Fatigue
Characters can suffer from fatigue as well as damage. This usually results from tasks requiring great effort, such as moving all out, exertion in difficult environments, and using extra effort. There are three fatigue levels: winded, fatigued, and exhausted.
Winded
The character moves at half normal speed. A winded character who suffers an additional fatigue result becomes fatigued.
Fatigued
Fatigued characters move at half normal speed and suffer a –2 penalty
to effective Strength and Dexterity and a –1 penalty on attack and
defense. A fatigued character who does something else or suffers an
effect that would normally cause fatigue becomes exhausted.
Exhausted
Exhausted characters are near collapse. They move at half normal speed and suffer a –6 penalty to effective Strength and Dexterity and a –3 penalty on attack and defense. An exhausted character suffering another fatigue result falls unconscious (and must recover from it, as well as the fatigue, normally).