"Necessary Evil" OOC - Page 7




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  1. #61
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    #$%^&!!!

    I just tried to find my notes on Octavia to get some progress done. I frakkin' left them in Japan! Gonna take me some more time as I have to begin again. Are we just waiting on me?
    Playing & DMing: PF and SWSE

 

  • #62
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    Quote Originally Posted by perrinmiller View Post
    ... I frakkin' left them in Japan!...
    Go and get them!!!

    ...


    ...


    just a joke. We have still your old character from the other game and I will post some suggestions soon
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  • #63
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    Filipo AKA "Helis" the Destroyer.-

    sheet

    Power Point Summary:
    Abilities 32 - Combat 24 - Saves 11 - Skills 9 - Feats 14 - Powers 60 = 150 PP
    ok


    Abilities ( 32 pp) ok

    Strength: 30/18 (+ 10 )
    Dexterity: 18 (+ 4 )
    Constitution: 18 (+ 4 )
    Intelligence: 14 (+ 2 )
    Wisdom: 14 (+ 2 )
    Charisma: 10 (+ 0 ) ok

    Combat ( 24 pp) :(
    att 12 + Def 5 = 34 pp

    Attack Melee: 12
    Attack Ranged: 12 ok

    CMB 20
    CMD 29
    Defense: 5
    Initiative: 12 ok

    Attacks

    Hypastes: + 12 Attack for DC: 24 Range: Melee
    Phyla: + 12 Attack for DC: 24 Range: 5ft reach
    Toxotes: + 12 Attack for DC: 24 Range: 125 ft range
    Shockwave: + Area Attack for DC: 20 Range: 10x10 cone
    Damge rank 8 = Toughness DC 23 :(

    Saves ( 11 pp) ok


    Toughness: 10
    Fortitude: 7
    Reflex: 7
    Will: 7 ok

    Skills ( 9 pp) ok

    8 ( 4 ) Acrobatics
    10 ( 0 ) Athletics
    6 ( 4 ) Craft
    4 ( 4 ) Intimidate
    6 ( 4 ) Medicine
    6 ( 4 ) Notice
    8 ( 4 ) Control: Ride
    6 ( 4 ) Sense Motive
    8 ( 4 ) Stealth
    6 ( 4 ) Survival ok

    Feats ( 14 pp) ok


    Power attack
    All out attack
    Evasion 1
    Accurate attack
    Improved critical (Hypastes) 1
    Move by action
    Improved initiative 2
    Elusive target
    Instant up
    Quick draw 1
    Takedown attack
    Stunning attack
    Ultimate effort (T. saves) ok

    Powers ( 60 pp) ok

    Weapon Master Array (28 pp)
    >Hypastes (Strike) 8
    >>EX: Penetrating, Autofire 1
    >>PF: Split attack (2) 26pp

    >Phyla (Strike) 8
    >>EX: Penetrating, secondary effect
    >>PF: Thrown, Reach (1) 26/1pp

    >Toxotes (Blast) 8
    >>EX: Autofire 1
    >>PF: Precise, Improved Range 26/1 pp




    Heracles Armor (Hard to lose device) 8 (32 pp)
    (Gives 40 'Device Points)
    :( I count 41
    >Protection 6 (6 pp)
    >Shield 10 (10 pp)
    >Immunity (Critical hits) 2 (2 pp)
    >Enhanced Strenght 12 (12 pp)
    >>Shockwave (1 pp)
    >Super Strength 1 (2 pp)
    >Absorption 2 [taking physical damage and making it a heal check.] (8pp)

    Please list the individual PP costs in the powers section


    -------

    - You didn't pay for your Defense bonus
    - The damage DC of your weapons is 1 too high
    - You use 1 to many 'Device Points' for your armor

    Solutions:
    - Your shield power and normal defense don't stack anyway. But a 'natural' defense of zero is strange with the characters background.
    - Make the Super-Strength an AP to Enhanced Strength.
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  • #64
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    Sorceress

    sheet

    Power Level 10
    Power Points 150 ok

    Defense/Toughness Tradeoff -5/+5
    Attack/Damage Tradeoff 0/0 ok

    Experience 0
    Hero Points 1 (Improvisation 5, Recovery 5) ok

    Abilities:
    Str 10 (+0)
    Dex 10 (+0)
    Con 10 (+0)
    Int 20 (+5)
    Wis 16 (+3)
    Cha 20 (+5)

