HM's Carrion Crown AP - IC

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna nods in agreement and positions herself in the back of the group to let the others go first down the stairs, "Sure, we might as well see what is below on the way out. If something catches our interest, we can always take a look, first."

While they were on this level, there were certainly dangers aplenty but, Marshan is correct, very little answers. Though, it is not hard to imagine that the Professor was likely killed by something in the prison.

It could have happened any number of ways to them already.

[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 6/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

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Satin Knights

First Post
"Okay boss. You turn the latch on the door. I will go see what's down there. Although, I could make the jump from that balcony. Yep, I know I could."

When people are ready, Marshan will turn the knob on the door for the down stairs and let Toddy take the lead in snooping around.
 

HolyMan

Thy wounds are healed!
The dark stairs lead to a hallway just as dark. The ten foot wide corridor is full of dust and small webs along the corners.

Doors are set everywhere with only the west wall lacking as many as the others.

[sblock=OOC] South is the way out.[/sblock]
 

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perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna awaits word from below and calls down softly, "If the way out is clear, be careful exiting through the front doors. That balcony was not too safe looking."

With those in front of her, she can only see a corridor that appears to head toward the front of the prison.

[sblock=Mini Stats & OOC]OOC:
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 6/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

Satin Knights

First Post
"Doors, doors, doors, doors, doors, doors and oh, doors. Um that way." Toddy moves south and tries to open the southern door with his teeth, or if that fails, kick it open. Marshan lights up the head of his hammer and moves out of the stairwell into the hallway, watching the impatient llama. "Burnt prison. Safe. Right."

[sblock=cast]Cast cantrip light on hammer head.[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál moves along with the others, content for now to let Toddy do the heavy lifting with the doors.
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

HolyMan

Thy wounds are healed!
Toddy opens one of the sturdy wooden doors to reveal another room.

Foyer said:
Streaks of mold stain the walls of this foyer, and the floor below is a thick, gray carpet of fungal growth. Sturdy wooden doors beckon from every wall.

The doors furthest south seem to be the right distance to where the doors above led out onto the balcony. Carefully moving across the fungus the eidolon moves to those doors.

With the others following behind in somewhat a straight line everyone is taken by surprise as all the doors suddenly swing open. Less than a heartbeat after they are full of apparitions moaning and screaming to get out. Separate groups move from the doorways each passing through the group and each other in their rush.

Everyone notices the burnt faces or smoldering ruin of an arm here or part of the chest there. As one they seem to all have been part of a large blaze.

As quickly as they appeared and the doors open they are gone and all the doors slam shut.

A moment later there is a pounding on the door the group just entered through. Loh and Kee are trapped on the other side.

OOC: The doors are all held tight.
 

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Satin Knights

First Post
"Well, can't have that." Marshan shouts out "Stand back from the door!" Growing tall and strong once again, Marshan bashes the door with his mighty hammer.

[sblock=actions]swift growth domain enlarge, std swing hammer to sunder[/sblock][sblock=mini-stats]Marshan ~ Perception: +4; Stealth: +2; Initiative: +2; Low Light vision, Move 30'
AC: 14/12 (12 Touch, 12 Flat-footed) (2 Dex, 2 leather armor) AC: 14
HP: 20 Current HP: 16
CMB: 3 CMD: 15 Fort: +4 Reflex: +2 Will: +4; +2 vs. Enchantment

Current Weapons in Hand:
MW Lucerne Hammer +3, d12+3 @10' reach; Enlarged: MW Luc Hammer +3, 3d6+4 @15-20' reach
Cestus +3, d4+1 at 5' reach, offhand; When Enlarged: Cestus +3, d6+1 at 5-10' reach
Longbow +3, d8
Dagger +3, d4+1

