"Necessary Evil" OOC

Walking Dad

First Post
No problem :)
I'm just used to write it up as a 'normal' base power with APs costing 1 PP each. Your way to write it up may make actually more sense ;)

Will be interesting, as I will see auto-hit condition (petrified) powers for the first time in play. This is deadly vs single opponents.
 

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perrinmiller

Adventurer
Octavia, "Fallen Angel"

My changes:

[sblock=sheet]PL 10 (150=30+17+0+16+61+26)
Abilities (30PP) Str 10; Dex 20; Con 18; Int 10; Wis 16; Cha 16

Saves (17PP)
Tough: 10 (0PP)
Reflex: 12 (7PP)
Fortitude: 5 (1PP)
Will 12 (9PP)

Combat (0PP)
Initiative: +13
Defense: +10 (0 FF)
Attacks: Ring +12
CMB: +0
CMD: 25

Skills (16PP)
Diplomacy +13 (10 ranks)
Escape Artist +18 (13 ranks)
Notice +18 (15 ranks)
Sense Motive +14 (11 ranks)
Stealth +20 (15 ranks)

Powers (61PP)
Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP)
Immunity 3 (Aging, Disease, Poison) (3PP)
Protection (Impervious-3) 6 (12PP)
Invisibility 2 (All visual Senses) (Drawback: Passive -2pp) (6PP)
Device Ring 6 (24PP) (Drawback: Hard to lose)
- Blast 9 (Divine Energy Ray) (18pp)
- Accurate 6 (6pp)
- Penetrating 5 (5pp)
- Precise 1 (1pp)
Mental Blast 3 (12pp)

Feats (26)
Dodge 10
Inspire 5
Improved Initiative 2
Evasion 2
Super-senses (Darkvision)
Grappling Finesse
Eye-in Back of Head
Uncanny Dodge 2 (Visual, Audio)
Move-by Action
Combat Awareness
[/sblock]

But I am still open to suggestions
 

Arkhandus

First Post
[MENTION=13966]Arkhandus[/MENTION] : Please include a pp cost summary with your character. Like this one:

Abilities 16 + Skills 16 (64 Ranks) + Feats 15 + Powers 48+2 + Combat 30 + Saves 8 = 135pp

Also please list the individual PP cost for your powers.

I will look at the character after you have done this.

---

So, this were all characters currently in the RG
Ummmm.........I already did that, days ago, when you brought it up. I edited my character sheet in this thread and the RG to include a cost summary. And I already had my individual powers' costs listed in their descriptions. Or do you mean specifying exactly how much each and every extra, flaw, and power feat cost? IIRC I only used +1 extras/flaws for the most part, aside from autofire which I list with a 3 to indicate how much it increases the cost per rank, IIRC. And I listed the total number of skill ranks next to my Skills section.
 

Thanee

First Post
Will be interesting, as I will see auto-hit condition (petrified) powers for the first time in play. This is deadly vs single opponents.

It is only auto-hit, he still gets a save against it (one initial save and one for every round that passes, with a cumulative +1 bonus on the save, too). ;)

Bye
Thanee
 

Thanee

First Post
Ummmm.........I already did that, days ago, when you brought it up. I edited my character sheet in this thread and the RG to include a cost summary.

Yep! (Though, I actually missed it on first glance, too :lol: )

PP Summary: Abilities 22 + BAB 24 + Defense 8 + Saves 18 + Feats 28 + Skills 33 + Powers 17 = 150

And I already had my individual powers' costs listed in their descriptions.

Maybe those were missed, because they are located somewhere in the middle of the individual power write-ups?

1. Materialize Carapace (Force Field 4, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Concentration, Cost: 2, Flaw: Duration, gets +4 Toughness)

Maybe moving the cost behind the parantheses would be better? Like this?