    Power Points: 26 ok

    Combat:
    Initiative +4
    Attack +0
    Defense +5
    Damage (unarmed) +0

    Power Points: 10 ok

    Saves:
    Toughness Save +0 (“Energy Shield” +15)
    Fortitude Save +7
    Reflex Save +7
    Will Save +12

    Power Points: 23 ok

    Skills:
    Bluff +20 (15)
    Diplomacy +20 (15)
    Disguise +15 (10)
    Gather Information +15 (10)
    Knowledge: Arcane Lore +20 (15)
    Notice +16 (14)
    Search +16 (11)
    Sense Motive +16 (14)

    Power Points: 26 ok

    Feats:
    Improved Initiative 1
    Luck (Improvisation) 5
    Luck (Recovery) 5
    Quick Change 2
    Ritualist

    Power Points: 14 ok

    Powers:
    Force Field 15 - “Energy Shield” - (4 PP) ok
    Flaw : Action (Standard) [-2]
    Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)

    Array 4 - (8 PP) ok
    Feat : Alternate Power 1 ???
    Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)
    ------------------------------------------------------------
    Teleport 3 - “Teleport” (8/1 PP) ok
    Feat : Change Direction
    Feat : Turnabout
    Extra: Accurate
    Flaw : Short-Range
    ------------------------------------------------------------
    Teleport 8 - “Town Portal” (8/1 PP) ok
    Extra: Portal [+2]
    Flaw : Action (Standard)
    Flaw : Anchor (Single Place)
    Flaw : Long-Range

    Magic 16 - (39 PP) ???
    Feat : Alternate Power 8 ???
    Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)
    ------------------------------------------------------------
    Snare 5 - “Frozen Armor” (32/1 PP) ok
    Feat : Slow Fade 2
    Extra: Aura
    Extra: Duration (Sustained) [+2]
    Extra: No Saving Throw [+2]
    Extra: Independent [+0]
    Extra: Total Fade
    Flaw : Action (Full)
    Flaw : Range (Touch)
    ------------------------------------------------------------
    Blast 10 - “Frozen Orb” (32/1 PP) ok
    Extra: Area (Cone, General)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Snare 10 - “Freeze”
    Extra: Area (Cone, General)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Flaw : Entangle
    ------------------------------------------------------------
    Blast 10 - “Glacial Spike” (32/1 PP) ok
    Extra: Range (Perception)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Petrification 10 - “Turn to Ice”
    Extra: Range (Perception)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Flaw : Duration (Instant (lasting)) [-2]
    ------------------------------------------------------------
    Blast 10 - “Blizzard” (32/1 PP) ok
    Feat : Indirect 1
    Feat : Progression (Cloud Duration) 2
    Extra: Area (Cloud, General)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Drwbk: Full Power
    Drwbk: Reduced Range 1
    Snare 10 - “Freeze”
    Feat : Indirect 1
    Feat : Progression (Cloud Duration) 2
    Extra: Area (Cloud, General)
    Extra: Linked [+0]
    Flaw : Action (Full)
    Flaw : Entangle
    Drwbk: Full Power
    Drwbk: Reduced Range 1
    ------------------------------------------------------------
    Blast 10 - “Chain Lightning” (32/1 PP) ok
    Feat : Indirect 1
    Feat : Selective
    Extra: Area (Burst, General)
    ------------------------------------------------------------
    Blast 14 - “Fire Bolt”
    Feat : Accurate 3
    Feat : Improved Range 1
    ------------------------------------------------------------
    Blast 10 - “Fire Ball” (32/1 PP) ok
    Feat : Indirect 1
    Feat : Improved Range 1
    Extra: Explosion (General)
    ------------------------------------------------------------
    Blast 8 - “Fire Wall” (32/1 PP) ok
    Feat : Indirect 2
    Feat : Slow Fade 1
    Extra: Area (Line, General)
    Extra: Duration (Sustained) [+2]
    Extra: Independent [+0]
    Flaw : Action (Full)
    Drwbk: Full Power
    Drwbk: Reduced Range 2
    ------------------------------------------------------------
    Telekinesis 10 - “Telekinesis” (32/1 PP) ok
    Feat : Precise
    Feat : Subtle
    Extra: Damaging
    Extra: Range (Perception)
    Flaw : Duration (Concentration)

    Power Points: 51

    Power Point Summary:
    Abilities 26 - Combat 10 - Saves 23 - Skills 26 - Feats 14 - Powers 51 = 150 PP ok


    ---

    Everything looks good, but I would like that you list the AP cost with the individual powers and not as part of the array entry.
    Confused me a bit at the first reading.

