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Thread: My PF Questions

  1. #31
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    Quote Originally Posted by Malgwyn View Post
    I'm relatively new to 3.x, so what Adventure Path should I run first? I'm looking to keep, what I think will be the best, 'Kingmaker' until I cut my teeth on something else.
    There are several AP threads floating around. Take a read through this one:

    http://www.enworld.org/forum/pathfin...ure-paths.html

    and see if that helps narrow things down a bit.

 

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    Quote Originally Posted by IronWolf View Post

    Sort of like I joke with the paladin in my Kingmaker game that all enemies from here on out are going to be neutral in alignment! Darn paladin smiting!
    that would be epic uber wrong!!
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    Quote Originally Posted by Malgwyn View Post
    Not so much a question, more an observation and a whinge. I was playing 3.5 the other night, I had a ranger, 5th level. Best he could do was 2 attacks a round with his bow, doing 1d8 damage on both attacks. Pretty lame I thought. Especially as the cleric, two fighters, and even the thief were doing considerably more damage.

    Now for a question. I heard there was a Pathfinder Basic game in the works. Is this true, if so, when can we expect to see it?
    Your 3.5 rules guy should be helping you out here. They can only keep up with the fighter when fighting a favored enemy or if you use the guide variant, but even without it they should still be able to out damage a cleric.

    This is my 6th level ranger's results from a PBP combat I did. Attack 1 Many shot, rapid shot, and deadly Aim
    1d20 + 13 ⇒ (9) + 13 = 22 If the shot hits 2d8 + 16 ⇒ (8, 3) + 16 = 27 Attack 2
    1d20 + 13 ⇒ (13) + 13 = 26 If the shot hits 1d8 + 8 ⇒ (3) + 8 = 11
    Attack 3
    1d20 + 11 ⇒ (6) + 11 = 17 If the shot hits 1d8 + 8 ⇒ (2) + 8 = 10
    Attack 4
    1d20 + 9 ⇒ (20) + 9 = 29 If the shot hits 1d8 + 8 ⇒ (7) + 8 = 15

    That is a combined 63 points of damage in one round.


    PS:I just read that you are still using 3.5. I would suggest looking up a swift hunter build in that case, and I would also suggest getting a strength bow.
    Last edited by concerro; Monday, 2nd May, 2011 at 01:16 AM.
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    Quote Originally Posted by Malgwyn View Post
    I think a lot of my misgivings, or all actually of it, stems from the fact that I like my players to have a healthy respect in combat. Not running scared, just enough to make them reallise, that guy with the dagger 'could' make my life very difficult. The fact is, right now, a dagger wielding opponent is more or less laughed at.
    Any weapon can be dangerous. It all depends on the build, more than the weapon(melee) to be honest.
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    I've this irrational beef with errata. What 'print' edition is the current Pathfinder core rule book in?


    Thanks

  • #36
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    Quote Originally Posted by Malgwyn View Post
    I've this irrational beef with errata. What 'print' edition is the current Pathfinder core rule book in?
    I believe it is in its 4th printing based on the errata documents available listed here:

    http://paizo.com/pathfinderRPG/v5748btpy88yj

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    I'm confused with how many spells a sorcerer has at first level, and how many she can cast.

    PAGE 71: [A] sorcerer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 3–14. In addition, she receives bonus spells per day if she has a high Charisma.

    Then

    PAGE 71: Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table 3–15 are fixed.

    Assuming a Charisma 15 then:

    A Sorcerer can cast FOUR 1st and ONE 2nd per day, but knows only FOUR 0 and TWO 1st?

    She can cast spells but doesn't necessarily have access to them yet?
    Last edited by Malgwyn; Sunday, 1st July, 2012 at 02:40 PM.

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    Quote Originally Posted by Malgwyn View Post
    Assuming a Charisma 15 then:

    A Sorcerer can cast FOUR 1st and ONE 2nd per day, but knows only FOUR 0 and TWO 1st?

    She can cast spells but doesn't necessarily have access to them yet?
    you are correct on the number of spells known. a sorcerer can cast 3 first level and 0 2nd level spells at first level sorcerer. they can't cast 2nd level spells until 4th level.
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    Quote Originally Posted by Scott DeWar View Post
    you are correct on the number of spells known. a sorcerer can cast 3 first level and 0 2nd level spells at first level sorcerer. they can't cast 2nd level spells until 4th level.
    I think with the Charisma modifier, the spells cast is also right.

  • #40
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    charisma mod does not allow you to cast spells higher then allowed on the chart. First level characters can only cast first level spells.
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