1. Materialize Carapace (Force Field 4, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Concentration, Flaw: Duration, gets +4 Toughness) -- Cost: 2 PP

Bye
Thanee
 
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Walking Dad

First Post
Kunai-Hime

[sblock=sheet]
Real name unknown, Ninja/Matter-Manipulator
Female Human, Medium Size, Age 16, Height 4'-9", Weight 107 lbs.
Speaks, reads, and writes Arabic, Cantonese, English, German, Italian, Japanese, Korean, Mandarin, Russian, and Spanish
Allegiances: Justice, Japan
Power Level 10, Power Points 150, Spent 150, Hero Points 1

Max Attack/Save Difficulty +2/-2, Max Defense/Toughness +2/-2

PP Summary: Abilities 22 + BAB 24 + Defense 8 + Saves 18 + Feats 28 + Skills 33 + Powers 17 = 150

Strength 14 (+2), Dexterity 18 (+4), Constitution 14 (+2)
Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0) ok

Base Attack +12
Combat Maneuver Bonus +14 (+12 Base, +2 Str)
Melee +12 (+12 Base)
Ranged +12 (+12 Base)
Initiative +12 (+4 Dex, +8 feat)
Concentration +14 (+10 PL, +4 Dex)
Speed 30 ft. ok

Defense 20/22 (+4 Base, +6/+8 Dodge), Flat-Footed 12
Combat Maneuver Defense 26/28 (10, +10/+12 Defense, +2 Str, +4 Dex)
Toughness +2/+4/+6/+8 (+2 Con, +0/+2 feat, +0/+4 Force Field)
Fortitude +8 (+6 Base, +2 Con)
Reflex +10/+12 (+6 Base, +4 Dex, +0/+2 feat)
Will +8 (+6 Base, +2 Wis) ok

Nonlethal Damage: Bruised 0, Staggered No, Unconscious No
Lethal Damage: Injured 0, Disabled No, Dying No
Fatigue: Fatigued No, Exhausted No, Unconscious No ok

Attacks:
Unarmed Strike +12 melee for +2 damage (Toughness DC 17)
Kikenjutsu +12 melee for +8 damage (Will DC 23)
Taijutsu +12 melee for +8 damage (Toughness DC 23) and Paralyze (Will DC 18)
Kusarigamajutsu +12 melee (+10 ft. reach) for +6 damage (Toughness DC 21) or Split Attack
Kunaijutsu +12 melee for +4 damage (Toughness DC 19) with Autofire 3
Kunai Barrage +12 ranged for +8 damage (Toughness DC 23)
Shurikenjutsu +12 ranged for +4 damage (Toughness DC 19) with Autofire 3

Feats: Assessment, Blind-Fight, Defensive Roll 2, Diehard, Dodge 6, Elusive Target, Equipment 2, Evasion 1, Hide In Plain Sight, Improved Initiative 2, Improvised Tools, Move-By Action, Precise Shot 1, Quick Draw 1, Skill Mastery (Acrobatics, Disable Device, Search, Stealth) 1, Sneak Attack (unranked, ignores damage limit), Stunning Attack, Track, Uncanny Dodge (Auditory) 1, Well-Informed ok

Skills (132 ranks): Acrobatics +10 (6 ranks, +4 Dex), Athletics +10 (8 ranks, +2 Str), Bluff +5 (5 ranks, +0 Cha), Computers +5 (4 ranks, +1 Int), Control (Drive) +5 (1 rank, +4 Dex), Craft (Artistic) +5 (4 ranks, +1 Int), Diplomacy +5 (5 ranks, +0 Cha), Disable Device +15 (14 ranks, +1 Int), Disguise +5 (5 ranks, +0 Cha), Escape Artist +5 (1 rank, +4 Dex), Handle Animal +2 (2 ranks, +0 Cha), Heal +5 (3 ranks, +2 Wis), Investigate +5 (4 ranks, +1 Int), Knowledge (Art) +3 (2 ranks, +1 Int), Knowledge (Behavioral Sciences) +3 (2 ranks, +1 Int), Knowledge (Current Events) +3 (2 ranks, +1 Int), Knowledge (Life Sciences) +3 (2 ranks, +1 Int), Knowledge (Popular Culture) +3 (2 ranks, +1 Int), Knowledge (Streetwise) +3 (2 ranks, +1 Int), Knowledge (Tactics) +3 (2 ranks, +1 Int), Knowledge (Technology) +3 (2 ranks, +1 Int), Knowledge (Theology and Philosophy) +3 (2 ranks, +1 Int), Linguistics +10 (9 ranks, +1 Int), Perception +15 (13 ranks, +2 Wis), Sense Motive +10 (8 ranks, +2 Wis), Stealth +18/+23 (14 ranks, +4 Dex, +0/+5 equipment), Survival +10 (8 ranks, +2 Wis) ok

