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Tuesday, 12th April, 2011, 10:23 PM #1
Scout (Lvl 6)
- Join Date
- Nov 2002
- PbP boards, Canada
ø Ignore Jemal
Gaming w/Jemal: Mutant Apocalypse Cast
Well here you have it. Place for my new mutant character sheets.
OOC threadIntelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.
Eagles may soar, but Weasels don't get sucked into jet engines.
This isn't evil! You're just a bunch of NERDS!
- EN World
- has no influence
- on advertisings
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Wednesday, 13th April, 2011, 01:40 AM #2
Acolyte (Lvl 2)
- Join Date
- Jan 2002
- Might As Well Be Canada, ME
ø Ignore Rathan
James "Tinman" Corin
"James Corin was made very aware of his powers while working for a local TV station. As a news reporter for a local new channel he was interviewing a prominent member of congress working for the cause of Meta kind and was caught in the crossfire of a messy and sloppy assassination attempt on the congressman's life. Congressmen (Last Name Here) was shot in the chest and killed instantly along with 3 others around them. When James came to he was lying in the pool of everyone's blood seemingly unhurt as people around him looking on stunned and amazed. As the pictures flashed he noticed the glare of the lights off something, and after realizing it was his own skin he found a mirror to see what was going on. Two his amazement he was twice his size and encased in some sort of amazingly hard type of reflective metal."
"The title for next days papers read "Congressman Slain!, Meta Reporter May be to Blame!" and James for a little over six months James was on the run as a suspected accomplice to the congressman's murder. James isn't sure where to turn, as only six more months before this event Meta's were outed to the world and there were not many places yet to turn to find safety and protection. All James wants is to find a way to fit into society again without being hunted like a witch or some other mythical creature no one understands.
As of late the Gryphon Corporation has made several attempts at contacting James with questions concerning his deeds done sense his powers have arose. James as taken a liking to help this less innocent or fortunate in dangerous situations vowing to clean up some of the vile he could only sit back and report upon before. For the moment he's managed to avoid the corporation as he knows what everyone else knows about the organization, but what he doesn't know and surely what Gryphon is hiding it was has him nervous.
Characters I Play!
Wednesday, 13th April, 2011, 12:35 PM #3
Superhero (Lvl 15)
Last edited by Walking Dad; Sunday, 26th May, 2013 at 09:17 AM. Reason: updated to 155 pp
Wednesday, 13th April, 2011, 03:54 PM #4
Enchanter (Lvl 12)
- Join Date
- Jun 2002
- Minnapolis, MN
ø Ignore Shayuri
Name: Cassandra Allen
Power Level: 10 (11)
Power Points: 151
Earned Power Points: 16
Hero Points: 1
Trait: Potential (PL+1)
Description: Cassandra is an attractive young woman in her early twenties with shoulder length, straight dark hair and exceptionally cute, large brown eyes. She constantly experiments with different hairstyles and styles of dress, trying to find something she likes but always discovering fatal flaws and discarding them. Cassie wears glasses, though just as often has contacts in.
Str 0 Sta 1 Dex 3 Agi 2 Fgt 1 Int 3 Awe 4 Pre 3
Melee Attacks +1
Ranged Attacks +5
- Telekinetic Attacks +11
Toughness +11 (11 Impervious)
Fort +7 (+1 Con +6 base)
Will +9 (+4 awe +5 base)
Skills 30sp (15pp)
Deception +6 (+9)
Insight +4 (+8)
Investigation +6 (+9)
Perception +4 (+8)
Persuasion +2 (+5)
Ranged Combat: TK +6
Technology +2 (+5)
Ranged Combat 2
Equipment 1 (5pts)
Telekinesis Array 38pp
Telekinesis +11 (Move Object, Perception, Subtle, Precise, 3pp/rnk+2) 35pp
AP - Throw Something Big +10 (Damage, Ranged, Line Area 1, Indirect 4, Subtle 3pp/rnk+5) 1pp
AP - Throw Lots of Little Things +10 (Damage, Ranged, Multiattack, Subtle, Indirect 4, 3pp/rnk+5) 1pp
AP - Compression Wave +10 (Damage, Burst Area, Selective Attack, 3pp/rnk), 1pp
* Linked Affliction 5 (Fort: Dazed; limited to first degree, Burst Area, Selective)
Telekinetic Deflection (Enhanced Defense: Dodge +9, Enhanced Defense: Parry +10) 19pp
Telekinetic Shield +10 (Protection, Sustained, +11 Impervious) 21pp
Telekinetic Lift +6 (Flight, Platform, Subtle 1, 1pp/rnk+1pp) 7pp
Secret Identity - Cassandra Allen, feisty investigative reporter for small circulation rag; and has a conspiracy-theory themed website.
