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Thread: Premade characters?
Friday, 8th April, 2011, 03:32 AM #1
I was going to be playing with a few new people, and if they don't feel like creating a character, I would like to have a few premade ready. Is there somewhere I can get some premade lv1 characters, or is it just easier making them myself?
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Friday, 8th April, 2011, 04:16 AM #2
Novice (Lvl 1)
All of the adventure paths previous to Carrion Crown have at least 4 PCs pre-statted in them.
Friday, 8th April, 2011, 04:48 AM #3
Minor Trickster (Lvl 4)
Well, they're designed specifically for Pathfinder Society, so they have a few minor rules tweaks (no item creation feats, for instance), but if it's 1st level characters you're looking for, you might try these two links:
Core Book pregens
Advanced Player's Guide pregens
Between the two of them, there's over 130 pregens there. I would think it would get you started.
Friday, 8th April, 2011, 06:39 PM #4
Friday, 8th April, 2011, 06:54 PM #5
Spellbinder (Lvl 16)
Friday, 8th April, 2011, 09:30 PM #6
Looking at the premade sheets, I have some questions. I thought I was doing character creation properly, but I was doing the skills differently.
Looking at the very first premade core character, the barbarian dwarf, his int score is 8, which is -1, and he gets 4-int skills per level, so 3 skill ranks. Class skill is acrobatics, but he only has +2, if he were to put a skill rank to acrobatics wouldn't it be 1 skill rank + 3 for a class skill?
Or the elf sorcerer has a 7 for diplomacy, but only 4 points, and diplomacy isn't a class skill.
Can someone please explain?
Friday, 8th April, 2011, 09:51 PM #7
The Great Druid (Lvl 17)
The dwarf barbarian put 1 skill rank into Acrobatics; the most that he can as a 1st-level character. He then adds his Dex bonus (+2), his bonus for it being a class skill (+3) and subtracts his armor check penalty for wearing scale mail (-4).Looking at the very first premade core character, the barbarian dwarf, his int score is 8, which is -1, and he gets 4-int skills per level, so 3 skill ranks. Class skill is acrobatics, but he only has +2, if he were to put a skill rank to acrobatics wouldn't it be 1 skill rank + 3 for a class skill?
1 rank + 2 Dex bonus + 3 class skill - 4 armor check penalty = +2 Acrobatics bonus.
Notice that the elf sorcerer has the infernal bloodline - this bloodline grants Diplomacy as a class skill. Hence, he's got 1 rank + 3 Charisma bonus + 3 class bonus = +7 Diplomacy bonus.Or the elf sorcerer has a 7 for diplomacy, but only 4 points, and diplomacy isn't a class skill.
Hope that helps!Can someone please explain?
Friday, 8th April, 2011, 10:58 PM #8
The rest is IronWolf says. Really, if you think about it I think it makes sense. The average AP brings you from 1st to 15th level. To have a total of six of those levels statted out for you is of limited utility, and that only to the subset of gamers that wouldn't make their own characters. How many people are going to run a 1st-15th AP with pre-gens? How many of those are going to sync back up at the individual books? I mean, what... you manually level your pre-gens at 2nd and 3rd but when you start the next book and find a 4th level pre-gen you change whatever choices you made to match up? How about deaths? Any death in the AP makes one of the pre-gens pointless forever after. Bottom line is that while some people enjoyed reading them, the vocal majority see those pages as better spent otherwise.
Friday, 8th April, 2011, 11:37 PM #9
Enchanter (Lvl 12)
Magus (Playtest Revision 3) thread.
Note that there are spoilers in there for the Rise of the Runelords adventure path, so tread carefully.
Here's my wife's shield-focusing Dwarven Fighter at 1st-level:
Dwarf Fighter 1 (Favored: Skill Point)
Str: 15 (+2)
Dex: 13 (+1)
Con: 17 (+3)
Int: 13 (+1)
Wis: 12 (+1)
Cha: 8 (-1)
Trained Skills: Climb, Craft (Armorsmith), Craft (Weaponsmith), Knowledge (Dungeoneering)
Feats: Power Attack, Shield Focus
Traits (from the APG): Goldsniffer, Favored Daughter of Sandpoint
Variant Racial Abilities: Craftsman (+2 racial bonus to Craft or Profession checks that create objects from metal or stone; replaces Greed)
AC: 20 (10 + 6 Armor + 3 Shield [+2 Base, +1 Shield Focus] + 1 Dex)
Dwarven Waraxe +3 (1d10+2, 20/x3, S)
Light Crossbow +2 (1d8, 19/x2, P)
Armor Spikes +3 (1d4+2, 20/x2, P)
Armor: Spiked Chainmail, Heavy Steel Shield
Last edited by Patryn of Elvenshae; Saturday, 9th April, 2011 at 07:19 PM.
"A rock on a stick has a 5' reach unless otherwise specified."
Saturday, 9th April, 2011, 05:08 PM #10