HM's Carrion Crown AP - CT

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál says a quick prayer to Pharasma, calling on her to guide his hand as he sends a bolt of disruptive force at the zombie. His spell also fails to impact the creature. He draws one of his sabres and prepares to meet the zombie's attack.

[sblock=Actions]Swift: Invoke Judgement of Sacred Justice (+1 Attack)
Standard: Disrupt Undead (1d20+3=10) - Miss
Move: Draw Sawtooth Sabre[/sblock]

[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 15 (12 Flat-Footed, 13 Touch)
HP: 12/12
CMB: +1 CMD: 13
Fort: +2 Reflex: +4 Will: +4

Senses: Low Light Vision
Perception: +8 (+9 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Longbow, Cestus

Special Abilities: Bleeding Touch (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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Satin Knights

First Post
Marshan moves forward and attempts to bring his mighty hammer down upon the abomination, just missing.
[sblock=ooc]No bite AoO from Toddy on undead things. They just don't taste right.[/sblock]
 
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GlassEye

Adventurer
Gregori moves forward to meet the zombie drawing his longsword as he does so. He swings, cutting into the foul creature.

[sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: none
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus
-- Bomb +3 (1d6+1) Range: 20 feet; Splash: 2
-- [Str Mutagen] Bomb +3 (1d6); Splash 1

Bombs 2/2 remaining
Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions Fatigued (-2 Str & Dex)[/sblock]
 

HolyMan

Thy wounds are healed!
OCC: Well that didn't work, LOL Will have these XP onto May. Fight on.

Round 2:
Firvin - (is up) currently 30' from combatants
Toddy - 5' from zombie (but in hand to hand)
Gergori - in melee w/zomble
Zombie - center of attention (HP: 7)
Halál - (may on his turn move to flank then attack zombie)
Marshan - in melee w/zombie
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna shakes her head as they have difficulty in bringing the undead creature down. "Return to the grave, hellspawn!"

Moving around to have an unobstructed line of fore, she again casts her cantrip, Disrupt Undead, this time the ray hits squarely and effectively.

[sblock=Actions]Free Action: TalkingMove Action: Move to the side to ensure an unblocked shot at the Zombie.
Standard Action: Disrupt Undead (1d20+2=21, 1d6=6)
[/sblock][sblock=Mini Stats]Initiative: +5(4)
AC: 13(12) (10 flat-footed, 13 Touch, 17 w/Mage Armor)
HP: 11 Current: 11
CMB: -1(2) CMD: 12 Fort: +0 Reflex: +5(4) Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Fatigued: -2 Strength/Dexterity

Current Weapon in Hand: None

Bardic Performance: 4/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips:Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 3/4 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

GlassEye

Adventurer
Gregori swings his sword again using it like a cleaver and chopping deep into the undead. A growl rumbles from deep in his throat as he does so.

[sblock=Mini Stats]Gregori Ostov (full sheet)
Initiative: +1
AC: 18 (17 flat-footed, 11 Touch) (+2 w/ mutagen)
HP: 14 Current: 14
CMB: +5 CMD: 16 Fort: +3 Reflex: +3 Will: +0

In Hand: none
-- longsword +5 (1d8+4 19-20/x2); Power Attack: longsword +4 (1d8+6 19-20/x2)
-- [Str Mutagen] longsword +7 (1d8+6); PA: longsword +6 (1d8+8)
-- cestus
-- Bomb +3 (1d6+1) Range: 20 feet; Splash: 2
-- [Str Mutagen] Bomb +3 (1d6); Splash 1

Bombs 2/2 remaining
Extracts Prepared Cure Light Wounds, Enlarge
Mutagen Prepared Strength

Special conditions Fatigued (-2 Str & Dex)[/sblock]
 
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Satin Knights

First Post
Toddy with Darkvision moving at 40' base, Marshan with low light vision moving at 30' base, both rushing towards the sound.
Marshan intends to channel positive healing as soon as he is close enough.

 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna hustles along behind, only pausing long enough to throw up her Mage Armor.

[sblock=Actions]Perception (1d20+7=25)
Free Action: none
Move Action: Move along
Standard Action: Cast Mage Armor
[/sblock][sblock=Mini Stats]Initiative: +5
AC: 17 (10 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 11 Current: 11
CMB: -1 CMD: 12 Fort: +0 Reflex: +5Will: +3 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep

Current Weapon in Hand: None

Bardic Performance: 6/6 rounds remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips:Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Ghost Sound, Message, Light, Prestidigitation
Sorcerer 1st Level Spells: 3/4 remaining; Mage Armor
Bard 1st Level Spells: 2/2 remaining; Cure Light Wounds, Grease[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

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