Equipment (10 EP): Plain Outfit (EP 0, Medium), Laptop Computer (EP 1, Medium), Night Vision Goggles (EP 1, Small), Camo Clothing (EP 1, Medium, +5 Stealth in urban environments), Flash Goggles (EP 1, Tiny), Gas Mask (EP 1, Small), Rebreather (EP 1, Tiny), Smoke Grenades (EP 4, Small, Obscure 2 - Visual - 10 foot radius) ok

Current Load 25 lbs.
Light Load 58, Medium Load 116, Heavy Load 175
Maximum Load 350, Push/Drag 875 ok

Complications: Reputation (she has a bad reputation for her thievery and execution of reckless or murderous heroes and villains), Temper (she has a foul temper and lashes out whenever certain words or actions provoke her)
Drawbacks: None ok

Powers:
1. Materialize Carapace (Force Field 4, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Concentration, Cost: 2, Flaw: Duration, gets +4 Toughness) ok
2. Materialize Barrier (Shield 2, Descriptors: Metal Mutant Psionic Transmutation, Effect: Defense, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Unreliable, gets +2 Defense as a dodge bonus, 50% chance of failure for the power) ok
3. Chameleonic Pattern (Concealment 2, Descriptors: Mutant Psionic Transmutation, Effect: Sensory, Action: Free, Range: Personal, Duration: Sustained, Cost: 1, Flaw: Blending, Flaw: Partial, gains partial concealment against normal vision except when moving more than 30 feet per round, DC 20 Notice check with an acute sense up to 30 feet away to notice her presence or DC 30 if she holds still, DC +20 to pinpoint her location)
Is this still part of the power, when you take the partial flaw???
4a. Kusarigamajutsu (Strike 4, Descriptors: Bludgeoning Metal Mutant Physical Psionic Slashing Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 13, Saving Throw: Toughness, Power Feat: Alternate Power 5, Power Feat: Extended Reach 2, Power Feat: Mighty, Power Feat: Split Attack, melee attack for +4 damage plus Strength bonus within normal reach +10 feet, may split ranks to attack 2 targets) ok
-----4b. Kikenjutsu (Strike 8, Descriptors: Mental Physical, Effect: Attack/Mental, Action: Full, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Will, Extra: Alternate Save, Flaw: Action, melee attack for +8 damage) ok
-----4c. Taijutsu (Strike 6, Descriptors: Bludgeoning Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant, Cost: 4, Saving Throw: Toughness, Power Feat: Mighty, Extra: Linked to Paralyze, Flaw: Action, melee attack for +6 damage plus Strength bonus) with Pressure-Point Strike (Paralyze 8, Descriptors: Biological Physical, Effect: Attack, Action: Full, Range: Touch, Duration: Instant/Lasting, Cost: 4, Saving Throw: Will, Extra: Linked to Strike, Flaw: Action, Flaw: Unreliable, melee attack to slow or paralyze target, new save each round at a cumulative +1 bonus to end the effect, 50% chance of failure for the power) ok
-----4d. Kunaijutsu (Strike 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Touch, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Fades, Flaw: Unreliable, melee attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, loses 1 power point after each use between rest periods, only 5 uses between rest periods) ???
-----4e. Kunai Barrage (Blast 8, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Flaw: Unreliable, ranged attack for +8 damage, only 5 uses between rest periods)???
-----4f. Shurikenjutsu (Blast 4, Descriptors: Metal Mutant Physical Piercing Psionic Transmutation, Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Cost: 8, Saving Throw: Toughness, Extra: Autofire 3, Flaw: Distracting, Flaw: Fades, Flaw: Unreliable, ranged attack for +4 damage, +1 damage per point of attack roll over target's Defense up to a maximum of +4 to damage, she loses dodge bonuses on any round it is used, loses 1 power point after each use between rest periods, only 5 uses between rest periods) ???[/sblock]

