HM's Carrion Crown AP - IC

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna agrees, "Yes, we have three more doors before we venture down there."

Sticking to the back, she follows them to the next door on the list.

[sblock=Mini Stats & OOC]OOC: Keep Detecting Magic.
Spam Resistance cantrip to keep it running.
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

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HolyMan

Thy wounds are healed!
The group heads to the far eastern set of double doors. Toddy guessing all the way what they will find behind them.

As they approach the eastern wall where it has collapsed away, they notice where the wooden floor meets worked stone. A way can be seen out onto the eastern balcony.

Searching the doors carefully the group waits and relishes a chance to catch a little fresh air (even if it stinks a bit from the murky pond beyond).

When Halál is done the doors open to reveal...

Once a kitchen, this room is nothing more than a charred, blackened remains.

Another door burnt and hanging by a single hinge stands at the far end of the prison's burnt out kitchen.
 

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Satin Knights

First Post
Toddy moves carefully across the scorched floor in case it wants to give way. Pushing open the broken door he sees...

[sblock=actions]Moving slow, acrobatics +15[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 16
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/2 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 2/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna glances out the open balcony and takes in some fresher air while she waits for Toddy to investigate what is likely a pantry or larder, "After this we have two more doors. I suggest the one to the west first."

Sticking to the back, she doesn't enter the kitchen.

[sblock=Mini Stats & OOC]OOC: Keep Detecting Magic.
Spam Resistance cantrip to keep it running.
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

HolyMan

Thy wounds are healed!
Toddy opens the door to see the room beyond full of thousands upon thousands of cockroaches. As he stares at the swarm the creatures start to form a large thick black mass.

"Umm... Guys?" he says looking over his shoulder.

OOC: Roll INIT - No surprise round. Monsters got a 4 so group will probably be up first.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál feels his flesh start to crawl at the horrific sight, already imagining all those filthy disease carriers creeping up his legs in a wave, slipping down into his boots and up his shirt sleeves. "Close the door, Toddy! Close the door! Cripes, I hate cockroaches!"
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

Satin Knights

First Post
"You heard him! Close the door."

Toddy bites the door handle and pulls the door closed, then moves away.
Marshan waits until Toddy is clear and then casts. A spray of grease covers the door and floor. "Hit that with some fire!"
[sblock=actions]Marshan delay for Toddy to move,
Toddy close door and retreat,
Marshan Grease I12, J12, and 5' up the wall for those two squares.[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 16
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/1 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 3/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 2/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 
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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna hears the news of cockroaches and Marshan's casting and order to shut the door again, "Will those creatures squeeze out under the door?"

She moves into the kitchen and invokes a small glob of acid. She flings the orb from over Marshan's shoulder and it splats against the doorjamb harmlessly.

[sblock=Mini Stats & OOC]OOC: Initiative (1d20+5=10)
Move to J9
Cast Acid Splash: Ranged Touch (1d20+4=8, 1d3=2)
_______________
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Haunt Siphon

Bardic Performance: 7/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
5/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2), Haunt Siphon[/sblock]___________________________________________

Firvinianna1-1.jpg
Firvinianna Laali
 

HolyMan

Thy wounds are healed!
"Bugs!" Loh shouts in duress. "I don't want to be anywhere near any bugs!" she shouts heading for the door. "Let's get out of here!"

"I want to see," Kee states watching the hanging door Toddy tried to close.

The swarm starts coming out from behind the pantry door (that hangs by a single hinge) from all directions. From under and over from the sides and from near the ceiling. Those cockroaches on the ground or along the lower area of wall seem to get stuck in the grease as they slow to swimming crawl.

As some roaches move slowly other roaches crawl across their backs using those in the grease as a natural bridge, while still other jump from the door flying down to land beyond the grease spell in front of Marshan.

"Ok. I've seen enough. Let's go!" Kee says getting ready to leave.

[sblock=INIT Order]
Firvin
Toddy
Marshan
Halál
Loh
Kee
Swarm

NOTE: half of swarm is in the grease effect so it will need to roll again to see if it can move at 1/2 speed.[/sblock]
 

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