Insight's "Isle of Dread" Conversion - OOC - Page 25





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  1. #241
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    I Defended The Walls!

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    I had some of the X series modules back in the day. Castle Amber maybe? But not that one. I never played it as a player either.

    As for my 4e experience, I'm still learning, but quickly. I've played in 3 or 4 games and I'm running one as you know.

    I'll have to come up with a character idea. Maybe a Seeker from PH3? I've been wanted to try one.

 

  • #242
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    Mechanics for Vrashek, Attempt 1:

    Vrashek
    Note: Work in progress.

    Vrashek
    Unaligned Half-Orc Rogue 6 (Brutal Scoundrel)
    XPs:
    Experience Tracker




    Age: 26
    Gender: Male
    Height: 6'
    Weight: 185lb
    Eyes: Brown
    Hair: Black
    Skin: Greyish
    Background: Hunter

    STR: 17 [+3]
    CON: 14 [+2]
    DEX: 19 [+4]
    INT: 10 [+0]
    WIS: 12 [+1]
    CHA: 12 [+1]

    HP: 49
    - Blooded: 24
    - Surge value: 12
    - Surges per Day: 9 (6, +2 CON, +1 feat)
    Second Wind

    - Standard Action
    - Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until
    the start of your next turn.

    Armor Class: 21 (10 base, +3 level, +4 Armor, +4 Dex)
    Initiative: +10 (+4 dex, +3 level, +3 feat)
    Melee Attack Bonus: +6 (+3 level, +3 STR)
    - Vicious Dagger (+2) +13 (1d4+6, crit +2d12)
    - Dagger +11 (1d4+4)

    Ranged Attack Bonus: +7 (+3 level, +4 DEX)
    - Shuriken +11 (1d6+4)


    Speed: 6

    FORT: 17 (10 base, +3 level, +3 str, +1 enhancement)
    REFL: 20 (10 base, +3 level, + 4 dex, +2 class, +1 enhancement)
    WILL: 15 (10 base, +3 Level, +1 cha, +1 enhancement)

    Race Features:
    - Furious Assault
    - Half-Orc Resilience
    - Swift Charge
    - Low Light Vision


    Class Features:
    - First Strike
    - Rogue Tactics: Brutal Scoundrel
    - Rogue Weapon Talent
    - Sneak Attack


    Feats:
    - Backstabber
    - Thirst For Battle
    - Weapon Focus (Light Blade)
    - Light Blade Expertise


    At-Will Powers
    - Riposte Strike
    - Piercing Strike


    Encounter Powers
    - Furious Assault
    - Dazing Strike
    - Bait & Switch


    Daily Powers
    - Blinding Barrage
    - Driving Assault


    Utility Powers
    - Fleeting Ghost
    - Ignoble Escape


    Skills:
    - Acrobatics +12 (+3 level, +4 dex, +5 trained)
    - Arcana +3 (+3 level, +0 int)
    - Athletics +11 (+3 level, +3 str, +5 trained)
    - Bluff +9 (+3 level, +1 cha, +5 trained)
    - Diplomacy +4 (+3 level, +1 cha)
    - Dungeoneering +4 (+3 level, +1 wis)
    - Endurance +6 (+3 level, +3 con)
    - Heal +4 (+3 level, +1 wis)
    - History +3 (+3 level, +0 int)
    - Insight +4 (+3 level, +1 wis)
    - Intimidate +4 (+3 level, +1 cha)
    - Nature +6 (+3 level, +1 wis, +2 background)
    - Perception +11 (+3 level, +1 wis, +5 trained, +2 item)
    - Religion +3 (+3 level, +0 int)
    - Stealth +13 (+3 level, +4 dex, +5 trained, +1 item)
    - Streetwise +4 (+3 level, +1 cha)
    - Thievery +13 (+3 level, +4 dex, +5 trained, +1 item)


    Languages:
    - Common Tongue
    - Giant


    Equipment:
    Armor & Shield
    - Summoned Leather Armor +2


    Melee weapons
    - Vicious Dagger +2
    - 6 Daggers


    Ranged weapons
    - 20 Shuriken


    Magical Equipment
    - Cape of Mountebank +1
    - Cannith Goggles
    - Burgler's Gloves
    - Potion of Resistance
    - Nail of Sealing