    Could you also please explain how "Flaw : Duration (Instant (lasting)) [-2]" works? The effect only lasts for one round?

    Please list your cmb/cmd
    http://www.enworld.org/forum/5466057-post3.html

    CMB: +0
    CMD: 15
    Last edited by Walking Dad; Wednesday, 23rd March, 2011 at 03:56 PM.
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  • #65
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    @Arkhandus : Please include a pp cost summary with your character. Like this one:

    Abilities 16 + Skills 16 (64 Ranks) + Feats 15 + Powers 48+2 + Combat 30 + Saves 8 = 135pp

    Also please list the individual PP cost for your powers.

    I will look at the character after you have done this.

    ---

    So, this were all characters currently in the RG
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  • #66
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    @Herobizkit : I finished the upgrade of shieldmaiden:

    http://www.enworld.org/forum/5498519-post53.html
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  • #67
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    Octavia, "Fallen Angel"

    I will make my suggested changes here step-by-step

    sheet

    PL 9 (135=22+22+13+0+50+28)
    Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12

    Saves (22PP)
    Tough: 8 (0PP)
    Reflex: 14 (10PP)
    Fortitude: 5 (2PP)
    Will 13 (10PP)

    Combat (0PP)
    Initiative: +20
    Defense: +10(0 FF)
    Attacks: Ring +12; Chain +14

    Skills (16PP)
    Diplomacy +11 (10 ranks)
    Escape Artist +18 (14 ranks)
    Notice +17 (14 ranks)
    Sense Motive +17 (14 ranks)
    Stealth +16 (12 ranks)

    Powers (50PP)
    Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP)
    Immunity 3 (Aging, Disease, Poison) (3PP)
    Protection (Impervious) 5 (10PP)
    Invisibility 2 (All visual Senses) (9PP)
    - Close Range Feat (+1PP) (Reduces Acute Sense range to 5ft)
    Device Chain 3 (12PP) (Drawback: Hard to Lose)
    - Strike 4 (4pp)
    - Accurate 7 (7pp)
    - Improved Disarm (1pp)
    - Improved Trip (1pp)
    - Improved Throw (1pp)
    - Stunning Attack (1pp)
    Device Ring 3 (12PP) (Drawback: Hard to lose)
    - Blast 5 (Divine Energy Ray) (10pp)
    - Accurate 5 (5pp)

    Feats (25)
    Dodge 10
    Attack Specialization 1 (Ring)
    Improved Initiative 4
    Evasion 2
    Super-senses (Darkvision)
    Elusive Target
    Eye-in Back of Head
    Uncanny Dodge 2 (Visual, Audio)
    Move-by Action
    Deadly Aim
    Combat Awareness


    Change log:


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  • #68
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    Thanks, @Walking Dad! Now that I have some spare points, does that mean I should sniff around for an extra power or tweak?

    And I have no issue upping my saves. I'm curious as to why I have attack specialization: Plasma in motorcycle mode but not in armor mode...?

    Also, could I add 'Groundstrike' to my Super-Strength, or is that shtick covered by Brick?

  • #69
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    Done the changes, spent 4 points for 2 natural defense, taken the points from feats and skills.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #70
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    Quote Originally Posted by Walking Dad View Post
    Everything looks good, but I would like that you list the AP cost with the individual powers and not as part of the array entry.
    Confused me a bit at the first reading.
    I thought that's the most logical way to write it down... the AP feat is a Power Feat of the Container after all, and below are the different configurations.

    I will look for an alternative way to write it down.

    Could you also please explain how "Flaw : Duration (Instant (lasting)) [-2]" works? The effect only lasts for one round?
    Best to look up Lasting Results on page 16/17 Ultimate Power for that.

    Essentially, it allows a new save every round instead of each interval on the Time Table (starting one minute after the effect occurs), so it doesn't last nearly as long.

    The original Duration is Sustained (lasting), the flaw moves it down two steps to Instant (lasting).

    Please list your cmb/cmd
    Ah, right. Will do!

    Bye
    Thanee
    Last edited by Thanee; Wednesday, 23rd March, 2011 at 06:42 PM.

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