"Necessary Evil" OOC - Page 2





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  1. #11
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    Ignore perrinmiller
    Six is enough, I think.

    Are we missing something, then?
    Playing & DMing: PF and SWSE

 

  • #12
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    Quote Originally Posted by Walking Dad View Post
    Sounds like... but if we take the two we would have

    VV = Weaponmaster (with a bit power armor)
    Thanee = Mystic
    jkason = Brick
    herobizkit = Powerarmor
    Arkhandus = Chemical Transformer
    Octavia = Mystic 'Striker'
    Or put another way...
    VV = Striker/Tank
    Thanee = Blaster
    jkason = Tank
    Herobizkit = blaster/tank
    Arkhandus = ... um ...
    Octavia = Blaster?

  • #13
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    Arkhandus, Thanee; long time no see! How are you?
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #14
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    Ignore jkason
    Checking in and subscribing. Since you were nice enough to do the math, I'll probably just use the re-figured Brick you posted in the other thread. Question: looks like the strike attack was replaced with straight up enhanced strength with the penetrating extra? So now his attacks are normal unarmed attacks, but effectively work the same as his strike did, with the added benefit that he gets strengthy bonuses on other stuff like grapples, is that right?

    jason

  • #15
    I changed the title of the thread from recruiting to OOC.

    Welcome Thanee and Arkhandus!

    With a rooster of 6 dependable players I can stop recruiting


    Quote Originally Posted by jkason View Post
    Checking in and subscribing. Since you were nice enough to do the math, I'll probably just use the re-figured Brick you posted in the other thread. Question: looks like the strike attack was replaced with straight up enhanced strength with the penetrating extra? So now his attacks are normal unarmed attacks, but effectively work the same as his strike did, with the added benefit that he gets strengthy bonuses on other stuff like grapples, is that right?

    jason
    Yes, but I also increased the campaigns PL and PP. I can make some suggestions if you like (I can do the same for you, Herobizkit). Just say if you favor Toughens or Defense / attack bonus or damage.
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  • #16
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    Quote Originally Posted by Herobizkit View Post
    ... do we play fantasy much, or what?


    Hey, my character concept cannot exist without computers, so it is definitely kinda modern.

    @perrinmiller: Thank you!
    @Voda Vosa: Hey, hey!

    Thanee = Blaster
    I was thinking more Controller than Blaster (i.e. freezing/slowing enemies and such), ok sure, some blasting powers would obviously be there, too.

    Bye
    Thanee
    Last edited by Thanee; Thursday, 10th March, 2011 at 07:45 PM.

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  • #17
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    Quote Originally Posted by Walking Dad View Post
    Yes, but I also increased the campaigns PL and PP. I can make some suggestions if you like (I can do the same for you, Herobizkit). Just say if you favor Toughens or Defense / attack bonus or damage.
    Cool. It may be next week before I can do full tinkering, I'm afraid; I have a wedding out of town this weekend.

    In general, Brick's concept it pretty much in his name, and I tried to design him around that: he's easier to hit than he is to hurt (toughness over defense), and his punches are meant to be similar (i.e. he doesn't always hit, but when he does, it should hurt). Not an especially nuanced concept, but then I made him specifically to fill a role and because I'd never tried a straightforward powerhouse type before.

  • #18
    Comments in red and green.

    Quote Originally Posted by Voda Vosa View Post
    Here's the crunch for Filipo AKA "Helis" the Destroyer.-

    Abilities ( 32 pp)

    Strength: 30 (+ 10 &nbsp
    Dexterity: 18 (+ 4 &nbsp
    Constitution: 18 (+ 4 &nbsp
    Intelligence: 14 (+ 2 &nbsp
    Wisdom: 14 (+ 2 &nbsp
    Charisma: 10 (+ 0 &nbsp


    Combat ( 24 pp)


    Attack Melee: 12
    Attack Ranged: 12

    CMB 22 your CMB breaks the PL cap
    CMD 29
    Defense: 5
    Initiative: 12

    Attacks

    Hypastes: + 12 Attack for DC: 24 Range: Melee
    Phyla: + 12 Attack for DC: 24 Range: 5ft reach
    Toxotes: + 12 Attack for DC: 24 Range: 125 ft range
    Shockwave: + Area Attack for DC: 20 Range: 10x10 cone
    Basic Unarmed Attack your unarmed attack breaks the PL cap

    Saves ( 11 pp)


    Toughness: 10
    Fortitude: 7
    Reflex: 7
    Will: 7

    Skills ( 10 pp)

    8 ( 4 &nbsp Acrobatics
    10 ( 0 &nbsp Athletics
    6 ( 4 &nbsp Concentration there is no concentration skill
    6 ( 4 &nbsp Craft
    4 ( 4 &nbsp Intimidate
    6 ( 4 &nbsp Medicine
    6 ( 4 &nbsp Notice
    8 ( 4 &nbsp Control: Ride
    6 ( 4 &nbsp Sense Motive
    8 ( 4 &nbsp Stealth
    6 ( 4 &nbsp Survival

    Feats ( 16 pp)


    Power attack
    All out attack
    Evasion 2 No mechanical problem, but does this feat makes sense for this character?
    Accurate attack
    Improved critical (Hypastes) 1
    Move by action
    Improved initiative 2
    Elusive target
    Instant up
    Quick draw 2
    Takedown attack
    Stunning attack
    Ultimate effort (T. saves)

    Powers ( 60 pp)


    Weapon Master Array
    >Hypastes (Strike) 8
    >>EX: Penetrating rank ?, Autofire" ?
    >>PF: Split attack (2)

    >Phyla (Strike) 8
    >>EX: Penetrating rank?, secondary effect what?
    >>PF: Thrown, Reach (1)

    >Toxotes (Blast) 8 1
    >>EX: Autofire 0 ?
    >>PF: Precise, Improved Range


    Heracles Armor (Hard to lose device) 8
    >Protection 6
    >Shield 10
    >Immunity (Critical hits) 2
    >Enhanced Strenght 12
    >Super Strenght 1
    >>Shockwave 1 AP to what?
    >Absortion 2 What? Specify!

    Drawback ( -3 pp)

    Fire vulnerability (Moder, common) 3
    No non-power drawbacks allowed. Make this a complication
    Can you use a format that doesn't turn your brackets to smilies? Real question, I know this can be problematic.
    Last edited by Walking Dad; Thursday, 10th March, 2011 at 09:46 PM.
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  • #19
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    Ignore Voda Vosa
    Addressing the comments in order:

    your CMB breaks the PL cap

    your unarmed attack breaks the PL cap

    Can't we put a 20 and that's it? So I don't have to lower the STR.

    there is no concentration skill

    Weee one more pp.

    No mechanical problem, but does this feat makes sense for this character?
    Of course, I envision him as some sort of Achiles, so dodgy and agile. Look at this guy's base abilities.

    Powers: Penetrating is not a ranked extra, you have as many as the power itself (it's a xx2 multiplier of the base cost) Autofire rank is 1 in both cases.
    Secondary effect is the same as the first effect, the damage.
    Shockwave is AP of superstrength. Absortion, taking physical damage and making it a heal check.
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  • #20
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    @Walking Dad: The original idea behind my character was going to be mostly "a power suit" with "a shield" and reliant on equipment (like a real SWAT member might be, but with access to far better weapons). I do have that Plasma power, but do I really "need" it? Could there be better use of the powers to be more Swiss-army-knife than One Big Cannon?

    Being the guy I am, I'd like to have balance between offense and defense.

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