Gaming W/Jemal: Mutant Apocalypse (Recruitment always open)

Jemal

Adventurer
So I've been offline for a little over a week (lots of work), came back and realized "Oh bleep, I never posted the mutants update..."

So with many apologies and without further ado, here it is, and please keep in mind that I had to do some retconning and Time-skipping, so I chose to post it as a new thread with link to the old, and including what I changed to restructure the story. Apologies if I took liberties making decisions for your characters, if its a big problem, please mention it and I'll try to fix it..

Also, if there are any inconsistencies between the new and the old that I missed, please point them out so I can smooth'em over.
Mutant Apocalypse Issue 1
 

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Zerith

First Post
hello, been meaning to get into another M&M game and I saw this thread >:3

Anyways; just wondering if there is strait up magic in this game or no?
One of the competing character concepts I'm playing with is a warlock
[A feature of this toon is that he is immortal and is 'perfectly loyal' to his most resent slayer, this by no means is to say 'obedient', 'respectful' or, in any way, 'nice'. It means he works towards their interests and or goal in whatever way he thick is best(and this can mean he will end up doing somthing the one he is 'perfectly loyal' to finds unthinkable to say the least; mind you, he also has his own morals that he wont tread on.)
When all is said and done he is a warlock, not a happy lil cleric :D]

That said, I'm fairly open on what type of roll my toon ends up filling [tank, DPR, healer, utility, skill monkey, ect]
So what is presently lacking? (and if this is presently broken up into PC factures what is missing in what faction and wich is most undermanned?)
 

Jemal

Adventurer
Sorry, no magic, this a purely a game about mutations, and I'd prefer if the powers don't emulate 'magic'. If you have a mutant idea I'd give it a look and see if it fits, we've got some space ATM.
 

Zerith

First Post
would have to be strait up magic to make the toon work, so no biggy there about me trying to cheat it in :3 but give me an idea of what is presently lacking so I don't end up stopping on toes ^^;
 


Zerith

First Post
hmmm, figures XD
hmmm, might as well just reincarnate the chirp then :3

Might make him be tiny sized this time though XD
(speedy gonzales anyone? :D)
 

Jemal

Adventurer
I'm attempting to go for a more realistic 'heroes/4400' vibe to this game, so while I have no problems with speed, a tiny superhero would be ill fitting. I'd suggest reading more of this thread, specifically the starting page or two, to get a feel for the setting.

As far as openings, we currently have a Cold-Energy-controller, a Telekineticist, an ancient immortal guy, a hacker with electrical powers, and a sneaky girl with life draining(Rogue-like) touch. We did have a brute/tank type in Tinman, but Rathan has been gone for a while.
 

Zerith

First Post
Random Note: 0 is average, 7 is human peak, 6 is best in nation -1 is teen, -2 is child/elderly ;3

Trait: Powerful
[sblock=Human]
Abilities: 8 PP
-Base:
Str: -1 Agl: 0 Fgt: -1 Awe: -2
Sta: 0 Dex: 1 Int: 5 Pre: 2
-Enhanced:
Str: 7 Agl: 10 Fgt: -1 Awe: -2
Sta: 5 Dex: 7 Int: 5 Pre: 2

Initiative: +30

Defence: 20 PP
Dodge: 9
Parry: 6
Fortitude: 6
Toughness: 8/5
Will: 9

Skills: 21 PP
Acrobatics: 9 +19
Athletics 1 +8
Close Combat: - -1
Deception: - +2
Expertise, Art: 8 +13
Insight: - -2
Intimidation: 6 +9
Perception - -2
Persuasion: - +2
Ranged Combat: - +7
Stealth: 11 +19
Technology: 2 +7
Treatment 5 +10

Advantages: -
Defensive Roll 3
Interpose
Uncanny Dodge
Agile Feint
Redirect
Move-by action
Takedown 2
Improved initiative

Powers: 96 PP
Ability enhancements: 50 PP
Hybrid morph [Meta morph] 6 PP
Cat morph [Meta morph] 6 PP
Growth 2 [Permanent] 4 PP
Super-speed: 30 PP
-Leaping 5
-Quickness 5
-Speed 5
-- Advantages

