Scotley's 4e Swashbuckler


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Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

With Lucien now mounted beside him, Manous continues to patiently hold Wilhelm's steed, "That's the time, Father Wilhelm, careful, careful we don't want you to break a hip again."

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]
[/code]

[sblock=Background:]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was
brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be
widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess
and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the
best Masters in the land, and given very much religious instruction in the 'accepted' faith.
Ultimately, young Manous became a Paladin, but he still looks very unusual, having been
copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking
Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been
greatly pierced with objects of ever-increasing size during his early childhood, so he has great
flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings"
around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a
"bone in his nose." (Not a real bone, but a ring of brass much like a bull.)


So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which
time he is indistinguishable from any other knight of the realm, but he is always unswervingly
loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in
"France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because
she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche
was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's
cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now
Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound
up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's
family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings
have mostly been confiscated by the throne. Manous Artouche does, arguably, still
have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 

Scotley

Hero
The Inn grounds are now in total chaos in your wake. The din of startled horses, panicked guests, crashing shelves and angry Church Knights is music to your ears. A couple of the soldiers and one old priest reach the back of the Inn just as you are away, but they have no hope of catching you on foot.

Everyone is soon upon their mounts and moving out across the back lawn where the shooting competition took place earlier. The mounts move swiftly down the manicured lawn and into the more rough terrain beyond. Here there are walking trails so the going is only mildly hazardous in the dark.

OOC: What's the plan? Speed? Stealth? Some other trickery?
 

Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

OOC: Manous feels the need, the need for speed! But, since he is not sure where he is going, he'll fall back a bit and let one of his more confident companions set the course while he rides alongside primarily as muscle. Also, if someone is inujred, Manous can help a little, but he can only provide two surges per day. Still, he is happy to do that for anyone.

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]
[/code]

[sblock=Background:]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was
brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be
widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess
and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the
best Masters in the land, and given very much religious instruction in the 'accepted' faith.
Ultimately, young Manous became a Paladin, but he still looks very unusual, having been
copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking
Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been
greatly pierced with objects of ever-increasing size during his early childhood, so he has great
flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings"
around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a
"bone in his nose." (Not a real bone, but a ring of brass much like a bull.)


So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which
time he is indistinguishable from any other knight of the realm, but he is always unswervingly
loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in
"France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because
she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche
was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's
cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now
Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound
up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's
family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings
have mostly been confiscated by the throne. Manous Artouche does, arguably, still
have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 
Last edited:

Rhun

First Post
"We should put some distance between us now. We can try to lose them once we have gained some ground."


OOC: Lucien is for speed now, and then stealth once we have a good headstart.
 

Walking Dad

First Post
Malkyr Tsul

With his companions lack of stealth and without time to set a trap for pursuers, Malkyr prefers a fast escape with him in one of the front rows to warn others for hazards on the road, as his companions need light to see.

[sblock=OOC]

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:10 Surges per day: 8 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition:


[/sblock][/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
The old man rode his horse hard, trying to direct everyone as best he could.
OOC: The old man has perception to guide and a bonus to stealth for everyone who can see him.
 

Scotley

Hero
The group is mounted and moving fast while any pursuit remains in disarray behind. The wild ride across darkened lands is exhilarating if dangerous. The lights and sounds behind are distorted by your cross county flight. It is still some hours until dawn.

OOC: Every body make a perception check to avoid hazards. Unless anyone objects Malkyr is in the lead.
 

Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

"Ow! Horse sneeze in my eye!"

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background:]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was
brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be
widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess
and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the
best Masters in the land, and given very much religious instruction in the 'accepted' faith.
Ultimately, young Manous became a Paladin, but he still looks very unusual, having been
copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking
Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been
greatly pierced with objects of ever-increasing size during his early childhood, so he has great
flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings"
around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a
"bone in his nose." (Not a real bone, but a ring of brass much like a bull.)


So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which
time he is indistinguishable from any other knight of the realm, but he is always unswervingly
loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in
"France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because
she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche
was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's
cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now
Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound
up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's
family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings
have mostly been confiscated by the throne. Manous Artouche does, arguably, still
have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 
Last edited:

Walking Dad

First Post
Malkyr seems somehow distracted, despite being able to see anything clearly...

OOC: classic moment. the one who can see in the darkness stumbles...
 

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