Conspiracist - Cassandra believes that the visible power structures of the world are merely facades crafted to distract the people from much more sinister, behind-the-scenes rulers who exert influence over sometimes even ordinary or trivial-seeming events. The specific conspiracy theories she endorses change periodically as she encounters ever more convincing ones on the internet.
Motivation - Cassandra is nearly obsessed with exposing the secrets and lies of those with authority over people...be it political authority of government bodies, or the economic authority of corporations and businesses, or even the spiritual authority of organized religion. Though she fights "small-time" crime as well out of sheer compassion and sense of civic duty, her real passion is going after malfeasance by those who 'have' against those who 'have not.'
Abilities 34 + Skills 15 + Advantages 6 + Powers 85 + Defenses 11 = 151/151
Last edited by Shayuri; Monday, 27th May, 2013 at 02:29 AM.
Wednesday, 13th April, 2011, 11:23 PM #5
Myrmidon (Lvl 10)
- Join Date
- Feb 2002
ø Ignore jkason
Terry Quinlan aka The Grid
Last edited by jkason; Tuesday, 3rd September, 2013 at 05:47 PM. Reason: Added hero point
Thursday, 28th April, 2011, 02:52 AM #6
Acolyte (Lvl 2)
- Join Date
- Jun 2004
- Syracuse, NY
ø Ignore hero4hire
Kombat - PL 9
Strength 4, Stamina 4, Agility 9, Dexterity 2, Fighting 9, Intellect 1, Awareness 9, Presence 0
All-out Attack, Assessment, Chokehold, Close Attack 2, Defensive Attack, Defensive Roll 3, Equipment 2, Evasion 2, Fast Grab, Favored Foe: Martial Artist, Improved Aim, Improved Defense, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Move-by Action, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Redirect, Set-up, Takedown 2, Teamwork, Throwing Mastery, Uncanny Dodge, Weapon Bind
Acrobatics 1 (+10), Expertise [Streetwise] 4 (+5), Perception 1 (+10),
Defensive Savant: Enhanced Agility 7 (+7 AGL, Advantages: Defensive Attack, Defensive Roll 3, Evasion 2, Improved Defense, Move-by Action, Uncanny Dodge, Weapon Bind)
Offensive Savant: Enhanced Fighting 7 (+7 FGT, Advantages: All-out Attack, Chokehold, Close Attack 2, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Precise Attack (All) 4, Prone Fighting, Ranged Attack 7, Takedown 2, Throwing Mastery)
. . Combat Sense: Senses 1 (Danger Sense: Visual)
. . Enhanced Ability: Enhanced Awareness 7 (+7 AWE, Advantages: Assessment, Favored Foe: Martial Artist, Redirect, Set-up, Teamwork)
. . Senses: Senses 3 (Acute: Detect, Analytical: Detect, Detect: Weakness 1)
. . Strength Effect (Penetrating 2)
. . Weaken: Weaken 9 (Affects: Toughness, Resisted by: Will, DC 19; Increased Range 2: perception; Limited: Reduced Toughness only vs his attacks, Check Required 1: DC 11 - Perception)
Sword, Undercover Shirt
Grab, +11 (DC Toughness Spec 14)
Sword, +11 (DC Toughness 22)
Throw, +9 (DC Toughness 20)
Unarmed, +11 (DC Toughness 19)
Weaken: Weaken 9 (DC Will 19)
Dodge 9, Parry 9, Fortitude 4, Toughness 9/4, Will 9
Power Points (Powerful)
Abilities 34 + Powers 106 + Advantages 2 + Skills 3 (6 ranks) + Defenses 0 = 145
Secret: Jax doesn't like to talk about his past as a mercenary and the deeds he may have done.
Quirk: Kombat prefers to fight foes one-on-one. Particularly hand-to-hand fighters like martial artists or bricks.
Jackson Munroe was borne to a single Mom in a poorer section of a big city. Growing up he didn't quite fit in with the other kids. Due to this he got harassed & bullied almost everyday. That was until he hit puberty and he took out an older kid who had been making his life miserable with one hit. It was as if a switch went off in Jackson's brain. He instinctively knew where and when to hit someone and almost knew what someone was going to do in a fight before they did it. This drove hardcore martial artists crazy! For Jackson didn't seem to have any kind of form, adapting to whatever they could do as they did it. His rep began to grow and he came to the attention of a certain school that he might be "special". Unfortunately before he could even attend the school was attacked. The existence of metahumans was revealed and Jax was left to survive on his own. For awhile he became a smalltime enforcer than jobs became a bit bigger and he started doing genuine merc work..Until Alex Drake approached him and offered him a place at the Drake Centre as 'security'. Looking for some kind of meaning in his life Jax agreed....
Created With Hero Lab® - try it for free at Lone Wolf Development!
Saturday, 21st May, 2011, 11:35 PM #7
Myrmidon (Lvl 10)
- Join Date
- Apr 2007
- Bahia Blanca, Buenos Aires, Argentina
ø Ignore Voda Vosa
Uomo Nascosto, at the service of the Gryphon Corporation. Uomo has been around since the fundation of the corporation, been an acquittance to the founder. Actually, Uomo has been around since the foundation... of the Roman Republic. His name is actually a code name, in Italian, it means, the hidden man. His real name, Vittorio di la Croce, is only known by him and the people he trust the most. He was born in Sicily to a poor family of peasants, but soon found his way into the Roman army.
Vittorio has only one special trait, immortality; or something very close to that. Vittorio does age, but at a very slow peace.
He has been around for a while, among his activities he has been foot soldier for the Roman Senate, scribe for the Roman army, assistant of some of the most famous Roman emperors, Inquisitor for the Catholic church, spy infiltrated in the Vatican, double agent for the Vatican, a mafia member in Sicily, a mafia agent in the early USA, a spy in the Washington police force, answering to the Godfather, and many other things in the middle.
Took the liberty of adding that extra PL and pps, take a looky. Notice some things that break PL, like the sword, I guess I can just lower its damage ad hoc.
Skills ( 49 pp)
Advantages ( 48 pp)
Powers ( 22 pp)
Last edited by Voda Vosa; Thursday, 9th May, 2013 at 03:32 PM.
Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!
Friday, 17th June, 2011, 02:45 AM #8
Novice (Lvl 1)
- Join Date
- Apr 2011
- Saskatoon, Saskatchewan, Canada
ø Ignore BBs
Last edited by BBs; Sunday, 26th August, 2012 at 02:01 AM. Reason: added five power points in.
Saturday, 26th November, 2011, 10:47 PM #9
Gallant (Lvl 3)
- Join Date
- Nov 2010
- Alaska, its up north!
ø Ignore Zerith
Given Name: Felix Vontell Jaeger
Age: Thirty three
Apparent Age: Early to mid teens
Height: Approximately, 1 foot through six eight at either extreme.
Weight: Approximately, 3 through 1700 pounds at either extreme.
