HM's Carrion Crown AP - IC

Qik

First Post
"Don't be so quick to jump on in..." chides Kee as she kneels to inspect the door.

Loh pantomimes Kee's chiding, but joins her in kneeling to look the trap door over. She mumbles an incantation as she peers at the door.

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna takes care where she walks, not wanting the low heel on her boots to actually poke a hole in the soft wood and get stuck. Or worse.

Edging closer, she peers at the trap door from over someone else's shoulder. But she doesn't notice anything more than Loh or Kee.

"Anything? Maybe Halál should take a look."

[sblock=Mini Stats & OOC]OOC: Perception (1d20+8=18)
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál carefully crosses the floor and kneels beside the trapdoor. He murmurs a quick prayer to the Queen of the Dead before running his fingers carefully around the edges as he examines it carefully.

[sblock=Actions]Casting Guidance before Taking 20 on a Perception (Find Traps) for a 29.[/sblock]
 

HolyMan

Thy wounds are healed!
The emissary finds nothing amiss with the door and soon it is open and the musty smell from below is flowing up out of hole.

A thick beamed ladder still stands and a little sunlight can be seen coming form a doorway below.

OCC:sblock is for first character down the hole but can be described to the others too

[sblock=Down the hole]
The ladder starts in a chimney type area for ten feet before opening up into a small ten foot wide hallway. To the right is a large ironbound wooden door that must be the same one that leads out to the balcony where the group fought the haunted sickle.

Ahead and a little to the left is an open doorway that shows sunlight coming in form somewhere further off.

[sblock=If you approach the doorway] Checking around the corner of the doorway as the others file in behind you is a large open area off to the left. The sunlight comes from the missing east wall that could be seen from outside. Tables and benches are near the breach and the sun shows the layer of dust and ash collected on them.

South of the doorway is a hallway with iron barred doors set at regular intervals, some are closed, some are open, and some hang by one rusty hinge.

You notice a few other passages which could lead deeper into the complex.[/sblock][/sblock]

OOC: Each square is 10'x10' and I'll need a direction and a marching order, please.
 

Attachments

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna peeks over the man's shoulder after he finishes trap disarming tricks.

"You want to drop something down the hole to make sure it isn't attack? Something like that creature we just killed."

Even though she suggested it, she has no intention of touching the dead thing.

[sblock=Mini Stats & OOC]OOC:
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow

Bardic Performance: 8/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The dwarf shrugs at Firvin's words, and drops over the side to the ladder. He makes his way down, trusting his friends to cover him while he's helpless to do anything other than fall atop any would be attackers. Once at the bottom he describes his surroundings.

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock][/QUOTE]
 

Satin Knights

First Post
Marshan follows the dwarf down the ladder. Once he is satisfied that he is no longer going up and down ladders, and nothing is charging at him to fight, he starts his complicated incantation to sneak Toddy in.
 

Qik

First Post
Loh follows Marshan down, with Kee trailing. As everyone gets situated, she says, "Are you taking point, Halalalal? Or you want us to do it?"

Kee clucks her tongue chidingly.

[sblock=OOC]I'm happy with Marshan and Toddy taking the lead; Loh is just sounding off.[/sblock]

loh-janna-smaller.jpg
kee-lah-lah-lah-smaller.jpg

Loh Janna & Kee Lah-Lah-Lah
[sblock=Mini Stats]Loh
HP 22/22
AC 17 Touch 13 Flat-footed 14
Fort +3 Ref +2 Will +4 (+6 vs enchantments)
CMB +5 (+7 Trip) CMD 17 (19 vs Trip)

Perception +1

Horsechopper +5, 1d10+4, x3, P/S/Reach/Trip

Spells:
- 1: 2/3

Active Magic: Mage Armor (on Kee) - 0/2 hours

Kee
HP 13/13
AC 21 Touch 11 Flat-footed 20
Fort +4 Ref +1 Will +3
CMB +6 CMD 17

Perception +13

Lucerne Hammer +6, 1d12+6, x2, B/P/Reach/Brace[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The dwarf looks around quietly for a moment, assessing the situation.

"It matters not - I can prowl ahead and search for traps, but I'm not sure a place like this will have many. It's purpose was to keep criminals contained, not to trip up unwary explorers.

"Whichever way you all wish to proceed is fine with me."


__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 20/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Shortbow, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (1/1)

Prayers Available Cantrips (At-Will), 1st (2/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

Satin Knights

First Post
"I'm the fast one. I should be in front." reacting dejectedly like his favorite toy has being taken away. "Well get up there then and go find a little trouble." Toddy perks up and prances on ahead with Marshan following.
[sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 20
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 3/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 

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