HM's Carrion Crown AP - IC - Page 48




+ Log in or register to post
Page 48 of 71 FirstFirst ... 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 ... LastLast
Results 471 to 480 of 703
  1. #471
    Registered User
    Cutpurse (Lvl 5)

    Qik's Avatar

    Join Date
    Mar 2011
    Location
    New Orleans, US
    Posts
    1,925

    ř Ignore Qik
    Loh and Kee are the first onto the landing. The pair spread out in a coordination born of familiarity, keeping their eyes open for any of the hostile entities that they've been warned of.

    Actions
    Loh to K2, Kee to L5.



    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace


 

  • #472
    Na Bith Mo Riocht Tá! COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mowgli's Avatar

    Join Date
    Mar 2005
    Location
    Jonesboro, AR
    Posts
    11,939

    ř Ignore Mowgli
    Halál moves quietly into the room behind the odd little girls, eyes wide and searching for signs of the ghostly weapon the group previously encountered.


    __________


    Mini Stats

    Halál Árnyéka
    Initiative: +4
    AC: 16 (12 Flat-Footed, 14 Touch)
    HP: 20/20
    CMB: +2 CMD: 14
    Fort: +4 Reflex: +4 Will: +4

    Senses: DarkVision
    Perception: +7 (+8 vs. Traps), Sense Motive: +7

    Current Weapon in Hand: WarAxe, Throwing Axe, Cestus

    Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

    Prayers Available Cantrips (At-Will), 1st (2/2)
    Orisons: Disrupt Undead, Guidance, Sift, Stabilize
    1st Level: Cure Light Wounds, Shield of Faith
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #473
    Registered User
    Defender (Lvl 8)

    perrinmiller's Avatar

    Join Date
    Mar 2010
    Location
    Tokyo, Japan
    Posts
    7,077
    GM's Day Gygax Memorial Fund Pathfinder

    ř Ignore perrinmiller

    Firvinianna Laali, Half Drow Elven Sorceress

    Knowing that Toddy and Marshan will fill the gap between the funny girls, Firvinianna slips around the corner and stays behind Kee. She is alert and has a cantrip ready to go if the weapon appears once more.

    She whispers, "Where...?"

    Mini Stats & OOC
    OOC: Move to K6, ready Disrupt Undead: Disrupt Undead (1d20+4=19, 1d6=4)
    Perception (1d20+8=26)
    Initiative (1d20+5=7)
    _______________
    Initiative:
    +5
    AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
    HP: 18 Current: 18
    CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
    +1 for all with Resistance; Immune to Magical Sleep
    Conditions in Effect: Mage Armor

    Current Weapon in Hand: Longbow

    Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
    Elemental Ray:
    5/5 Remaining (Turn any elemental spell into Electricity)
    Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
    Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
    Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

    Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon
    ___________________________________________

    Firvinianna Laali
    Playing & DMing: PF and SWSE

  • #474
    Marshan moves into the center of the line and then Toddy moves in to provoke the apparition.
    actions
    Marshan move to k3, ready lucerne hammer to strike an appearing apparition
    Toddy double move to R4 to wake the apparition
    mini-stats
    Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
    AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
    HP: 20 Current HP: 20
    CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

    Current Weapons in Hand:
    MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
    Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
    Longbow +3, d8
    Dagger +3, d4+1

    Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
    Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
    .Orisons: Read Magic, Create Water, Light, Stabilize
    Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
    Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
    Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
    Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
    Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
    Consumables:
    20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
    4 Silver Arrows ~ silver
    3 White Arrows ~ +1 arrows
    2 Blue Arrows ~ +1 ghost touch arrows
    1 Black Arrow ~ +1 undead bane arrows
    1 Haunt Siphon
    1 Hide from Undead scroll (2nd CL, 20 minutes)

    Active Enhancements:

    Toddy ~
    Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
    AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
    HP: 13 Current HP: 13
    CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
    Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
    Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
    Feats/Evolutions: Evasion, Combat Reflexes
    , Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)

  • #475
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

    HolyMan's Avatar

    Join Date
    Jun 2009
    Location
    hagerstown md
    Posts
    12,363

    ř Ignore HolyMan
    As the group expected the haunted weapon rises up from behind the blood stained stone. It swings a few times menacingly as if eager to behead those who have come back to it's domain.

    Firvin curses as she notices the thing is out of range of the spell she had ready.




    OOC

    Sorry SK but this was a surprise round so had Toddy make only one move action.

    Kee Kee is up then the monster will go, then everyone else.

    Combat

    POSTED IN INIT ORDER
    Code:
    Character    AC    HP   InHand/Conditions&Misc
    Kee          21  13/13  l.hammer/mage armor
    Scythe       18  21/21  itself/hardness10
    Halál        16  20/20  w.axe,t.axe,cestus/none
    Marsahn      14  20/20  l.hammer,cestus/none
    Loh          17  22/22  h.chopper/none
    Toddy        22  13/13  na/mage armor
    Firvin       17  18/18  l.bow/none
    Attached Thumbnails Attached Thumbnails CC-scythe 2.jpg  
    Last edited by HolyMan; Thursday, 14th June, 2012 at 01:39 PM.
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #476
    Registered User
    Cutpurse (Lvl 5)

    Qik's Avatar

    Join Date
    Mar 2011
    Location
    New Orleans, US
    Posts
    1,925

    ř Ignore Qik
    "Bloody hell..." Loh mumbles, before calling out, "Kee!" But her companion is already reacting.

