"Necessary Evil" OOC

perrinmiller

Adventurer
#$%^&!!!

I just tried to find my notes on Octavia to get some progress done. I frakkin' left them in Japan! Gonna take me some more time as I have to begin again. Are we just waiting on me?
 

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Walking Dad

First Post
Filipo AKA "Helis" the Destroyer.-

[sblock=sheet]
Power Point Summary:
Abilities 32 - Combat 24 - Saves 11 - Skills 9 - Feats 14 - Powers 60 = 150 PP
ok


Abilities ( 32 pp) ok

Strength: 30/18 (+ 10 )
Dexterity: 18 (+ 4 )
Constitution: 18 (+ 4 )
Intelligence: 14 (+ 2 )
Wisdom: 14 (+ 2 )
Charisma: 10 (+ 0 ) ok

Combat ( 24 pp) :(
att 12 + Def 5 = 34 pp

Attack Melee: 12
Attack Ranged: 12 ok

CMB 20
CMD 29
Defense: 5
Initiative: 12 ok

Attacks

Hypastes: + 12 Attack for DC: 24 Range: Melee
Phyla: + 12 Attack for DC: 24 Range: 5ft reach
Toxotes: + 12 Attack for DC: 24 Range: 125 ft range
Shockwave: + Area Attack for DC: 20 Range: 10x10 cone
Damge rank 8 = Toughness DC 23 :(

Saves ( 11 pp) ok


Toughness: 10
Fortitude: 7
Reflex: 7
Will: 7 ok

Skills ( 9 pp) ok

8 ( 4 ) Acrobatics
10 ( 0 ) Athletics
6 ( 4 ) Craft
4 ( 4 ) Intimidate
6 ( 4 ) Medicine
6 ( 4 ) Notice
8 ( 4 ) Control: Ride
6 ( 4 ) Sense Motive
8 ( 4 ) Stealth
6 ( 4 ) Survival ok

Feats ( 14 pp) ok


Power attack
All out attack
Evasion 1
Accurate attack
Improved critical (Hypastes) 1
Move by action
Improved initiative 2
Elusive target
Instant up
Quick draw 1
Takedown attack
Stunning attack
Ultimate effort (T. saves) ok

Powers ( 60 pp) ok

Weapon Master Array (28 pp)
>Hypastes (Strike) 8
>>EX: Penetrating, Autofire 1
>>PF: Split attack (2) 26pp

>Phyla (Strike) 8
>>EX: Penetrating, secondary effect
>>PF: Thrown, Reach (1) 26/1pp

>Toxotes (Blast) 8
>>EX: Autofire 1
>>PF: Precise, Improved Range 26/1 pp




Heracles Armor (Hard to lose device) 8 (32 pp)
(Gives 40 'Device Points)
:( I count 41
>Protection 6 (6 pp)
>Shield 10 (10 pp)
>Immunity (Critical hits) 2 (2 pp)
>Enhanced Strenght 12 (12 pp)
>>Shockwave (1 pp)
>Super Strength 1 (2 pp)
>Absorption 2 [taking physical damage and making it a heal check.] (8pp)

Please list the individual PP costs in the powers section
[/sblock]

-------

- You didn't pay for your Defense bonus
- The damage DC of your weapons is 1 too high
- You use 1 to many 'Device Points' for your armor

Solutions:
- Your shield power and normal defense don't stack anyway. But a 'natural' defense of zero is strange with the characters background.
- Make the Super-Strength an AP to Enhanced Strength.
 

Walking Dad

First Post
Sorceress

[sblock=sheet]
Power Level 10
Power Points 150 ok

Defense/Toughness Tradeoff -5/+5
Attack/Damage Tradeoff ±0/±0 ok

Experience 0
Hero Points 1 (Improvisation 5, Recovery 5) ok

Abilities:
Str 10 (+0)
Dex 10 (+0)
Con 10 (+0)
Int 20 (+5)
Wis 16 (+3)
Cha 20 (+5)

Power Points: 26 ok

Combat:
Initiative +4
Attack +0
Defense +5
Damage (unarmed) +0

Power Points: 10 ok

Saves:
Toughness Save +0 (“Energy Shield” +15)
Fortitude Save +7
Reflex Save +7
Will Save +12

Power Points: 23 ok

Skills:
Bluff +20 (15)
Diplomacy +20 (15)
Disguise +15 (10)
Gather Information +15 (10)
Knowledge: Arcane Lore +20 (15)
Notice +16 (14)
Search +16 (11)
Sense Motive +16 (14)

Power Points: 26 ok

Feats:
Improved Initiative 1
Luck (Improvisation) 5
Luck (Recovery) 5
Quick Change 2
Ritualist

Power Points: 14 ok

Powers:
Force Field 15 - “Energy Shield” - (4 PP) ok
» Flaw : Action (Standard) [-2]
» Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)

Array 4 - (8 PP) ok
» Feat : Alternate Power 1 :confused: ???
» Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)
------------------------------------------------------------
Teleport 3 - “Teleport” (8/1 PP) ok
» Feat : Change Direction
» Feat : Turnabout
» Extra: Accurate
» Flaw : Short-Range
------------------------------------------------------------
Teleport 8 - “Town Portal” (8/1 PP) ok
» Extra: Portal [+2]
» Flaw : Action (Standard)
» Flaw : Anchor (Single Place)
» Flaw : Long-Range

Magic 16 - (39 PP) :confused: ???
» Feat : Alternate Power 8 :confused: ???
» Drwbk: Power Loss 1 (Unable to Cast Spells; Gestures and Incantations)
------------------------------------------------------------
Snare 5 - “Frozen Armor” (32/1 PP) ok
» Feat : Slow Fade 2
» Extra: Aura
» Extra: Duration (Sustained) [+2]
» Extra: No Saving Throw [+2]
» Extra: Independent [+0]
» Extra: Total Fade
» Flaw : Action (Full)
» Flaw : Range (Touch)
------------------------------------------------------------
Blast 10 - “Frozen Orb” (32/1 PP) ok
» Extra: Area (Cone, General)
» Extra: Linked [+0]
» Flaw : Action (Full)
Snare 10 - “Freeze”
» Extra: Area (Cone, General)
» Extra: Linked [+0]
» Flaw : Action (Full)
» Flaw : Entangle
------------------------------------------------------------
Blast 10 - “Glacial Spike” (32/1 PP) ok
» Extra: Range (Perception)
» Extra: Linked [+0]
» Flaw : Action (Full)
Petrification 10 - “Turn to Ice”
» Extra: Range (Perception)
» Extra: Linked [+0]
» Flaw : Action (Full)
» Flaw : Duration (Instant (lasting)) [-2]
------------------------------------------------------------
Blast 10 - “Blizzard” (32/1 PP) ok
» Feat : Indirect 1
» Feat : Progression (Cloud Duration) 2
» Extra: Area (Cloud, General)
» Extra: Linked [+0]
» Flaw : Action (Full)
» Drwbk: Full Power
» Drwbk: Reduced Range 1
Snare 10 - “Freeze”
» Feat : Indirect 1
» Feat : Progression (Cloud Duration) 2
» Extra: Area (Cloud, General)
» Extra: Linked [+0]
» Flaw : Action (Full)
» Flaw : Entangle
» Drwbk: Full Power
» Drwbk: Reduced Range 1
------------------------------------------------------------
Blast 10 - “Chain Lightning” (32/1 PP) ok
» Feat : Indirect 1
» Feat : Selective
» Extra: Area (Burst, General)
------------------------------------------------------------
Blast 14 - “Fire Bolt”
» Feat : Accurate 3
» Feat : Improved Range 1
------------------------------------------------------------
Blast 10 - “Fire Ball” (32/1 PP) ok
» Feat : Indirect 1
» Feat : Improved Range 1
» Extra: Explosion (General)
------------------------------------------------------------
Blast 8 - “Fire Wall” (32/1 PP) ok
» Feat : Indirect 2
» Feat : Slow Fade 1
» Extra: Area (Line, General)
» Extra: Duration (Sustained) [+2]
» Extra: Independent [+0]
» Flaw : Action (Full)
» Drwbk: Full Power
» Drwbk: Reduced Range 2
------------------------------------------------------------
Telekinesis 10 - “Telekinesis” (32/1 PP) ok
» Feat : Precise
» Feat : Subtle
» Extra: Damaging
» Extra: Range (Perception)
» Flaw : Duration (Concentration)