-Hybrid: extremely lithe with narrow shoulders and the appearance of a featherweight, even for his modest height, he has the general appearance of a large eared, long tailed, anthropomorphic Savannah cat, which naturally stands on its hind paws without hunching over.
-Human: short and youthful with large eyes, he does not even look half his age, his defining traits are his eyes, green and highly reflective in the right conditions and his and tamable hair, that is continually at a medium long length. the only other notable apparent trait he has, as a human, is that he is narrow in the waist and shoulders and thus ambiguous to the point he appears as either a pretty boy or a tomboy while being neither, depending on what he wears
[in both hybrid and human forms He tends to where t-shirts and denim shorts with a belt, notably he just ‘makes do’ with ones sized for his human form while in his hybrid form, causing his t-shirt to appear oversized while his shorts become extra wide pants]
-Cat: his cat form has the general appearance of a long tailed Savannah cat
-Motivation: Felix seeks to maintain peace between norms and metas.
-Truthsayer: Felix, while he can be deceptive, can’t bring himself to flat out lie. He can readily say his name is Drake, Samuel, or David, as they’re names he has been given, but he could not say that the moon is made of cheese, he could how ever say that it is commonly referred to as cheese. And when attempting to lie, he becomes intensely unsettled and starts acting equally uncomfortable and nervous.
-Modest: Felix is a very modest person, while normally not an issue, it is when changing from a cat into one of his other forms, causing him to be reluctant to do so when there are witnesses or when he has nothing to cloth himself with.
-Catnip: When he is in his hybrid or cat form , he can readily be made drunk with catnip.
-Silver allergy: moderate quantities of silver cause his nose to become stuffed and large quantities cause his eyes to become agitated, and moderate general swelling (that makes his fur fluff up).
Physical contact with silver is agitating and prolonged contact can suppress his meta-human abilities, locking him in one form.
-Density: In his natural, ‘hybrid’, form Felix is bizarrely dense; despite looking like he should weigh no more than thirty mounds at the extreme outside, of possibilities, he instead ways a, relatively, staggering one hundred and ten pounds.
[This causes him to also sink like a stone; a very, very heavy stone]
[Moderate quantities meaning a drawer of silverware, for example, large quantities is anything notably more (or anywhere silver has been recused into fin particles)]
-Drake Eichmann: Felix’s first alias complete with full papers, he considers the alias used up, as it clearly stats he is twenty one, when he clearly isn’t. It was used during his ‘high school’ years while going to a high school owned by the The Gryphon Corporation. If anyone got access to his transcript they could readily find he was attending college level classes.
-Samuel James North: A very recent, and still viable, alias, which he employed while investigating the Centre for Meta-human Rights.
Age fifteen runaway with no sense of direction, an eccentric and intensely curious nature, and a knack for wandering off and finding his way into staff rooms and other areas that students are normally not invited into.
His only listed power is the ability to transformation into, albeit large, house cat; an ability he commonly used while checking around the school for “hiding spots*”.
[*This persona, little changed from his normal self, adores the game “hide and seek” and took any excuse to play it, coupled with his ability to be annoyingly curious, it was not uncommon for someone to say “I’m it” before he would dash off and get himself lost in the building. (and one time he got stuck, insideof a wall, he was fleeing from another student who wanted to make him into her pet, there was a hole knocked into the wall from another student’s ‘outbreak’]
-David fletcher: Felix’s present alias. Age fifteen, single child, survived a plane crash that killed his parents. He is a trust fund baby who’s, major, assets are being managed until he is age thirty two. His present guardian is Trace Turner, a businessman and family friend.
Foul play is suspected in the crash, but nothing is yet released to the public, the investigation, eleven years old, is a cold case file.
Biography: Felix “copycat” Jaeger, a low level agent of the Gryphon Corporation who has, to date, been on one misson; the infultration Centre for Meta-human Rights. Preparing him for this role was a pampered life of privilege, and lazing about in front of the extra-large window in the siting room.