    Scooting by Toddy - "S'cuse me, Toddster!" - Kee rounds the stone block and lashes out with her oversized hammer. She cheers as her hammer connects. "Huzzah!"

    Actions
    Kee moves to R5, attacks.


    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace

    Last edited by Qik; Thursday, 14th June, 2012 at 03:24 PM.

  • #477
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

    HolyMan's Avatar

    Join Date
    Jun 2009
    Location
    hagerstown md
    Posts
    12,363

    ř Ignore HolyMan
    OCC I should be heading out the door fluff tonight everyone else go.

    Monsters Actions: 5' step to R4 - attack
    My UPDATED Signature is here

    And come join in the creation of a new living world here: Living Pathfinder

  • #478
    Na Bith Mo Riocht Tá! COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mowgli's Avatar

    Join Date
    Mar 2005
    Location
    Jonesboro, AR
    Posts
    11,939

    ř Ignore Mowgli
    Halál moves forward steadily, his face set in grim lines as he goes about doing Pharasma's will. He hurls his throwing axe as he moves, and lets a sharp Dwarven curse escape his lips as the throw goes wide. His hand goes to the extra axe at his lower back in preparation to draw again.

    Actions
    • Move: 20' to N4
    • Standard: Throw axe (and miss, which is also standard )

    __________


    Mini Stats

    Halál Árnyéka
    Initiative: +4
    AC: 16 (12 Flat-Footed, 14 Touch)
    HP: 20/20
    CMB: +2 CMD: 14
    Fort: +4 Reflex: +4 Will: +4

    Senses: DarkVision
    Perception: +7 (+8 vs. Traps), Sense Motive: +7

    Current Weapon in Hand: WarAxe, Cestus

    Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

    Prayers Available Cantrips (At-Will), 1st (2/2)
    Orisons: Disrupt Undead, Guidance, Sift, Stabilize
    1st Level: Cure Light Wounds, Shield of Faith
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #479
    Marshan moves in to Q2 and swings his hammer landing a solid blow against the haunted weapon.
    mini-stats
    Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
    AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
    HP: 20 Current HP: 20
    CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

    Current Weapons in Hand:
    MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
    Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
    Longbow +3, d8
    Dagger +3, d4+1

    Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
    Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
    .Orisons: Read Magic, Create Water, Light, Stabilize
    Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
    Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
    Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
    Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
    Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
    Consumables:
    20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
    4 Silver Arrows ~ silver
    3 White Arrows ~ +1 arrows
    2 Blue Arrows ~ +1 ghost touch arrows
    1 Black Arrow ~ +1 undead bane arrows
    1 Haunt Siphon
    1 Hide from Undead scroll (2nd CL, 20 minutes)

    Active Enhancements: Flank +2 to hit

    Toddy ~
    Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
    AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
    HP: 13 Current HP: 13
    CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
    Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
    Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
    Feats/Evolutions: Evasion, Combat Reflexes
    , Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
    Last edited by Satin Knights; Friday, 15th June, 2012 at 01:04 PM.

  • #480
    Registered User
    Cutpurse (Lvl 5)

    Qik's Avatar

    Join Date
    Mar 2011
    Location
    New Orleans, US
    Posts
    1,925

    ř Ignore Qik
    "Atta girl, Kee!" calls Loh as she hustles to join the fray. Squeezing past Marshan - "'Scuse me, fella!" - she moves to the far corner of the patio and prepares to strike.

    "You'll get 'im next time!" she says with a wink to Halál as she scurries by the taciturn dwarf.

    Actions
    Loh double moves to T2.


    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace


  • + Log in or register to post
    Page 48 of 71 FirstFirst ... 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 ... LastLast

    Similar Threads

    1. Carrion Crown (Spoilers)
      By Crothian in forum D&D and Pathfinder
      Replies: 4
      Last Post: Wednesday, 31st July, 2013, 07:18 PM
    2. HM's Carrion Crown AP - OOC
      By HolyMan in forum Talking the Talk
      Replies: 649
      Last Post: Monday, 17th December, 2012, 12:46 PM
    3. HM's Carrion Crown AP - RG
      By HolyMan in forum Character Builds & Optimization
      Replies: 16
      Last Post: Saturday, 26th May, 2012, 07:39 PM
    4. HM's Carrion Crown AP - CT
      By HolyMan in forum Playing the Game
      Replies: 402
      Last Post: Sunday, 18th September, 2011, 06:20 AM
    5. RG - Carrion Crown AP (The Deadwatchers)
      By HolyMan in forum Character Builds & Optimization
      Replies: 18
      Last Post: Thursday, 1st September, 2011, 07:39 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •