My PF Questions

1. ## My PF Questions

I thought I'd lump all my PF questions here instead of barraging the forum.

page 170:Tremendous Strength: For Strength scores not shown on Table 7–4, find the Strength score between 20 and 29 that has the same number in the “ones” digit as the creature’s Strength score does and multiply the numbers in that row by 4 for every 10 points the creature’s Strength is above the score for that row.

Could someone provdie an example here please? It's confusing me. Let's say a creature has a strength of 42.

Thank you

2. For example, a creature has a strength score of 35.

You would locate 25 on the Carrying Capacity table. For Str 25, light load is anything 266 lbs or under, medium is 267-533 lbs, and heavy is 234-800lbs.

Then, to find out the capacities for Str 35, multiply by 4. Light load is 1064lbs or lower, medium is 1065-2132lbs, heavy is 2133-3200lbs.

If the creature's strength was 45, you'd multiply by 4 again to get 4256 or lower for light, 4257-8528lbs for medium, and 8529-12800lbs for heavy.

3. Originally Posted by Volaran
For example, a creature has a strength score of 35.

You would locate 25 on the Carrying Capacity table. For Str 25, light load is anything 266 lbs or under, medium is 267-533 lbs, and heavy is 234-800lbs.

Then, to find out the capacities for Str 35, multiply by 4. Light load is 1064lbs or lower, medium is 1065-2132lbs, heavy is 2133-3200lbs.

If the creature's strength was 45, you'd multiply by 4 again to get 4256 or lower for light, 4257-8528lbs for medium, and 8529-12800lbs for heavy.
Awesome. That's what I thought it might be but wasn't sure

Thank you

4. A friend of mine who knows his 3.5 inside out, told me that Fighters are weak compared to the other classes. They get screwed when it comes to feats and all that.

Has PF rectified this at all?

Also, what is a Gish Prestige Class and why does trying to multiclass without these still suck?

If that makes sense

5. Originally Posted by Malgwyn
A friend of mine who knows his 3.5 inside out, told me that Fighters are weak compared to the other classes. They get screwed when it comes to feats and all that.

Has PF rectified this at all?
In PF, as in 3.x and legacy D&D editions, spellcasters "win" at higher levels. PF improved the lot of nonspellcasters, and gave them many, many more options and abilities so that the difference is not as marked as it is in, say, 3.5, but the Cleric still has a good shot at being as good a fight as the fighter, and can do even more besides.

So, yes, PF has rectified this, but it is not entirely solved.

Also, what is a Gish Prestige Class and why does trying to multiclass without these still suck?

If that makes sense
A Gish is a fighter-mage, and a Gish PrC is one that makes a fighter- wizard multiclass actually effective. If you don't take levels in such a class, you will not be an effective character. But, see also the Magus base class in the Ultimate Magic playtest.

6. Originally Posted by Patryn of Elvenshae
In PF, as in 3.x and legacy D&D editions, spellcasters "win" at higher levels. PF improved the lot of nonspellcasters, and gave them many, many more options and abilities so that the difference is not as marked as it is in, say, 3.5, but the Cleric still has a good shot at being as good a fight as the fighter, and can do even more besides.

So, yes, PF has rectified this, but it is not entirely solved.

A Gish is a fighter-mage, and a Gish PrC is one that makes a fighter- wizard multiclass actually effective. If you don't take levels in such a class, you will not be an effective character. But, see also the Magus base class in the Ultimate Magic playtest.
Thank you for the info Patryn

7. Originally Posted by Malgwyn
Awesome. That's what I thought it might be but wasn't sure

Thank you
Just in case you don't want to do the math, this might come in handy someday in case you want to create Atlas, or show off to the serving wenches in the local tavern. (taken from 4chan, of all places...)

