HM's Carrion Crown AP - IC

HolyMan

Thy wounds are healed!
The balcony is silent after the clatter of battle. It's marble railing is somewhat pitted and the wood used on the floor is warped in places, but the whole thing seems structurally sound.

A massive worn bloodstain surrounds the stone block on the floor of the balcony as well as over the stone itself. Time has faded it but not totally gotten rid of what must be the blood of the "presumed" guilty.

The door is quite a stout piece of work. Thick iron bound wood blocks way into the inner sanctum of the ruined prison. (hardness 5, hp 20, Break DC 25, Disable Device 30)

[sblock=HP update]
All PCs and eidolons currently at full HP.

Mostly this is to help me keep track. ;)[/sblock]
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna is feeling much better after Marshan heals the wound she suffered and she nods her head in thanks to the man.

"Now that we have dealt with that unpleasantness, maybe we should take a closer look around. There might be some secret compartments around here, or do you want to save that sort of inspections for later?"

[sblock=Mini Stats & OOC]
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Qik

First Post
Loh shrugs at Firvinianna's suggestion as Kee continues to inspect the door. "Your call, folks. We're the newbies," she adds with a grin. Kee looks up from the door to announce its sturdiness. "Anyone here skilled enough to handle this lock? It looks like a doozy."

Loh hefts her polearm demonstratively. "There are other ways inside, you know."

"Always the one to suggest we break things."


[sblock=OOC]Looks like the lock is outside of Halal's abilities. What say we just smash this thing down? Inelegant, but seems doable. My only worry would be to announce our presence.[/sblock]

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál rolls his neck and shoulders and adjusts his hat. He's muttering irritably to himself as he stomps across the room to retrieve his throwing axe, but he doesn't speak to the others.

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: WarAxe, Throwing Axe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

Satin Knights

First Post
"Erm, umm, maybe we should let the dwarf have first crack and take his frustrations out on the door. He should be able to hit that." :p Marshan prepares to duck.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The dwarf's muttering stops and he freezes in place, his back to the group and newly retrieved throwing axe in hand. There's a tense moment before he throws back his head and begins to laugh. "Aye, Marshan, perhaps I could hit the door. My thanks for pricking my overblown ego and letting some of the air out.

"Let's have a look around before we tackle the exit, hmmm?"


__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: WarAxe, Throwing Axe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=On that note]
"Let's have a look around before we tackle the exit, hmmm?"


On that note a little perception wouldn't go amiss.

[sblock=Perception DC 20]

Casting about you see another balcony above the one your currently on. And although you can see no steps or ladder leading to it the sorry state of the old prison looks to make climbing an option.

Climb DC 15: height 20' [/sblock][/sblock]


 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"It looks as though we could climb up to that balcony - might be a little hairy, but probably a better shot than opening the door."

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

Satin Knights

First Post
Once the balcony is pointed out, "Oh, okay. Well lets see what is in the pack." Opening up the pack on our 'mule', "Silk rope, grappling hook. Yep, got what we need." Marshan pulls out the supplies and starts knotting the rope so it is easier to climb.

[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 20
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 3/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:
[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

OOC: Sorry, I was pretty busy these past two days, and posting light to catch up. :blush:
Firvinianna is noncommittal with either option.

"Sometimes, even the mighty trip and fall, Halal. Don't let it get you down too much."

[sblock=Mini Stats & OOC]Perception (1d20+8=28)
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

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