HM's Carrion Crown AP - IC

Qik

First Post
Loh bites her lip thoughtfully as she looks once again to the door; apparently, she doesn't understand why they won't just break it down. Still, she remains silent on the matter, standing by as Marshan knots his rope. Her eyes drift to the military man's battle lama.

"How's Toddy gonna get up there?"

[sblock=OOC]Loh can take 10 on a climb check for 15, so she's good there. Kee's take 10 is 14, so I'll just have Loh drop a bit of Guidance on there to put her over the top. They'll let Marshan lead the way, though. :p[/sblock]

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

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Satin Knights

First Post
"Yeah boss, how am I going to climb the rope." "The same way you climb ladders." "But I don't. I go around. Oh!" Toddy turns back to Loh, "We cheat!" with a big grin.

Marshan throws the grappling hook up to the balcony.
 

HolyMan

Thy wounds are healed!
The graple catches on the first toss and Marshan pulls on it to make sure it is secure. With the rope ready to go the climb shouldn't be difficult at all. (DC 0)

Holding the end of the rope Marshan waits to see who wants to be first up.

[sblock=OOC] I'll need a ascending sequence. Whose up first who stays and goes up last.[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna watches the grappling hook soar up and latch on, secretly glad that she is probably ascending after the males so no one will be looking at her rear end the whole time she is climbing up.

She suggests, "Toddy and Kee go up first?"

"I might need a bit of help, I am not the strongest person.
"

The dark-skinned elf looks at the rope and is not sure she will like getting rope burn on the way up.

[sblock=Mini Stats & OOC]OOC: Climb +3, she will need a successful Aid Another to make it with Taking 10.
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Satin Knights

First Post
"That's why I knotted the rope and will be holding the bottom still. It's easy to climb." "If you got hands!" "Hush, You're going the express route anyways."

[sblock=ooc]The DC is down to zero. You can't fail unless you are in full plate mail.[/sblock]
 

Qik

First Post
"Right then, up you go, Kee." Kee rolls her eyes at the "order" but stows her oversized hammer and begins to shimmy up the rope. Loh follows close behind.

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

HolyMan

Thy wounds are healed!
Kee starts up the rope as Marshan holds the end and Loh looks on.

Her foot slips once as some rotten wood falls away but she makes good time otherwise. Ten feet from the railing she notices a low buzzing sound, and she stops.

"You hear that?" she calls down to the others.

"Hear what? Don't quit now you are...?!? You are...?!? You are one big ugly bird! Kee look out!"


Loh and the others see a large stirge come hovering over the railing to swoop down near the climbing Kee. It is bigger than any of the stirges they have ever seen before. (about the size of a fat halfling)

IMG_0979.jpg


The creature hovers near (5' step away from Kee, 10 ft up) rubbing it's long barbed talons together in anticipation.

[sblock=OOC] Surprise Round over - Everyone was surprised and the stirge just moved.

Roll INIT and if you beat the stirges INIT (below) please post up your Round 1 Actions.

Creature is AC:14 HP: 22[/sblock]
 

Satin Knights

First Post
[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 20
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 4/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 3/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 

Qik

First Post
"Bloody hell..." mutters Kee as she swings in the breeze.

[sblock=OOC]So Kee is the only one on the rope? How high up is she?[/sblock]

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"What the hells?!" Halál scrambles back a step as he gropes for his bow, but he has trouble laying his hands on it. He eventually has it drawn with an arrow knocked.

Initiative (1d20+4=6)

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
Last edited:

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