This means that we are down a leader and a defender. The leader being gone is the more pressing concern, given the size of the group. Down the road, we may need to look at an alternate healing solution.
I thought part of the "charm" of 4E was supposed to be that you didn't necessarily need a cleric to get by? We'll probably be fine if we understand our limitations and know when enough is enough for one day.We probably will be okay with Cassi as the only leader-role type if you guys are careful and donate surges for Cassi to make into healing infusions when she's out (or has only one).
I thought part of the "charm" of 4E was supposed to be that you didn't necessarily need a cleric to get by? We'll probably be fine if we understand our limitations and know when enough is enough for one day.
Well, it's not like earlier editions of D&D where no other class could really effectively sub for a cleric; an artificer or bard or warlord or shaman or sentinel druid or ardent works just fine instead of a cleric. But I'd think you could run into problems with one true leader-combat role character for 8 PCs at least in theory. Though artificers, as I mentioned, have a few tricks that might help there.I thought part of the "charm" of 4E was supposed to be that you didn't necessarily need a cleric to get by? We'll probably be fine if we understand our limitations and know when enough is enough for one day.
Actually no. I think the 'charm' were the clearly defined roles and the importance of teamplay. 'No role required' is Gamma World, where everyone can spent second wind as a minor.I thought part of the "charm" of 4E was supposed to be that you didn't necessarily need a cleric to get by? We'll probably be fine if we understand our limitations and know when enough is enough for one day.
Actually no. I think the 'charm' were the clearly defined roles and the importance of teamplay. 'No role required' is Gamma World, where everyone can spent second wind as a minor.
Using the standard action is an important issue.