HM's Carrion Crown AP - IC - Page 50




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  1. #491
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    ř Ignore HolyMan
    Suddenly the blade rocks violently on the wooden floor. It's vibrations increase until they force Toddy to step back.

    Once more the blade rises in the air swinging itself back and forth menacingly.

    OOC
    Everyone is up the creature will escape on it's turn. Before that Kee will get a melee attack at AC 6. Everyone else is back to the drawing board. AC 18 (touch AC 12)
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  • #492
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    Cutpurse (Lvl 5)

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    ř Ignore Qik
    "Oops! Sorry, buddy..." says Kee as she steps to the side and swings her hammer at the scythe, now pinned under Toddy's feet. It strikes with a *clang* that shakes the creature loose.

    "Aw, sh-" "Watch that mouth, Kee - focus!" "Thanks for the helpful advice, boss!"

    Actions
    Kee: 5' step to T4, attack.



    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace

    Last edited by Qik; Wednesday, 20th June, 2012 at 09:07 PM.

  • #493
    Marshan is feeling cramped in this space against the wall. Swinging his hammer, he manages to chip the stone floor, but missed the wicked weapon completely.
    actions
    swing hammer
    mini-stats
    Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
    AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
    HP: 20 Current HP: 20
    CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

    Current Weapons in Hand:
    MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
    Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
    Longbow +3, d8
    Dagger +3, d4+1

    Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
    Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
    .Orisons: Read Magic, Create Water, Light, Stabilize
    Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
    Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
    Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
    Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
    Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
    Consumables:
    20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
    4 Silver Arrows ~ silver
    3 White Arrows ~ +1 arrows
    2 Blue Arrows ~ +1 ghost touch arrows
    1 Black Arrow ~ +1 undead bane arrows
    1 Haunt Siphon
    1 Hide from Undead scroll (2nd CL, 20 minutes)

    Active Enhancements:

    Toddy ~
    Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
    AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
    HP: 13 Current HP: 13
    CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
    Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
    Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
    Feats/Evolutions: Evasion, Combat Reflexes
    , Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
    Condition:
    Last edited by Satin Knights; Thursday, 21st June, 2012 at 12:20 AM.

  • #494
    Na Bith Mo Riocht Tá! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    ř Ignore Mowgli
    Halál tries in vain to hit the scythe with his axe.

    Actions
    Attack (WarAxe) (1d20+4=8) for no hit, no damage and no big surprise . . .

    __________


    Mini Stats

    Halál Árnyéka
    Initiative: +4
    AC: 16 (12 Flat-Footed, 14 Touch)
    HP: 20/20
    CMB: +2 CMD: 14
    Fort: +4 Reflex: +4 Will: +4

    Senses: DarkVision
    Perception: +7 (+8 vs. Traps), Sense Motive: +7

    Current Weapon in Hand: WarAxe, Cestus

    Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

    Prayers Available Cantrips (At-Will), 1st (2/2)
    Orisons: Disrupt Undead, Guidance, Sift, Stabilize
    1st Level: Cure Light Wounds, Shield of Faith
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #495
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    Defender (Lvl 8)

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    GM's Day Gygax Memorial Fund Pathfinder

    ř Ignore perrinmiller

    Firvinianna Laali, Half Drow Elven Sorceress

    Firvinianna's smile diasappears as everyone is not able to take advantage of the pinned weapon and then it breaks free. Her expression turns to a frown of consternation as she remarks, "This thing is persistent, no?"

    The dark-skinned elf invokes her ray of disruption once again, this time catching the weapon squarely.

    Mini Stats & OOC
    OOC: Disrupt Undead: Ranged Touch (1d20+0=12, 1d6=5) - Yippee! But, then the other two before her might kill it instead.

    _______________
    Initiative:
    +5
    AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
    HP: 18 Current: 18
    CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
    +1 for all with Resistance; Immune to Magical Sleep
    Conditions in Effect: Mage Armor

    Current Weapon in Hand: Longbow

    Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
    Elemental Ray:
    5/5 Remaining (Turn any elemental spell into Electricity)
    Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
    Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
    Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

    Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon
    ___________________________________________

    Firvinianna Laali
    Playing & DMing: PF and SWSE

  • #496
    "Come back here you overgrown butter knife!" Toddy snaps at and toys with the weapon in order to give his flanking buddy a better shot.
    actions
    Aid Another +2 for Loh to Hit and another +2 for flank for a total +4 for Loh
    Oops! It is Loh flanking, not Kee as rolled. Well, she is +4 on her next to hit.
    mini-stats
    Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
    AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
    HP: 20 Current HP: 20
    CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

    Current Weapons in Hand:
    MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
    Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
    Longbow +3, d8
    Dagger +3, d4+1

    Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
    Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
    .Orisons: Read Magic, Create Water, Light, Stabilize
    Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
    Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
    Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
    Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
    Channel Energy: 4/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
    Consumables:
    20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
    4 Silver Arrows ~ silver
    3 White Arrows ~ +1 arrows
    2 Blue Arrows ~ +1 ghost touch arrows
    1 Black Arrow ~ +1 undead bane arrows
    1 Haunt Siphon
    1 Hide from Undead scroll (2nd CL, 20 minutes)

    Active Enhancements:

    Toddy ~
    Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
    AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
    HP: 13 Current HP: 13
    CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
    Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
    Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
    Feats/Evolutions: Evasion, Combat Reflexes
    , Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
    Condition: flanking
    Last edited by Satin Knights; Thursday, 21st June, 2012 at 07:05 PM.

  • #497
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    Cutpurse (Lvl 5)

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    ř Ignore Qik
    "Atta boy Toddy!" calls Loh as she takes another swing. In her excitement at this gesture of teamwork, she completely misses.

    OOC
    Ugh...



    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace

    Last edited by Qik; Thursday, 21st June, 2012 at 08:52 PM.

  • #498
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    The action at teh end of the balcony is fast and furious. Maybe to fast, and to furious as blades and hammers go wide or bounce of the creature harmlessly.

    Firvin's spell however strikes true and sends cracks running up the handle and chalk white bony arms. The blade seems to shimmer in a golden glow, something it seems not to like at all.

    Combat

    POSTED IN INIT ORDER
    Code:
    Character    AC    HP   InHand/Conditions&Misc
    Kee          21  13/13  l.hammer/mage armor
    Scythe       18   4/21  itself/hardness10,
    Halál        16  20/20  w.axe,t.axe,cestus/none
    Marsahn      14  20/20  l.hammer,cestus/none
    Loh          17  22/22  h.chopper/none
    Toddy        22  13/13  na/mage armor
    Firvin       17  18/18  l.bow/none


    OOC: Round 4 Kee is up.
    Attached Thumbnails Attached Thumbnails CC-scythe 5.jpg  
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  • #499
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    Cutpurse (Lvl 5)

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    Kee swings hard, once more finding her target. As the hammer impacts, the existing cracks widen ever so slightly. The eidolon grins, waggling her head-wings.


    Loh Janna & Kee Lah-Lah-Lah
    Mini Stats
    Loh
    HP 22/22
    AC 17 Touch 13 Flat-footed 14
    Fort +3 Ref +2 Will +4 (+6 vs enchantments)
    CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

    Perception +1

    Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

    Spells:
    - 1: 2/3

    Active Magic: Mage Armor (on Kee) - 0/2 hours

    Kee
    HP 13/13
    AC 21 Touch 11 Flat-footed 20
    Fort +4 Ref +1 Will +3
    CMB +6 CMD 17

    Perception +13

    Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace


  • #500
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    OOC: need a target - so going clockwise from Toddy

    The creature acts on pure instinct and moves towards where the energy came that caused it so much harm. It Swings around in a wide arc as it moves through the air.

    The blade catches Firvin across the hip as she nimbly tries to avoid it. Had she not moved fast enough the curved blade could have taken off her leg.

    OCC2: 5' step to R-3 attack Firvin (hit: dmg 5) everyone else is now up

    Last edited by HolyMan; Saturday, 23rd June, 2012 at 05:11 PM.
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