    Mundane equipment
    - Adventurer's Kit w/silk rope
    - Thieves' Tools
    - Camouflaged Clothing
    - Footpads
    - Crowbar
    - Climber's Kit
    - Hunter's Kit
    - Everburning Torch


    Weight Carried:
    Remaining money: 100gp


    Description



    Personality & Background


    Hooks


    Also, how much money and items do we start with?
    Last edited by Rhun; Monday, 18th April, 2011 at 05:14 AM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #243
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    Oh, I almost forgot. I particularly need input on Feat choice, Powers, and Equipment suggestions. Thanks guys!
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #244
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    Quote Originally Posted by Rhun View Post
    Oh, I almost forgot. I particularly need input on Feat choice, Powers, and Equipment suggestions. Thanks guys!
    Well, the current PH1 Rogue guide from the WotC CharOp people is here ; I don't know if you've seen it. Though it doesn't look like you built your PC with the WotC character builder; if you don't have access to the character builder or the compendium, you might want to limit your choices to things in books you do have access to.

    As sixth level characters, we start with a 7th level item, a 6th level item, a 5th level item, a 5th level item's worth of gold (1000gp) and as much mundane (under 30gp) equipment as you want (within reason). Odds are you'll want a 7th level weapon (i.e. +2 with some bonus effect), 6th level armor (+2 with no bonus effect or a very mild bonus effect), and a 5th level neck slot item (+1 with a very good bonus effect).
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  • #245
    Don't forget to add your considerable Dex mod to your AC. Overall the feats/powers look pretty good.

  • #246
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    Quote Originally Posted by drothgery View Post
    Well, the current PH1 Rogue guide from the WotC CharOp people is here ; I don't know if you've seen it. Though it doesn't look like you built your PC with the WotC character builder; if you don't have access to the character builder or the compendium, you might want to limit your choices to things in books you do have access to.
    I used the character builder, but it is an older version I believe. I convert it into my own character sheet because 1) it doesn't compute all of the math properly, and 2) I really don't like the character sheet it churns out. I have not looked at the Rogue Guide though, so maybe I'll take a look.

    Quote Originally Posted by drothgery View Post
    As sixth level characters, we start with a 7th level item, a 6th level item, a 5th level item, a 5th level item's worth of gold (1000gp) and as much mundane (under 30gp) equipment as you want (within reason). Odds are you'll want a 7th level weapon (i.e. +2 with some bonus effect), 6th level armor (+2 with no bonus effect or a very mild bonus effect), and a 5th level neck slot item (+1 with a very good bonus effect).
    Thanks!
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #247
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    Quote Originally Posted by drothgery View Post
    Well, the current PH1 Rogue guide from the WotC CharOp people is here ; I don't know if you've seen it.
    After looking through this, I think I will make some tweaks to the mechanics of my PC tonight. There is a lot of good advise in that guide, and while I'm not so concerned at being optimal, I want to make sure I didn't sell my PC short anywhere.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #248
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    Here's a summary of everyone's bonuses in every skill, at least as of the last time I looked at their character sheets. The best person in the party is in red and bold; the only skill no one is trained is Streetwise (so Nafije's +8 due to items and high cha tops the group).

    Attached Thumbnails Attached Thumbnails isleOfDreakSkillMatrix.png  
    Dave Rothgery

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    Spoiler:

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    Republic and Empire
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    Characters
    Active
    Sanne Bacher d'Lyrandar in S@squ@tch's Against the Giants - Team Black

    Inactive
    Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
    Eric Hassel (Quarterback) in Jemal's Mutant High
    Sariel in Rumspringa's Keep on the Shadowfell
    Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
    Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
    Italimelk in Living ENWorld
    Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
    drothgery's Victorian Eberron game
    Star Wars/KotOR Era - The Second K'ril Incursion

  • #249
    We got 2 excellent scouts in Astra and Vrashek, which works well and our social stuff is covered well by Nafije, Skaros, and Questor.

  • #250
    Spawn of Khyber/LEB Judge
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    Skaros' Intimidate is 17 when he needs it (slower). But he's usually nice.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

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