HM's Carrion Crown AP - IC

HolyMan

Thy wounds are healed!
The rush of wind suddenly fills the corridors of the old prison's second floor. The breeze intensives and suddenly everyone can hear nothing over the strong gale that buffets them.

"What's happ..ening?" Loh asks as he grabs a cell door for dear life.

"How would I know?" Kee responds digging her claws into the floor.

As Marshan, Toddy, and Halál fight to keep their footing Firvin stands with the haunt siphon clasped in a white knuckled grip as the wind seems to rush into the small glass bottle.

Everyone hears the pipes pitch in an eerie wail, as if to cry out no for the voiceless haunt. All the music seems to be following the wind into the heart of the siphon.

And then suddenly the wind is gone, sucked into the siphon like a bucket gulping up all the water of a puddle. Firvin replaces the cap and looks at the vortex of light swirling in the center. Where once it was purest white, it now glows with a dull sickly green color.

Marshan scans the area with the remaining time left from his spell an finds no sign of the Piper. Before he can say anything Loh pipes up.

"Hey look! All the bugs got blown away,"
she says with a large grin.

Sure enough only a few of the critters scamper about here and there, but the massive swarm is nowhere to be seen.

XP: CR 4 1,200
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna looks at the used haunt siphon with an arched eyebrow, her expression stoic.

"Well, that was impressive, no?"

She tucks the item back into her backpack, not sure what else to do with it for now.

The dark skinned elf looks around at her companions curiously.

[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: nothing

Bardic Performance: 6/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

HolyMan

Thy wounds are healed!
"Well there are to two doors left," Kee says putting her hammer over a shoulder. "Or do you think all our luck is used up for the day?"

"I vote - out of luck," Loh says with a serious tone.

OOC: What next?
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna shrugs as she really gets no answer to her quip and suggests, "Why not look to see if there was anything interesting where the bugs came from? We did not get a very good look before running away."

"Then, we might as well check the other two doors. Either one is fine by me."


She draws her bow to prepare.

[sblock=Mini Stats & OOC]OOC: Anyone else besides me and HM playing?
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 6/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

Satin Knights

First Post
"Hopefully that bottled wind got all the bugs. Let's see." Marshan makes his way back over to the kitchen to explore its nooks and crannies.

[sblock=actions]Take 20 search once there for a 24 perception.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál looks around in wonder at the cleared space, listening for the haunt and for the rustle of roaches to start again. "Yeah, that was impressive. Good job, Firvin. OK, let's look around."

Suiting action to words, the Dwarf moves to the kitchen (the room the roaches came from) and begins to search.
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

HolyMan

Thy wounds are healed!
The group moves back to the kitchen to explore the pantry.

They find the small room a disgusting mess as well anthing that has been home to thousands of cockroaches should be. Small animal remains (rat, squirrel, bird) litter the floor and counter, evidence of how the bugs have stayed alive for so long in the deserted dungeon.

A small window high on the eastern wall let's in a little light, through it's broken glass. But after searching there is nothing of value or interest to be found.

OOC: Next move?
 

Attachments

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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Well, looks like there's nothing in here. Let's just clear this last door - probably just a pantry - and then we can knock out those two doors to the south before heading downstairs."

Halál squishes through the sticky mess on the floor to the door at the back of the room and trying the handle.
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna stays outside the kitchen, did not feel the need to go in there the first time and dead bugs has made it even less attractive.

Once they are done, she says, "Of the last doors, we can probably start right to left."

[sblock=Mini Stats & OOC]OOC: Facing them, that would be opening Rm5 then Rm6. Can we have the description of area G again, please?
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 6/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

Satin Knights

First Post
"Okay." Marshan makes his way to the right of the two doors that are left, and opens it so Toddy can stick his nose in.
[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision, Move 30'
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 16
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/0 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 1/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 

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