------

- Please answer my question regarding partial concealment
- I don't like the '5 uses - Unreliable' flaw as part of an array. I would allow it to apply as a flaw to an array itself.

 

Walking Dad

First Post
Octavia, "Fallen Angel"

[sblock=sheet]
PL 10 (150=30+17+0+
16+61+26)
Abilities (30PP) Str 10; Dex 20; Con 18; Int 10; Wis 16; Cha 16 ok

Saves (17PP)
Tough: 10 (0PP)
Reflex: 12 (7PP)
Fortitude: 5 (1PP)
Will 12 (9PP) ok

Combat (0PP)
Initiative: +13
Defense: +10 (0 FF)
Attacks: Ring +12
CMB: +0
CMD: 25 ok

Skills (16PP)
Diplomacy +13 (10 ranks)
Escape Artist +18 (13 ranks)
Notice +18 (15 ranks)
Sense Motive +14 (11 ranks)
Stealth +20 (15 ranks) ok

Powers (61PP)
Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP) ok
Immunity 3 (Aging, Disease, Poison) (3PP) ok
Protection (Impervious-6) 6 (12PP) ok
Invisibility 2 (All visual Senses) (Drawback: Passive -2pp) (6PP) ok
Device Ring 6 (24PP) (Drawback: Hard to lose) ok
- Blast 9 (Divine Energy Ray) (18pp)
- Accurate 6 (6pp)
- Penetrating 5 (5pp)
- Precise 1 (1pp)
Mental Blast 3 (12pp)ok

Feats (26)
Dodge 10
Inspire 5
Improved Initiative 2
Evasion 2
Super-senses (Darkvision)
Grappling Finesse
Eye-in Back of Head
Uncanny Dodge 2 (Visual, Audio)
Move-by Action
Combat Awareness ok
[/sblock]

----

- The build is readable.
- The divine blast breaks the PL cap: 9 (damage) + 12 (attack) > 2x PL 10

- I dislike that all of the characters offensive combat prowess come from the ring.
- I dislike the combination of dodge 10 with 4 points worth of other feats to 'dodge' buying a regular defense bonus.

Even the sample Butler has a better base combat training than Octavia. Her full base combat training is in line with a PL 0 minion.

I would suggest to make the mental blast part of the rings feature and reduce your feats:

[sblock=sheet]
Combat (20PP)
Initiative: +13
Defense: +10 (4 FF)
Attacks: base: +2 Ring +12
CMB: +2
CMD: 27



Skills (16PP)
Diplomacy +13 (10 ranks)
Escape Artist +18 (13 ranks)
Notice +18 (15 ranks)
Sense Motive +14 (11 ranks)
Stealth +20 (25 ranks)


Powers (45PP)
Device Ring 5 (20PP) (Drawback: Hard to lose)
- Blast 8 (Divine Energy Ray) (16pp)
- Accurate 5 (5pp)
- Penetrating 3 (3pp)
- Precise 1 (1pp)
AP- Mental Blast 6 (accurate 1) (1pp)

Feats (16)
Dodge 2
Inspire 5
Improved Initiative 2
Evasion 2
Super-senses (Darkvision)
Grappling Finesse
Uncanny Dodge 1 (Audio)
Move-by Action
Combat Awareness

PL 10 (144=30+17+20+16+45+16)
[/sblock]

You have 6 pp to re-purchase things my suggestion missed.
 
Last edited:


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