Premade characters?





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  1. #1

    Premade characters?

    I was going to be playing with a few new people, and if they don't feel like creating a character, I would like to have a few premade ready. Is there somewhere I can get some premade lv1 characters, or is it just easier making them myself?

 

  • #2
    All of the adventure paths previous to Carrion Crown have at least 4 PCs pre-statted in them.

  • #3
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    ° Ignore Shisumo
    Well, they're designed specifically for Pathfinder Society, so they have a few minor rules tweaks (no item creation feats, for instance), but if it's 1st level characters you're looking for, you might try these two links:

    Core Book pregens
    Advanced Player's Guide pregens

    Between the two of them, there's over 130 pregens there. I would think it would get you started.

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    ° Ignore Zil
    Quote Originally Posted by undeaddan View Post
    All of the adventure paths previous to Carrion Crown have at least 4 PCs pre-statted in them.
    I'm curious why they've stopped including the pregens in the Adventure Paths. I kind of liked having them there as a rough gauge as to expected power level/characters/items for running the adventures. It was also nice to be able to grab one of them if I wanted to add an NPC to a group because the group was shy a player or two.

  • #5
    Quote Originally Posted by Zil View Post
    I'm curious why they've stopped including the pregens in the Adventure Paths. I kind of liked having them there as a rough gauge as to expected power level/characters/items for running the adventures. It was also nice to be able to grab one of them if I wanted to add an NPC to a group because the group was shy a player or two.
    When they asked about on the Paizo boards I believe the popular sentiment was that the pre-gens were eating up space in an AP that could be used for other more relevant things. There were folks that still wanted pre-gens in the AP, but they were the minority - so they were removed.

  • #6
    Looking at the premade sheets, I have some questions. I thought I was doing character creation properly, but I was doing the skills differently.

    Looking at the very first premade core character, the barbarian dwarf, his int score is 8, which is -1, and he gets 4-int skills per level, so 3 skill ranks. Class skill is acrobatics, but he only has +2, if he were to put a skill rank to acrobatics wouldn't it be 1 skill rank + 3 for a class skill?

    Or the elf sorcerer has a 7 for diplomacy, but only 4 points, and diplomacy isn't a class skill.

    Can someone please explain?

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    ° Ignore Alzrius
    Quote Originally Posted by MrSumOne View Post
    Looking at the premade sheets, I have some questions. I thought I was doing character creation properly, but I was doing the skills differently.
    Skills can be very hard to calculate correctly simply because there are a lot of things that can alter your skill bonuses. Case in point:

    Looking at the very first premade core character, the barbarian dwarf, his int score is 8, which is -1, and he gets 4-int skills per level, so 3 skill ranks. Class skill is acrobatics, but he only has +2, if he were to put a skill rank to acrobatics wouldn't it be 1 skill rank + 3 for a class skill?
    The dwarf barbarian put 1 skill rank into Acrobatics; the most that he can as a 1st-level character. He then adds his Dex bonus (+2), his bonus for it being a class skill (+3) and subtracts his armor check penalty for wearing scale mail (-4).

    1 rank + 2 Dex bonus + 3 class skill - 4 armor check penalty = +2 Acrobatics bonus.

    Or the elf sorcerer has a 7 for diplomacy, but only 4 points, and diplomacy isn't a class skill.
    Notice that the elf sorcerer has the infernal bloodline - this bloodline grants Diplomacy as a class skill. Hence, he's got 1 rank + 3 Charisma bonus + 3 class bonus = +7 Diplomacy bonus.

    Can someone please explain?
    Hope that helps!
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  • #8
    Quote Originally Posted by Zil View Post
    I'm curious why they've stopped including the pregens in the Adventure Paths. I kind of liked having them there as a rough gauge as to expected power level/characters/items for running the adventures. It was also nice to be able to grab one of them if I wanted to add an NPC to a group because the group was shy a player or two.
    Part of it is space. Authors have been regularly turning in submissions that were over in terms of word-count. Additionally there have been submissions that editorial staff have felt could use clarification or expansion. The elimination of the pre-gens buys two extra pages within the adventure paths that can be used flexibly.

    The rest is IronWolf says. Really, if you think about it I think it makes sense. The average AP brings you from 1st to 15th level. To have a total of six of those levels statted out for you is of limited utility, and that only to the subset of gamers that wouldn't make their own characters. How many people are going to run a 1st-15th AP with pre-gens? How many of those are going to sync back up at the individual books? I mean, what... you manually level your pre-gens at 2nd and 3rd but when you start the next book and find a 4th level pre-gen you change whatever choices you made to match up? How about deaths? Any death in the AP makes one of the pre-gens pointless forever after. Bottom line is that while some people enjoyed reading them, the vocal majority see those pages as better spent otherwise.

  • #9
    Quote Originally Posted by MrSumOne View Post
    I was going to be playing with a few new people, and if they don't feel like creating a character, I would like to have a few premade ready. Is there somewhere I can get some premade lv1 characters, or is it just easier making them myself?
    You can find a 1st-level Elven Magus character, as well as some notes from me on how well it plays and how to play it better, in my Magus (Playtest Revision 3) thread.

    Note that there are spoilers in there for the Rise of the Runelords adventure path, so tread carefully.

    Here's my wife's shield-focusing Dwarven Fighter at 1st-level:

    Braeggan Awlthinn
    Dwarf Fighter 1 (Favored: Skill Point)

    Str: 15 (+2)
    Dex: 13 (+1)
    Con: 17 (+3)
    Int: 13 (+1)
    Wis: 12 (+1)
    Cha: 8 (-1)

    Trained Skills: Climb, Craft (Armorsmith), Craft (Weaponsmith), Knowledge (Dungeoneering)

    Feats: Power Attack, Shield Focus

    Traits (from the APG): Goldsniffer, Favored Daughter of Sandpoint

    Variant Racial Abilities: Craftsman (+2 racial bonus to Craft or Profession checks that create objects from metal or stone; replaces Greed)

    BAB: +1
    CMB: +3
    CMD: 14

    Fort: +5
    Ref: +1
    Will: +1

    AC: 20 (10 + 6 Armor + 3 Shield [+2 Base, +1 Shield Focus] + 1 Dex)
    Touch: 11
    Flat-Footed: 19

    Main Attacks:
    Dwarven Waraxe +3 (1d10+2, 20/x3, S)
    Light Crossbow +2 (1d8, 19/x2, P)
    Armor Spikes +3 (1d4+2, 20/x2, P)

    Armor: Spiked Chainmail, Heavy Steel Shield
    Last edited by Patryn of Elvenshae; Saturday, 9th April, 2011 at 07:19 PM.
    "A rock on a stick has a 5' reach unless otherwise specified."

  • #10
    Quote Originally Posted by Patryn of Elvenshae View Post
    Dwarven Waraxe +3 (1d10+3, 20/x3, S)
    Light Crossbow +2 (1d8, 19/x2, P)
    Armor Spikes +3 (1d4+3, 20/x2, P)
    This may be a stupid question, but how did you get the +3 in 1d10+3 for the waraxe?

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