Attacks:
Grab -1 (DC Spec 17)
Trow +7 (DC 22)
Unarmed -1 (DC 22)[/sblock]

[sblock=Hybrid]
Abilities: 10 PP
-Base:
Str: -2 Agl: 2 Fgt: 3 Awe: -3
Sta: -2 Dex: 1 Int: 4 Pre: 2
-Enhanced:
Str: 3 Agl: 11 Fgt: 5 Awe: -3
Sta: 2 Dex: 4 Int: 4 Pre: 2


Initiative: +35

Defense: 14 PP
Dodge: 11
Parry: 11
Fortitude: 3
Toughness: 7/2
Will: 4

Skills: 11PP
Acrobatics: 8 +19
Athletics 4 +7
Close Combat: - +5
Deception: - +2
Insight: - -3
Intimidation: - +0
Perception 2 -1
Persuasion: - +2
Ranged Combat: - +4
Stealth: 8 +23*
[*The bonus from size bypasses PL cap]

Advantages: -
Defensive Roll 5
Interpose
Uncanny Dodge
Agile Feint
Redirect
Move-by action
Takedown 2
Improved grab
Improved initiative

Powers: 111 PP
Ability enhancements: 32 PP
Extra limb[Tail] 1 PP
Hybrid morph [Meta morph] 6 PP
Cat morph [Meta morph] 6 PP
Shrinking 4 [Permanent, Innate] 9 PP
Density Growth 4 [Permanent ] 8 PP
Claws 6 [ Strength based strike, Accurate 4]
Super-speed: 36 PP
-Leaping 7
-Quickness 7
-Speed 7
-- Advantages

Attacks:
Grab +5 (DC Spec 13)
Claw + 9 (DC 24)
Trow +4 (DC 18)
Unarmed +5 (DC 18)[/sblock]


[sblock=Cat]
Abilities: 6
-Base:
Str: -4 Agl: 2 Fgt: 0 Awe: -3
Sta: 0 Dex: 0 Int: 2 Pre: 3
-Enhanced:
Str: -4 Agl: 7 Fgt: 0 Awe: -3
Sta: 0 Dex: 0 Int: 2 Pre: 3


Initiative: +39

Defense: 13 PP
Dodge: 11
Parry: 11
Fortitude: 2
Toughness: 7/5
Will: 4

Skills: 10PP
Acrobatics: 12 +19
Athletics 11 +7
Close Combat: - +0
Deception: - +3
Insight: - -3
Intimidation: - -3
Perception 13 +10
Persuasion: - +3
Ranged Combat: - +0
Stealth: 12 +31*
[*The bonus from size bypasses PL cap]

Advantages: -
Defensive Roll 5
Interpose
Uncanny Dodge
Agile Feint
Redirect
Move-by action
Takedown 2
Improved grab
Improved initiative


Powers: 115 PP
Ability enhancements: 10 PP
Extra limb[Tail] 1 PP
Hybrid morph [Meta morph] 6 PP
Cat morph [Meta morph] 6 PP
Shrinking 12 [Permanent, Innate] 25 PP
Claws 3 [ Strength based strike, Accurate 5] 8 PP
Super-speed: 49 PP
-Leaping 7
-Quickness 2
-Speed 10
-Movment [Sure footed 2, Wall-Crawling 2]
-- Advantages

Attacks:
Grab +0 (DC Spec 6)
Claw + 10 (DC 14)
Trow +0 (DC 11)
Unarmed +0 (DC 11)[/sblock]

Yesh, Multi form multi role speedster :D
Yesh, teh kitten form can run faster then a fighter jet, and its possible for the kitten to clear an entire room of minions in a round o_O
And yesh, He has a few negative stats! D:

This said, still need to do the complications/back story, but I figured I could get this part up for review first :3
 
Last edited:

Jemal

Adventurer
From what I can see your character has Super-Speed, Super Strength, Super Agility/Dexterity, Super Jumping, Shapechanging, is rather large, and possesses high end toughness and intelligence. What exactly is his mutation?

Also I'm pretty sure I stated somewhere that stats had a min of 0 for characters. I don't want neg stats.
 

Jemal

Adventurer
Also just noticed the move-by attack and takedown 2. That's far too OP for a character that can move Four miles a round. Hell that'd be OP at half that speed rank.
 

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