pneumatik's WotBS 3: Shelter from the Storm

Thanee

First Post
Lytha

“Thank you, Shaylir.”

Not seeing anything to attack, Lytha stands her ground now that she realized the wrongness of her thinking, waiting for their assailants to make a move.


OOC: Delay.
 

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pneumatik

The 8th Evil Sage
End of Round Two

Shaylir recalls one of her spells.

Hollister shoots three missiles of force at the point of light. It goes out with a shattering of glass and splintering of wood. The singing continues.

Liiros continues to hold on to Torrent. She continues to listen to the music and look at the swamp water.

Lytha stands her ground.

It's hard to see with the light out, but it looks like the mist to the west continues to advance and is almost at the island. The singing continues, calling you to bathe in the swamp.


[sblock=ooc]New round. Everyone go again.

New map attached. The grey circle is the mist.

Don't worry about the spot checks. I'm sure there was nothing interesting to see.[/sblock]
 

Attachments

  • swamp fight - end of round 2.pdf
    2.3 MB · Views: 112
Last edited:


Thanee

First Post
Lytha

Still unable to make out anything in the mist, Lytha begins to concentrate, while moving a bit away from it.


OOC: Move back 10' to P10; Begin manifesting Astral Construct with 5 PP.
 

Rhun

First Post
Hollister moves to the edge of the island, and turns to face the singing. Focusing his hearing upon the singing, the wizard carefully judges the distance, and then begins an arcane chant. Pointing his hand toward the sound, the small fiery red orb streaks from his fingertips through the air. A moment later, the orb explodes in the distance, sending flames spreading out across the swamp.


Move to N7. (How deep is the water, pneumatik? Can it be walked through?)

Cast fireball, targeting the source of the singing. I'm assuming this can be approximated, though if you need some sort of check please let me know.

Mage Armor (duration 10 hours) in effect.

[sblock=Spells Prepared]- Level 0: Detect Magic x2, Light x2 + (d) Flare
- Level 1: Mage Armor, Magic Missile, Grease, Shield + (d) Burning Hands
- Level 2: Web, Resist Energy, Flaming Sphere, Glitterdust + (d) Scorching Ray
- Level 3: Fireball, Stinking Cloud + (d) Fireball[/sblock]
 

Arkhandus

First Post
Liiros just continues to hold Torrent in place so she doesn't walk into whatever trap the unseen singer has set.

[sblock=ooc]I'll roll later if necessary to maintain Liiros' hold on Torrent.[/sblock]
 

pneumatik

The 8th Evil Sage
Shaylir calls on the Green Man to also protect Torrent. "Much better," she says. "I like swimming, but not that much."

Lytha steps back and begins concentrating on summoning an astral construct with her mind.

Hollister steps away from the party and focuses on the singing. It seems to be coming from the middle of the cloud of mist. He casts a spell and a ball of fire erupts from inside the mist. It dissipates the mist revealing a small boat with two hideous women in it. The first is an emaciated woman with bone-white hair and skin covered with countless sores oozing black ichor. She's lying face down in the boat covered with severe burns.

The second {W2} is chubby-faced with short brown hair. She leans her youthfully feeble body on a twisted staff with broken and shattered end. She's also burned, but not nearly as much. She casts a spell on the party. You all feel your movements slowing down.

A crocodile explodes out of the swamp and swings its tail at Hollister. The miss covers Hollister with dirty water.

At the same time a third hideous woman {W3} comes charging out of the swamp at Lytha. Black-haired and wide-eyed, this slender witch drips blood as she emerges from the swamp, threatening with a long dagger in her left hand. She wears a thick green reptilian skin like armor, and carries a bloody glass sphere in her right hand. Obviously furious, she takes a swing with her dagger at Lytha but misses.


[sblock=ooc]That's the round. Everyone can go again. Unless that slow gets everyone this may be a short fight.

The water in the swamp around the island is only a couple feet deep. Movement in it is doubled if you're not swimming, but otherwise doesn't limit movement.

Everyone roll your own saves against the slow cast by W1. The will save DC is 16. It's just as the spell slow, if you have anything special you think will apply.

EDIT: Sorry for the delay in putting up the map. It was all ready to go when ENWorld stopped responding.[/sblock]
 

Attachments

  • swamp fight - end of round 3.pdf
    2.3 MB · Views: 120
Last edited:

Rhun

First Post
Hollister marshals his will against the witch's spell, easily overcoming the magic. The wizard moves back from the edge of the island and closer to the witches, deeming them to be a greater threat than the crocodile. He flicks his hand in the direction of the boat, and a smaller burst of flame envelops the foul hags.


AC16, HP 26/26

Move to J10, fiery burst against the boat (should catch both witches in the boat within the 5' burst radius): 3rd level fire spell ready (3d6 damage): Damage 12, reflex save vrs DC 16 for 1/2 damage.

Mage Armor (duration 10 hours) in effect.

[sblock=Spells Prepared]- Level 0: Detect Magic x2, Light x2 + (d) Flare
- Level 1: Mage Armor, Magic Missile, Grease, Shield + (d) Burning Hands
- Level 2: Web, Resist Energy, Flaming Sphere, Glitterdust + (d) Scorching Ray
- Level 3: Fireball, Stinking Cloud + (d) Fireball[/sblock]
 
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HolyMan

Thy wounds are healed!
"Wow! That thing is big," Shaylir says eying the crocodile from between peoples legs. "And ugly. Maybe you should just calm down Mister."

{{Veta! Veta! Dos gillonus!}} she chants pointing at the things large scaly head.

Suddenly the halflings legs and arms feel heavy as if she couldn't have moved if she wanted to. "I feel funny," she says looking perplexed.

[sblock=Actions]
Move: none slowed
Standard: Cast Calm Animals on the croc.
Free: Make Will save vs. slow[/sblock]
[sblock=stats]
HP: 31/31
AC: 19
Init: +3
Fort: +8
Reflex: +5
Will: +9(+10 vs fear)

Dagger = +4 to hit, (+2 BAB, +1 size) - 1d3/19-20x2

Spells:
Druid
0- Create Water (2/2), Guidance, Detect Magic
1- Calm Animals, Cure Light Wounds (2/2) - 1d8+4
2- Hold Animal, Bull's Strength, Cure Light Wounds - 1d8+4

Cleric
0- Mending, Resistance, Read Magic, Light
1- Shield of Faith, Bless,Protection from Evil, Cure Light Wounds(d)- 1d8+3

Pearl of power (1st lvl): unused
Turn undead: 4/4
Speak with Animals: 1/1
Vow of Healing: 4/4 [/sblock]
 
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Thanee

First Post
Lytha

Her manifestion finished, a greenish glow emanates from a spot in the vincinity where her creation is drawn into the material world, a vaguely humanoid creature with long arms, which are ending in wicked hooks. The creature immediately lashes out at the crazed witch that attacked Lytha.

OOC: Astral Construct 3 with Trip: medium-sized, 36hp, AC20, Slam +7 (1d6+7) + Trip (+5)
 
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