"Necessary Evil" IC

jkason

First Post
Ben O'hare, aka Brick

[sblock=ooc]Thanks for NPCing Brick, WD. Sorry the catch up has been slower than I expected!

Ben needs light to see, and has a flashlight, but if Siren was using her sonar to navigate and guiding folks by telepathy, that seems a reasonable way to keep from calling out trouble with a bouncing light.

I need to get him some night vision goggles, though. :)[/sblock]

"I'm not much good if I can't pummel a thing," Ben admits. "What's wrong with these things that we shouldn't touch them?" he asks Helis.
 

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Walking Dad

First Post
[sblock=OOC]No one else making preparations, readying action etc.

Will make the first round post tomorrow anyway.

Sorry, it seems I'm waiting for responses, but no one realizes that I'm waiting ;)[/sblock]
 

Arkhandus

First Post
Gemini

Before heading into the sewers, Gemini chants and gestures in the manner his short scan of the Sorceress indicated he should, and a glowing Energy Shield appears around him. He can only hope that it holds back the muck so he doesn't have to throw away the shoes and business suit he's wearing.

As the others note the approach of G'roks, Gemini chants some more to invoke the Frozen Armor that he's mimicked off of the Sorceress. Meanwhile, the other Gemini just backs up and readies himself to unleash a Mental Blast on the first monster to come into line of sight. That Gemini also holds his heavy pistol in case he needs it at some point.

[sblock=ooc]Sorry for not posting sooner, got waaaay too distracted earlier this week. Now that things are picking up again, I'll try to check every day.

Gemini leaves his laptop computer in his lair, for reference. But he does always keep his flashlight in his briefcase in case it's needed. So Gemini's Duplicate will hold a flashlight in his off-hand while down in the sewers until they don't need it anymore.

Sorceress powers copied (Gemini):
"Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

Siren powers copied (Gemini's Duplicate):
Atlantean Array (only Immunity to Drowning, 1pp)
Psychic Array (Mental Blast 8, AP: Illusion 8 affecting visual/auditory senses with Progression 4 for a 100-ft.-radius, AP: Emotion Control 8, AP: Telepathy 8, not dynamic, 35pp)
Atlantean Armor (Device 1, hard to lose, Protection 5, 4pp)[/sblock]
 

Jemal

Adventurer
Siren moves back beside Brick "Hello again, dear bodyguard. You protect it, I'll drop anything that comes close."

[sblock=ooc]Sry, hadn't even noticed there were new posts up - There's been a lot of activity in Playing the Game, and every time I check this's down low.
Siren has no pre-buffs.
[/sblock]
 

Thanee

First Post
Sorceress

[SBLOCK=OOC]Just for the record... Sorceress's Energy Shield and Frozen Armor are still running. She activated them earlier, already.[/SBLOCK]
 


Walking Dad

First Post
[SBLOCK=Thanee][MENTION=478]Thanee[/MENTION] - Is the save for the blast effect of the blizzard Reflex or Fortitude?[/SBLOCK]
[SBLOCK=Voda Vosa] [MENTION=51271]Voda Vosa[/MENTION] - Do you ready an attack with your bow? if yes, please roll if you hit with the attack (Defense is 17)[/SBLOCK]
 


Walking Dad

First Post
Three g'roks come quickly around a tunnel bend. One is stopped in it's advancement as he needs a moment to break through the clinging ice. The other two move just through it, but are greeted by Helis's glittering toxotes attacks and Gemini-Siren's mental blast. The beast is shielded by it's fury from the mental assault...

[SBLOCK=OOC]
Reflex saves vs Blast (1d20+8=25, 1d20+8=11, 1d20+8=25)
Grok 2 toghness saves vs Blast (DC 25) (1d20+13=27)
Grok 1 & 3 toughness saves (DC 20) (1d20+13=22, 1d20+13=27)
Reflex saves vs Entangle (1d20+8=9, 1d20+8=23, 1d20+8=21)
Grok 1 will save (DC 23) (1d20+13=27)

@Voda Vosa , do you use Autofire? do you try to hit more than one?

(Status in brackets is before spending HPs for re-rolls, etc)

Brick -
Gemini (Siren) -
Gemini (Sorceress) -
Sorceress -
Siren -
Helis -

Grok 1 -
Grok 2 -
Grok 3 -
[/SBLOCK]
 
Last edited:

Arkhandus

First Post
Gemini

Gemini keeps chanting, now invoking the Glacial Spike spell that he mimicked off of the Sorceress......he just hopes it'll freeze the G'rok that his duplicate failed to stop. Gemini's 'brother' focuses again and tries to unleash another Mental Blast on the same G'rok, then moves just in front of Gemini to shield him in case the creature gets past both of their attacks.

Gemini's duplicate says "Someone needs to intercept those things!"
[sblock=ooc]Since both powers are Perception-range, no attack rolls needed.... The G'rok just needs another DC 23 Will save against Mental Blast, and a DC 19 Toughness save against Glacial Spike's Blast, and a DC 18 Fortitude save against Glacial Spike's Petrification.

Sorceress powers copied (Gemini):
"Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

Siren powers copied (Gemini's Duplicate):
Atlantean Array (only Immunity to Drowning, 1pp)
Psychic Array (Mental Blast 8, AP: Illusion 8 affecting visual/auditory senses with Progression 4 for a 100-ft.-radius, AP: Emotion Control 8, AP: Telepathy 8, not dynamic, 35pp)
Atlantean Armor (Device 1, hard to lose, Protection 5, 4pp)[/sblock]
 

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