Gaming W/Jemal: Mutant Apocalypse (Recruitment always open) - Page 21





  1. #201
    So I've been offline for a little over a week (lots of work), came back and realized "Oh bleep, I never posted the mutants update..."

    So with many apologies and without further ado, here it is, and please keep in mind that I had to do some retconning and Time-skipping, so I chose to post it as a new thread with link to the old, and including what I changed to restructure the story. Apologies if I took liberties making decisions for your characters, if its a big problem, please mention it and I'll try to fix it..

    Also, if there are any inconsistencies between the new and the old that I missed, please point them out so I can smooth'em over.
    Mutant Apocalypse Issue 1
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

 

  • #202
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    Gallant (Lvl 3)



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    Ignore Zerith
    hello, been meaning to get into another M&M game and I saw this thread >:3

    Anyways; just wondering if there is strait up magic in this game or no?
    One of the competing character concepts I'm playing with is a warlock
    [A feature of this toon is that he is immortal and is 'perfectly loyal' to his most resent slayer, this by no means is to say 'obedient', 'respectful' or, in any way, 'nice'. It means he works towards their interests and or goal in whatever way he thick is best(and this can mean he will end up doing somthing the one he is 'perfectly loyal' to finds unthinkable to say the least; mind you, he also has his own morals that he wont tread on.)
    When all is said and done he is a warlock, not a happy lil cleric ]

    That said, I'm fairly open on what type of roll my toon ends up filling [tank, DPR, healer, utility, skill monkey, ect]
    So what is presently lacking? (and if this is presently broken up into PC factures what is missing in what faction and wich is most undermanned?)

  • #203
    Sorry, no magic, this a purely a game about mutations, and I'd prefer if the powers don't emulate 'magic'. If you have a mutant idea I'd give it a look and see if it fits, we've got some space ATM.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #204
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    Ignore Zerith
    would have to be strait up magic to make the toon work, so no biggy there about me trying to cheat it in :3 but give me an idea of what is presently lacking so I don't end up stopping on toes ^^;

  • #205
    Not the DM, but we have no Speedster AFAIK. I know you played one in the now defunct teen supers game.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #206
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    Ignore Zerith
    hmmm, figures XD
    hmmm, might as well just reincarnate the chirp then :3

    Might make him be tiny sized this time though XD
    (speedy gonzales anyone? )

  • #207
    I'm attempting to go for a more realistic 'heroes/4400' vibe to this game, so while I have no problems with speed, a tiny superhero would be ill fitting. I'd suggest reading more of this thread, specifically the starting page or two, to get a feel for the setting.

    As far as openings, we currently have a Cold-Energy-controller, a Telekineticist, an ancient immortal guy, a hacker with electrical powers, and a sneaky girl with life draining(Rogue-like) touch. We did have a brute/tank type in Tinman, but Rathan has been gone for a while.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #208
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    Gallant (Lvl 3)



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    Ignore Zerith
    Random Note: 0 is average, 7 is human peak, 6 is best in nation -1 is teen, -2 is child/elderly ;3

    Trait: Powerful
    Human

    Abilities: 8 PP
    -Base:
    Str: -1 Agl: 0 Fgt: -1 Awe: -2
    Sta: 0 Dex: 1 Int: 5 Pre: 2
    -Enhanced:
    Str: 7 Agl: 10 Fgt: -1 Awe: -2
    Sta: 5 Dex: 7 Int: 5 Pre: 2

    Initiative: +30

    Defence: 20 PP
    Dodge: 9
    Parry: 6
    Fortitude: 6
    Toughness: 8/5
    Will: 9

    Skills: 21 PP
    Acrobatics: 9 +19
    Athletics 1 +8
    Close Combat: - -1
    Deception: - +2
    Expertise, Art: 8 +13
    Insight: - -2
    Intimidation: 6 +9
    Perception - -2
    Persuasion: - +2
    Ranged Combat: - +7
    Stealth: 11 +19
    Technology: 2 +7
    Treatment 5 +10

    Advantages: -
    Defensive Roll 3
    Interpose
    Uncanny Dodge
    Agile Feint
    Redirect
    Move-by action
    Takedown 2
    Improved initiative

    Powers: 96 PP
    Ability enhancements: 50 PP
    Hybrid morph [Meta morph] 6 PP
    Cat morph [Meta morph] 6 PP
    Growth 2 [Permanent] 4 PP
    Super-speed: 30 PP
    -Leaping 5
    -Quickness 5
    -Speed 5
    -- Advantages

    Attacks:
    Grab -1 (DC Spec 17)
    Trow +7 (DC 22)
    Unarmed -1 (DC 22)


    Hybrid

    Abilities: 10 PP
    -Base:
    Str: -2 Agl: 2 Fgt: 3 Awe: -3
    Sta: -2 Dex: 1 Int: 4 Pre: 2
    -Enhanced:
    Str: 3 Agl: 11 Fgt: 5 Awe: -3
    Sta: 2 Dex: 4 Int: 4 Pre: 2


    Initiative: +35

    Defense: 14 PP
    Dodge: 11
    Parry: 11
    Fortitude: 3
    Toughness: 7/2
    Will: 4

    Skills: 11PP
    Acrobatics: 8 +19
    Athletics 4 +7
    Close Combat: - +5
    Deception: - +2
    Insight: - -3
    Intimidation: - +0
    Perception 2 -1
    Persuasion: - +2
    Ranged Combat: - +4
    Stealth: 8 +23*
    [*The bonus from size bypasses PL cap]

    Advantages: -
    Defensive Roll 5
    Interpose
    Uncanny Dodge
    Agile Feint
    Redirect
    Move-by action
    Takedown 2
    Improved grab
    Improved initiative

    Powers: 111 PP
    Ability enhancements: 32 PP
    Extra limb[Tail] 1 PP
    Hybrid morph [Meta morph] 6 PP
    Cat morph [Meta morph] 6 PP
    Shrinking 4 [Permanent, Innate] 9 PP
    Density Growth 4 [Permanent ] 8 PP
    Claws 6 [ Strength based strike, Accurate 4]
    Super-speed: 36 PP
    -Leaping 7
    -Quickness 7
    -Speed 7
    -- Advantages

    Attacks:
    Grab +5 (DC Spec 13)
    Claw + 9 (DC 24)
    Trow +4 (DC 18)
    Unarmed +5 (DC 18)



    Cat

    Abilities: 6
    -Base:
    Str: -4 Agl: 2 Fgt: 0 Awe: -3
    Sta: 0 Dex: 0 Int: 2 Pre: 3
    -Enhanced:
    Str: -4 Agl: 7 Fgt: 0 Awe: -3
    Sta: 0 Dex: 0 Int: 2 Pre: 3


    Initiative: +39

    Defense: 13 PP
    Dodge: 11
    Parry: 11
    Fortitude: 2
    Toughness: 7/5
    Will: 4

    Skills: 10PP
    Acrobatics: 12 +19
    Athletics 11 +7
    Close Combat: - +0
    Deception: - +3
    Insight: - -3
    Intimidation: - -3
    Perception 13 +10
    Persuasion: - +3
    Ranged Combat: - +0
    Stealth: 12 +31*
    [*The bonus from size bypasses PL cap]

    Advantages: -
    Defensive Roll 5
    Interpose
    Uncanny Dodge
    Agile Feint
    Redirect
    Move-by action
    Takedown 2
    Improved grab
    Improved initiative


    Powers: 115 PP
    Ability enhancements: 10 PP
    Extra limb[Tail] 1 PP
    Hybrid morph [Meta morph] 6 PP
    Cat morph [Meta morph] 6 PP
    Shrinking 12 [Permanent, Innate] 25 PP
    Claws 3 [ Strength based strike, Accurate 5] 8 PP
    Super-speed: 49 PP
    -Leaping 7
    -Quickness 2
    -Speed 10
    -Movment [Sure footed 2, Wall-Crawling 2]
    -- Advantages

    Attacks:
    Grab +0 (DC Spec 6)
    Claw + 10 (DC 14)
    Trow +0 (DC 11)
    Unarmed +0 (DC 11)


    Yesh, Multi form multi role speedster
    Yesh, teh kitten form can run faster then a fighter jet, and its possible for the kitten to clear an entire room of minions in a round O_o
    And yesh, He has a few negative stats! D:

    This said, still need to do the complications/back story, but I figured I could get this part up for review first :3
    Last edited by Zerith; Tuesday, 11th October, 2011 at 04:06 PM.

  • #209
    From what I can see your character has Super-Speed, Super Strength, Super Agility/Dexterity, Super Jumping, Shapechanging, is rather large, and possesses high end toughness and intelligence. What exactly is his mutation?

    Also I'm pretty sure I stated somewhere that stats had a min of 0 for characters. I don't want neg stats.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #210
    Also just noticed the move-by attack and takedown 2. That's far too OP for a character that can move Four miles a round. Hell that'd be OP at half that speed rank.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

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