Impressive as the mission initially sounds, he did little more than attend classes and functions the center provides under an alias; after each event, be it an average school day or an annual event, he would be debriefed and, once a week he would undergo tests, including a general psych test. It was an effort to see if the center was performing any kind of indoctrination. That Felix still did, and dos, appear and act young complied with his ability to recite and recall details normally lost in translation, made him an ideal caudate for the mission.
[That he had led a remarkably sheltered life up to this point caused him to spew out even the most mundane information in great abundance.]
Felix was not informed of the findings of the instigation when he was extracted nor is he even aware of if or if not the investigation is still ongoing, nor has he inquired; he has since been scouting the general population for metas and stumbled onto one by the name of Laura.
Last edited by Zerith; Wednesday, 29th May, 2013 at 11:15 PM.
Friday, 6th July, 2012, 05:37 PM #10
Scout (Lvl 6)
- Join Date
- Jan 2002
- Ponca City, Oklahoma
ø Ignore DarwinofMind
Katrina "The Material Girl" Hallman
Katrina Hallman - PL 9
Codename: The Material Girl
Responsibility: Katrina watched movies of superheroes as a child with her father who made her a cape out of a sheet so she could play Supergirl. When her own powers manifested she felt a responsibility to do good deeds like the heroes of the movies.
Relationship: Katrina’s boyfriend is a normal and as such could be used against her. She is out to him about being a meta and while it caused some problems they have come to grips with it now even though he does at times have issues with the idea she may have to protect him.
Trait: Powerful (+10PP)
Earned Points: 0
Points Spent: 0
Hero Points: 0
Abilities: 16 Pts
Offense: 0 pts
Initiative:¹ +4 (+4 Improved Init)
Melee:¹ +3(+3 Fgt), damage +0(+0 Str)
Unarmed:¹ +7 (+3 Fgt, 4 Close Combat), damage +0(+0 Str)
Improvised Weapon +7 (+3 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)
Defense: 12 pts
Dodge:¹ +3 (+3 base)
Parry: +6 (+3 base, +3 FGT)
Fortitude:¹ +3 (+3 base)
Toughness:¹ +3 (+3 Defensive Roll)
Will: +6 (+3 base +3 AWE)
Acrobatics¹ +4 (4 base, +0 AGL)
Athletics¹ +4 (4 base, +0 STR)
Close Combat (Unarmed)¹ +7 (4 base, +3 FGT)
Deception +6(4 base, +2 PRE)
Perception +5 (4 base, +1 AWE)
Persuation +6 (4 base, +2 PRE)
Slight of Hand¹ +4 (4 base, +0 DEX)
Stealth¹ +4 (4 base, +0 AGL)
Advantages: 10 pts. Defensive Roll 3, Improved Initiative 1, Improvised Weapon 5, Jack of all Trades,
Powers: 91 pts
Mimic: (13 ranks) 91 pts. Take on the traits and form of material attuned or appearance of person attuned. (up to 65 pts worth) Limited (-1) : Required Close Touch Attack (Standard Action) to attune, only one person or material may be attuned at a time. (Mutant Biological)
Power Points Total: Abilities 16 + Powers 91 + Advantages 10 + Skills 16 + Combat 12 = 145
Kat grew up in a modest middle class home with her mother and father. Her father was a comic book fan and they bonded over super hero movies. When she was nine years old her father died in an accident with a drunk driver. Her mother was devastated and grew distant. Kat fell into a bad crowd and experimented with alcohol and sex during her teen years. However when her powers manifested memories of her father came to light and she relized she would have to do something more important with her life. She moved to a different city (Wherever she’s being brought into the game), broke contact with her old friends. Now she is working at a starbucks, dating a nice boy named David and secretly trying to help the helpless.
¹ Will change with modified abilities.
Solid (Stone, Wood or Metal) (58pts)Spoiler:
Liquid (Water) [64pts]Spoiler:
Particulate (Sand) (43pts)Spoiler:
Rubber (57 pts)Spoiler: