Gaming W/Jemal: Mutant Apocalypse (Recruitment always open) - Page 4




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  1. #31
    Anybody got any WIP's to Post or questions to ask? Weren't there one or two people who didn't have access to the books and needed help with character creation? If so gimme a rundown of what you'd like to be able to do and I'll help walk you through it.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

 

  • #32
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    I don't have access to the books at all Jemal. I'm going to need some serious help creating and learning what attacks, skills, feats, and the like do with my character. I gave you a rundown in my earlier post of what I kinda wanted.

    EDIT: I might have access to 2e soonish... so if I do I'd need to know the differences between the two..
    Last edited by Rathan; Friday, 8th April, 2011 at 02:50 PM.
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  • #33
    Quote Originally Posted by Rathan View Post
    ...
    EDIT: I might have access to 2e soonish... so if I do I'd need to know the differences between the two..
    No problem, I posted these pdf-links already on page 1:

    This is maybe helpful:
    Mutants & Masterminds 2e to 3e Conversion notes [9-page, 217KB PDF]

    As their DC game uses the same rules, this is extremely helpful, too:
    DC ADVENTURES Quick Start PDF

    Feeling a bit better, but not enough to do a point buy character conversion right now
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  • #34
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    A WIP. Based on Cass from the Library, but with some training in how to use her powers courtesy of GRYPHON.

    Not remotely ready yet, though take a look at the powers and make sure they're okay....


    Str 0
    Sta 1
    Dex 3
    Agi 2
    Fgt 1
    Int 3
    Awe 4
    Pre 3
    34

    Offense
    Initiative: +2
    Melee Attacks +1
    Ranged Attacks +6
    - Telekinetic Attacks +9

    Defenses
    Dodge +9
    Parry +9
    Toughness +9 (8 Impervious)
    Fort +5 (+1 Con +4 base)
    Will +7 (+4 awe +3 base)

    Skills 20sp (10pp)
    Deception +2 (+5)
    Insight +3 (+7)
    Investigation +5 (+8)
    Perception +3 (+7)
    Persuasion +2 (+5)
    Ranged Combat: TK +3
    Technology +2 (+5)

    Advantages
    Attractive 1
    Ranged Combat 3
    Equipment 1 (5pts)

    Powers
    Telekinesis Array 41pp
    Telekinesis +9 (Move Object, Perception, Sustained, Subtle, Precise, 4pp/rnk+2) 38pp
    AP - Throw Something Big +8 (Damage, Line Area 3, Indirect 4, Subtle 4pp/rnk+5) 1pp
    AP - Throw Lots of Little Things +9 (Damage, Ranged, Multiattack, Subtle, 3pp/rnk+1) 1pp
    AP - Compression Wave +9 (Damage, Burst Area, Selective Attack

    Telekinetic Deflection (Enhanced Defense: Dodge +7, Enhanced Defense: Parry +8) 15pp
    Telekinetic Shield +8 (Protection, Sustained, Impervious) 16pp
    Telekinetic Lift +6 (Flight, Platform, Subtle 2, 1pp/rnk+1pp) 7pp


    135/135

  • #35
    Well off to work again, but wanted to assure Rathan that I'm pondering his character in my head, and it should be fairly easy to do.

    Will post more and look over anything else that's been posted when i get back from work in ~10-11 hours.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #36
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    Ignore jkason
    Just got my hands on the 3e pdf, so will peruse and try to have something up soon.

  • #37
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    If you want to put him pen to paper proverbially Jemal... whip him up and post him here I mean... and I'll tell ya what I think... I mean I trust you as far as making my character goes... you're no slouch when it comes to making characters. I'm cool with whatever as long as it fits my basic profile!
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  • #38
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    So does it have to be 90 points just in powers Jemal?... or is it 90 points in powers/skills/Advantages?
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  • #39
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    Anyone know how I can get my growth power to allow me to alter how much I grow? Allowing me to vary my size as I see fit?

    So far I've purchased growth to level 4 and linked it to my Metal Skin (Protection Power), as I'll only be able to alter my size when it's activated (I made it a move action to activate it btw instead of permanent). But while it's activated I want to be able to go from my normal size to the max 4 ranks will allow and anywhere in between.
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  • #40
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    Ok..... this is going to look like a hot pile of mess.. but here's my first go at character creation... let me know what you think all!

    Name: James "Steely" Corin
    Race: Human/Mutant
    Power Level: 9 (135 PP's)
    Points Left to Spend: [0]

    Abilities:
    Str 5
    Sta 5
    Dex 0
    Agi 0
    Fgt 5
    Int 2
    Awe 2
    Pre 2
    42 pts

    Offense:
    Initiative +0
    Melee Attk [Punch/Kick] +9 (+5 Fgt, +7 Close Cmbt Punch/Kick)
    Melee Attk [Grab] +9 (+5 Fgt, +7 Close Cmbt Grab]

    Defenses:
    Dodge +0
    Parry +5
    Toughness +5 (+9 Impervious)
    Fort +5
    Will +2

    Advantages:

    Choke hold
    Contacts
    Improved Grab
    Improved Hold
    Improved Defense
    5 Pts.

    Skills:
    Athletics +4 (+9)
    Close Combat (Grab) +4 (+9)
    Close Combat (Punch/Kick) +2 (+7)
    Investigation +6 (+8)
    8 Pts

    Powers:
    Damage +7 (Penetrating (+1)) 14
    Protection +9 [Metal Skin] (Sustained (0), Impervious (+1), Increased Action [Move] (-1)) 9
    Growth +4 [+4 Str and Sta, +4 Intimidation, -4 Stealth, -2 Dodge and Parry] (Linked - Protection,) 8
    Regeneration +9 (Persistant (+1,) Source [Metal] (-1), Affects Others (+1)) 18
    Immunity +5 [Bullets] (Linked - Protection) 5
    Immunity +10 [All Effects with Fire] (Linked - Protection) 10
    Leaping +8 [1,800 ft, 12 Seconds to leap that far] (Affects Others (+1)) 16
    Last edited by Rathan; Saturday, 9th April, 2011 at 05:10 AM.
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