HM's Carrion Crown AP - IC

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna is not any faster to react than anyone else, luckily she is still on the balcony and not halfway up the rope.

She shrieks, "Gah! What is that?!"

[sblock=Mini Stats & OOC]OOC: Initiative (1d20+5=7)
Knowledge (1d20+3=14) Add +4 more for Arcana, +3 for Religion or Local
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

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HolyMan

Thy wounds are healed!
The beast advances quickly on the dangling eidolon. Everyone watches as the thing attaches itself to the wall right where Kee was just moments before. (missed used previous post to roll)

Now she swings out form the wall, having used it to push herself out of the way.

"Little help up here!" she calls down to the upraised faces.

[sblock=Combat]
posted in INIT order
Code:
[U]Character    HP  AC  InHand/Condition[/U]
Stirge       22  14  na/none
Marshan      20  14  l.hammer/none
Toddy        13  [COLOR=RoyalBlue]22[/COLOR]  na/[COLOR=RoyalBlue][I]m.armor[/I][/COLOR]
Loh          22  17  h.chopper/none
Firvin       18  [COLOR=RoyalBlue]17[/COLOR]  l.bow/[I][COLOR=RoyalBlue]m.armor[/COLOR][/I]
Halál        20  16  cestus/none
Kee          13  [COLOR=Orange]20[/COLOR]  rope/[COLOR=Orange][I][COLOR=RoyalBlue]m.armor[/COLOR][COLOR=White],[/COLOR] climbing[/I][/COLOR]
[/sblock]

[sblock=Notes]
Kee and the stirge are counted as in melee for the purpose of range attacks.

They are both ten feet up.

The Stirge has no hardness so this shouldn't be to bad. ;)[/sblock]

OCC: Round 1 group is up.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál's arrow pierces the huge mosquito's thorax with a squelching thunk - and the observant in the party see a look of surprise cross the dwarf's craggy face ;).

ShortBow (1d20-1=15) :lol: for Damage (1d6=1) 'FacePalm'

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
Last edited:

Satin Knights

First Post
Marshan lets go of the rope, 5' steps back, draws his hammer, grows in size and swings, just connecting, but with a quite solid thump against it and the wall. Toddy rushes up, grabs the rope in his teeth and drags the rope sideways to draw Kee away from the creature.
[sblock=actions]Free release rope, 5' step away, move draw hammer, swift domain power enlarge self, std swing.[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 12
HP: 20 Current HP: 20
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 3/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 
Last edited:

Qik

First Post
"Good lord, Kee, will ya quit faffin' about!?" calls Loh. Her bladed polearm lashes out with practiced swiftness, but brushes by the wrong target.

"Gods, Loh, watch where you're swingin' that thing! I got enough problems up here!"

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna realizes that she is carrying a bow and with her elven heritage, she actually knows how to use it proficiently. However, she never really considered herself much of an archer. She moves to the side and lines up a clear angle of fire without anyone blocking her line of sight.

She nocks the arrow, almost like an expert, and lets fly. It sails true to strike the creature with a wet sounding impact.

The arrow actually hitting surprises her and she comments, "Would you look at that? I actually hit it."

[sblock=Mini Stats & OOC]OOC: Ranged attack: Longbow (1d20+4=22, 1d8=8)
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Qik

First Post
Holding on the rope with one hand, Kee takes a swipe at the Stirge with her other hand. She lands a solid blow on the monstrosity.


loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

HolyMan

Thy wounds are healed!
Marshan's mighty blow squashes half of the bug, leaving it's flatten body stuck to the wall, as the rest of the group finishes the creature off.

OOC: 1 round??
CR 2 600 XP

Kee waste no time finishing her climb just in case there are more. But after a few moments nothing else comes swooping after the group and they all make their way up the rope.

Upper Balcony said:
The wooden floor of this walkway seems intact, although here and there the moldy, sodden timbers sag ominously. An empty doorway to the south opens into a rubble-filled room below a tower at the southern end of the walkway.

Kee is the first to see the nest like area made by their most recent foe. She looks around a few moments while the others are finishing their climbs.

As the last member pulls themselves over the railing she turns to the group grim faced. "Nothing," she turns back and kicks some of the debris.

"Hey now. Look at that." she says almost to herself. Moving some of the larger portions she uncovers a trapdoor in the floor.
 

Qik

First Post
Loh looks on as Kee uncovers the hidden door. "Looks good to me, eh, folks?"

[sblock=OOC]I assume if we're finding a trap door, you rolled perception checks for us. Otherwise, the pair won't enter until it's been cleared as untrapped. Kee can go first, Loh second.[/sblock]

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Didn't roll perception made this an auto find to speed this along. If you failed to find it we would have to go back down and drag getting in another month, lol.

Kee and Loh just see the trap door with it's iron ring. Nobody has gotten close or checked it over as of yet.[/sblock]
 

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