HM's Carrion Crown AP - IC

Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál stands with his axes at his side, breathing deeply and considering the fallen skeletons and the problem of the piper. After a moment he shakes the bone dust from his blades and slides his throwing axe through a loop on his belt, then bends to retrieve his bow, slinging it across his back. Finally, he touches his hand to the center of his chest, closes his eyes and says a prayer . . . the wounds on his face and shoulder close, leaving him still somewhat the worse for wear but feeling better. He looks to the others and nods his readiness to continue, though it's plain from the expression on his face that the normally stoic dwarf is still haunted by the piping.

"We've gotta be more careful . . . another fight like that one will be the end of me."

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: Shaken

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 
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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna doesn't see anything and holds her haunt siphon ready.

"I never saw the music maker, where was it last, Toddy? I can open up the haunt siphon to try and deal with it. Presuming it will work, but I am not sure if I actually need to see the invisible thing."

She casts a minor cantrip to assist her and others in helping to resist the dirge music. Not sure if it will help, she looks around with her mage sight, trying to see magical auras.

[sblock=Mini Stats & OOC]OOC: Spam Resistance cantrip, then Detect Magic.

_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 


HolyMan

Thy wounds are healed!
"Let's search quickly and get out of here before the ghost bard comes back," Loh says moving along the corridor. (heading east)

The dirge continues to play, but it is more subdued almost quiet, as the group moves towards the guard post with it's set of iron bars. (area G)

To the north two more hallways mostly with barred cell doors lead back to the lighted area and the tables. A set of double wooden doors stand alone but otherwise the area looks like an ordinary prison.

To the south the guard post seems to protect some room as a pair of wooden doors are set into the south wall.

To the east the prison continues off into the darkness.

[sblock=OOC]
The dirge no longer requires Will saves to avoid being shaken. It still floats about mornfully but has no in game effect.

On the map I marked wooden doors with a brown dot. All other doors are barred prison cell doors.

Just need to know where you wish to go next.[/sblock]
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna keeps her haunt siphon ready and continues to look around for magical auras while they search.

"Good idea, Loh. Let's stick together and continue to make sure nothing is lurking in the open areas and hallways before we start opening doors."

Not a scout herself, she stays in the middle of the group and expects the others to lead the way as they continue searching and exploring.

[sblock=Mini Stats & OOC]OOC: Keep Detecting Magic.
Spam Resistance cantrip to keep it running.

_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Sounds good. Around to the East, then, clearing open areas, then we'll go back and start peeking behind doors. Toddy, you still leading the way or shall I break the trail now?"

__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: Shaken

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

Satin Knights

First Post
"Oh, Okay. Was waiting. I will go now. No doors. Okay." Toddy heads east, then north to see what else may be wandering around in here. Marshan follows close behind him.
[sblock=mini-stats] Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 16
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 2/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition: [/sblock]
 

HolyMan

Thy wounds are healed!
The group spends the next twenty minutes exploring the hallways of the prisons second level. They discovery that the floor is made up mainly of cells and the remains of the dead convicts. Gladly none come back to unlife as they explore.

When the group is done their cautious search, they know there are six areas sealed off by wooden doors. Now they only need to decide where to start opening those doors.
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

As they walked around, Firvinianna keeps her haunt siphon just in case that piper shows up again. She continues to cast her Resistance cantrip as it wears off. With only doors remaining to be opened, she suggests, "Maybe we should try the doors that lead to what looks like the obviously small room."

She gestures to the doors she is referring to in order that she suggests they open them.

[sblock=Mini Stats & OOC]OOC: Keep Detecting Magic.
Spam Resistance cantrip to keep it running.
Suggest doors 1, 2, 3, then 5
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The dwarf nods decisively and approaches the indicated door, first scanning it visually as he comes closer, then running his thick fingers over the frame and panels with surprising delicacy.

[sblock=Actions]Take 20 on Perception Check for a 26.[/sblock]
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: Shaken

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

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