Mount Everest ============ 2.909836E13 tons ::: STR 256 = maximum carrying capacity of 32,369,622,321,725.44 tons
Earth's Moon ============= 8.099453E19 tons ::: STR 363 = maximum carrying capacity of 88,544,371,553,805,847,756.8 tons
Earth ==================== 6.584767E21 tons ::: STR 395 = maximum carrying capacity of 7,555,786,372,591,432,341,913.6 tons
Jupiter ================== 2.092848E23 tons ::: STR 436 = maximum carrying capacity of 2,224,423,508,090,917,681,459,363.84 tons
The Sun ================== 2.191874E27 tons ::: STR 486 = maximum carrying capacity of 2,277,809,672,285,099,705,814,388,572.16 tons
Betelguese =============== 3.069650E28 tons ::: STR 505 = maximum carrying capacity of 31,691,265,005,705,735,037,417,580,134.4 tons
Supermassive Black Hole == 8.112647E33 tons ::: STR 595 = maximum carrying capacity of 8.3076749736557242056487941267522E33 tons
Average Globular Cluster = 1.102311E35 tons ::: STR 614 = maximum carrying capacity of 1.1630744963118013887908311777453E35 tons
Milky Way Galaxy ========= 2.204623E39 tons ::: STR 686 = maximum carrying capacity of 2.5044782205381070910904371106978E39 tons
Virgo Supercluster ======= 2.204623E43 tons ::: STR 752 = maximum carrying capacity of 2.3192775006471848067197147003554E43 tons
Observable Universe ====== 3.306934E49 tons ::: STR 855 = maximum carrying capacity of 3.7414441915671114706014331717535E49 tons

8. As you level up, different kinds of defenses become the most important.

At low levels, AC is probably your most worthwhile line of defense, since it can outright prevent the most common effects that might take you out of a fight (i.e. incoming attacks). Good HP are important, but will run out quickly. Good saves aren't that important, since the almighty d20 still ensures very swingy results even if your save bonuses are comparatively high. Should you get your hands on a little bit of damage reduction, that's a good thing, but even at low levels, DR isn't doing much for you.

At mid levels, AC dwindles in effectiveness, but high HP can still keep you going even though you will take some hits, and good saves become extremely important to avoid a sudden end to your contribution in a fight. The amounts of DR available to PCs is completely irrelevant by now. Resistances to energy types can prove randomly useful, but full immunity is probably not on the table yet. Mobility in three dimensions and winning initiative become very, very important assets.

At high levels, high HP are of course still good to have, but HP damage isn't the most dangerous thing you will encounter, and many effects are still devastating even on a successful save (or don't allow a save at all). Your most important defenses are flat immunities to certain groups of status effects (freedom of movement; immunity to death effects, energy drain, mind-affecting etc.).
Good saves can still prevent a bunch of unhappy circumstances, but aren't to be relied upon anymore. AC is by this point near negligible, since most enemies will be able to hit with their most powerful attack forms regardless of even very high AC.
You will often need to know what you're facing beforehand, or expect to die/be made a mind-puppet/be sent to another plane of existence/be heavily resource-drained a lot. Teleport-like mobility and being able to always act in the surprise round are both extremely necessary, and at the very least not losing initiative is really the key to high-level survival.
This phase of the game is often referred to as rocket tag.

There you have it. It's not even a fault in the numbers game per se; it's more the result of what's possible at mid and high levels, it's about what level-appropriate NPCs/monsters can do.

9. Thank you for that Empirate

I agree, it seems the nature of rpgs in general will always end up going down this route, especially fantasy rpgs.

Perhaps armour that soaks damage would be more useful at mid/high levels. That way armour per se, is still important. Or at least not as redundant

10. Originally Posted by Malgwyn
Thank you for that Empirate

I agree, it seems the nature of rpgs in general will always end up going down this route, especially fantasy rpgs.

Perhaps armour that soaks damage would be more useful at mid/high levels. That way armour per se, is still important. Or at least not as redundant
By high levels, some of the PCs may be wearing adamantine armor, which does soak a small amount of the damage.