Power Points: 51

Power Point Summary:
Abilities 26 - Combat 10 - Saves 23 - Skills 26 - Feats 14 - Powers 51 = 150 PP ok

[/sblock]
---

Everything looks good, but I would like that you list the AP cost with the individual powers and not as part of the array entry.
Confused me a bit at the first reading.

Could you also please explain how "Flaw : Duration (Instant (lasting)) [-2]" works? The effect only lasts for one round?

Please list your cmb/cmd
http://www.enworld.org/forum/5466057-post3.html

CMB: +0
CMD: 15
 
Last edited:

Walking Dad

First Post
[MENTION=13966]Arkhandus[/MENTION] : Please include a pp cost summary with your character. Like this one:

Abilities 16 + Skills 16 (64 Ranks) + Feats 15 + Powers 48+2 + Combat 30 + Saves 8 = 135pp

Also please list the individual PP cost for your powers.

I will look at the character after you have done this.

---

So, this were all characters currently in the RG
 


Walking Dad

First Post
Octavia, "Fallen Angel"

I will make my suggested changes here step-by-step

[sblock=sheet]
PL 9 (135=22+22+13+0+50+28)
Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12

Saves (22PP)
Tough: 8 (0PP)
Reflex: 14 (10PP)
Fortitude: 5 (2PP)
Will 13 (10PP)

Combat (0PP)
Initiative: +20
Defense: +10(0 FF)
Attacks: Ring +12; Chain +14

Skills (16PP)
Diplomacy +11 (10 ranks)
Escape Artist +18 (14 ranks)
Notice +17 (14 ranks)
Sense Motive +17 (14 ranks)
Stealth +16 (12 ranks)

Powers (50PP)
Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP)
Immunity 3 (Aging, Disease, Poison) (3PP)
Protection (Impervious) 5 (10PP)
Invisibility 2 (All visual Senses) (9PP)
- Close Range Feat (+1PP) (Reduces Acute Sense range to 5ft)
Device Chain 3 (12PP) (Drawback: Hard to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
Device Ring 3 (12PP) (Drawback: Hard to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp)

Feats (25)
Dodge 10
Attack Specialization 1 (Ring)
Improved Initiative 4
Evasion 2
Super-senses (Darkvision)
Elusive Target
Eye-in Back of Head
Uncanny Dodge 2 (Visual, Audio)
Move-by Action
Deadly Aim
Combat Awareness
[/sblock]

Change log:


 

Herobizkit

Adventurer
Thanks, [MENTION=59043]Walking Dad[/MENTION]! Now that I have some spare points, does that mean I should sniff around for an extra power or tweak?

And I have no issue upping my saves. I'm curious as to why I have attack specialization: Plasma in motorcycle mode but not in armor mode...?

Also, could I add 'Groundstrike' to my Super-Strength, or is that shtick covered by Brick?
 


Thanee

First Post
Everything looks good, but I would like that you list the AP cost with the individual powers and not as part of the array entry.
Confused me a bit at the first reading.

I thought that's the most logical way to write it down... the AP feat is a Power Feat of the Container after all, and below are the different configurations.

I will look for an alternative way to write it down. :)

Could you also please explain how "Flaw : Duration (Instant (lasting)) [-2]" works? The effect only lasts for one round?

Best to look up Lasting Results on page 16/17 Ultimate Power for that.

Essentially, it allows a new save every round instead of each interval on the Time Table (starting one minute after the effect occurs), so it doesn't last nearly as long.

The original Duration is Sustained (lasting), the flaw moves it down two steps to Instant (lasting).

Please list your cmb/cmd

Ah, right. Will do! :)

Bye
Thanee
 
Last edited:

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