Skills: +4 Perception, +5 Sense Motive, +2 Stealth; Combat Reflexes
Cantrips: Acid Splash, Mage Hand, Message, Open/Close, Detect Magic
.Orisons: Read Magic, Create Water, Light, Stabilize
Summoner 1st Level Spells: 3/0 remaining; Mage Armor, Grease (DC 12), Shield
Cleric 1st Level Spells: 3; Enlarge Self*, Detect Undead, Protection from Evil, Divine Favor
Domain Power: 2/4 remaining; Enlarge self as a swift action for 1 round
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
Channel Energy: 1/4 remaining; 1d6 in a 30' burst, 4/day, DC 11, Not Selective; Does not provoke AoO
Consumables:
20 normal arrows ~ 8 blunt arrows ~ 4 large sized arrows, more on Toddy
4 Silver Arrows ~ silver
3 White Arrows ~ +1 arrows
2 Blue Arrows ~ +1 ghost touch arrows
1 Black Arrow ~ +1 undead bane arrows
1 Haunt Siphon
1 Hide from Undead scroll (2nd CL, 20 minutes)

Active Enhancements:

Toddy ~
Perception: +5; Stealth: +6; Initiative: +2; Darkvision 60 ft; Size: medium, move 40'
AC: 18/22 (12 Touch, 12 flat-footed) (2 Dex, 6 NA, usually 4 Mage Armor) Current AC: 22 for 3 hours
HP: 13 Current HP: 13
CMB: 4 CMD: 16 Fort: +4 Reflex: +5 Will: +0
Natural Weapons: Bite +4, d6+2 @10' reach; Claw +4, d4+2; Claw +4, d4+2
Skills: +15 Acrobatics, +5 Perception, +4 Sense Motive, +6 Stealth
Feats/Evolutions: Evasion, Combat Reflexes
, Skilled[Acrobatics](1),Claws(legs)(1), Reach(bite), Improved Natural Armor(1)
Condition:[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Halál ducks away from the flying splinters of wood thrown off by Marshan's hammer, then moves slightly to the side and goes to work with his axe.
__________
HallrnykaPostHeadShot02.png


[sblock=Mini Stats]
Halál Árnyéka
Initiative: +4
AC: 16 (12 Flat-Footed, 14 Touch)
HP: 14/20
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +4

Senses: DarkVision
Perception: +7 (+8 vs. Traps), Sense Motive: +7

Current Weapon in Hand: Dwarven WarAxe, Cestus

Special Abilities: Spell Resistance (07), Precision Damage, Touch the Spirit World (5/5), Judgements (0/1)

Current Conditions: None

Prayers Available Cantrips (At-Will), 1st (1/2)
Orisons: Disrupt Undead, Guidance, Sift, Stabilize
1st Level: Cure Light Wounds, Shield of Faith
[/sblock]
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Sorceress

Firvinianna1-1.jpg

Firvinianna sees battle being joined on the... door and shrugs. She sings them a tune of inspiration to aid their blows, her voice echoing after she stops.

"Keep it up, boys. You almost have it. Don't the bored thing get you down."

She casts a cantrip to activate her Mage sight and looks around for auras

[sblock=Mini Stats & OOC]OOC: Bardic music, Inspire Courage +1 (for 3 rounds lingering) & Cast Detect Magic.
_______________
Firvinianna Laali
Initiative:
+5
AC: 17 (14 flat-footed, 13 Touch, 13 w/out Mage Armor)
HP: 18 Current: 18
CMB: +0 CMD: 13 Fort: +0 Reflex: +6 Will: +4 (+5 vs. Enchantments)
+1 for all with Resistance; Immune to Magical Sleep
Conditions in Effect: Mage Armor

Current Weapon in Hand: Longbow
Bardic Performance: 5/8 Rounds Remaining (lingering +2 rounds); Inspire Courage +1, Fascinate, Countersong, Distraction
Elemental Ray:
4/5 Remaining (Turn any elemental spell into Electricity)
Cantrips: Acid Splash, Ray of Frost, Detect Magic, Disrupt Undead, Resistance, Ghost Sound, Message, Light, Prestidigitation, Spark, Read Magic
Sorcerer 1st Level Spells: 4/5 remaining; Mage Armor, Magic Missile
Bard 1st Level Spells: 3/3 remaining; Cure Light Wounds, Grease, Timely Inspiration

Equipment: Sunrod, CLW Potion (2), Lessor Restoration Potion, +1 Arrows (4), Silver Arrows (4), Flasks of Holy Water (2)[/sblock]
 

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