"Necessary Evil" IC - Page 22




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  1. #211
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    ooc

    Is that counting the bruises? I noticed you rolled 1d20+13 just like at the start of the encounter, but with the -2 from bruises, it would be at +11, making the total 24, wouldn't it?
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

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    This isn't evil! You're just a bunch of NERDS!

 

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    Round 2 (complete)

    The Sorceress conjures another firebolt, sending it against the G'rok, she has successfully burned before, with another solid hit, the beast might be out of the fight, she figures, ... but it is a wide miss, only hitting a sewer wall.
    Siren focuses her assault on Brick's opponent, staying back for now. Her attack has no obvious effect.

    ...

    Gemini grumbles for a moment at seeing his mimicked spells having no effect, so he tries a different, seeing the Sorceress manage to burn one herself. So he invokes a Fire Bolt of his own, which streaks off towards the G'rok near Brick.......but his aim is a bit off as he has to avoid shooting Brick's backside.
    Meanwhile, the other Gemini keeps focusing his Mental Blasts on the same G'rok that he's been fixated on from the start, hammering away at its neural pathways..... He says "Rooks rike we're weakening them......that mind-attack of yours is rather handy, Siren," in his fake-Japanese accent.
    "That actually hurt!" Brick says, wiping blood from his lip "Now, how about you step out while you're ahead?" he says, taking another roundhouse swing. It hits, but the creature doesn't fall!
    Helis makes a powerful and furious attack, but the creature is saved by it's hard shell.
    The g'roks' attack is even less effective, either missing out right or the blow is absorbed without problems, even as one dares to enter melee with Siren!

    OOC


    firebolt misses
    G'rok will save (DC 23) (1d20+13=28)
    G'rok 3 toughness save (DC 25) (1d20+11=19)
    Helis attack (PA 5, WA 5) (1d20+12=21)
    G'rok 2 Toughness save (DC 28) (1d20+13=28)
    G'rok attacks (Siren - DC 22, Helis - DC15, Brick - DC19) (1d20+6=14, 1d20+6=16, 1d20+6=8)
    Helis toughness save (DC 29) (1d20+10=17)
    uses HP for ultimate effort (toughness)
    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick - (bruised 1, staggered)
    Gemini (Siren) -
    Gemini (Sorceress) -
    Sorceress -
    Siren -
    Helis - bruised 1

    Grok 1 - melee with sorceress - bruised 2
    Grok 2 - melee with Helis
    Grok 3 - bruised 3, staggered


    finished. Player's turn
    Last edited by Walking Dad; Wednesday, 13th July, 2011 at 04:08 PM.
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    GM: Updated above. Player's turn.
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    Ben O'hare, aka Brick

    Ben, feeling himself on the edge of collapse, decides he might as well make sure he takes one of these creatures with him. He puts everything he has into his swing, hoping to lay the creature low.

    OOC: Okay, trying this All-out attack / power attack combo. -5 to defense = +5 to attack, then -5 to attack = +5 to damage DC. I think the end result is that for this round his defense drops to 14, his attack bonus is actually unchanged, but the save DC against melee damage is now 30. Also, if he manages to drop one G'rok, he can take a second attack against another one if it's within 5' due to his Takedown feat.

    melee vs. G'rok 3 (All-out / Power Attack) (1d20+10=22)

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    Sorceress

    As one of the G'roks breaks through to attack Siren, the Sorceress looks back and forth between them, and then decides to unleash a storm of lightning that miraculously (or through careful aiming) only attacks the hulking creatures.


    OOC
    Chain Lightning - Blast 10 with Area (Burst) and Selective on the three G'roks.

    Reflex Save DC 20 to lower the Damage to 5, then Toughness Save DC 25 (or 20 with successful Reflex Save).

    In our world, immortality is not for the living. The legend lives on!
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    "Ares, grant me the power, grant me the strength to be unstoppable!" Helis proclaims as he advances deftly, delivering swing after swing, stab after backflip of his energy sword.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    Round 3 (first half)

    Ben, feeling himself on the edge of collapse, decides he might as well make sure he takes one of these creatures with him. He puts everything he has into his swing, hoping to lay the creature low. The hit causes the creature to stumble back only to be hit by the Sorceress' lightning...
    As one of the G'roks breaks through to attack the Sorceress decides to unleash a storm of lightning that miraculously (or through careful aiming) only attacks the hulking creatures. Brick's opponent finally falls down and one next to her seems to be hurt as well.
    "Ares, grant me the power, grant me the strength to be unstoppable!" Helis proclaims as he advances deftly, delivering swing after swing, stab after backflip of his energy sword. It causes some wounds, but the g'rok still stands.

    ...


    OOC

    G'rok 3 Toughness save (DC 30) (1d20+10=26)
    G'rok 1, 2, 3 Reflex saves (DC 20) (1d20+8=9, 1d20+8=15, 1d20+8=12)
    G'rok 1, 2, 3 Toughness saves (DC 25) (1d20+11=19, 1d20+13=25, 1d20+9=13)
    G'rok 2 Toughness saves (DC 27) (1d20+13=19)

    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick - (bruised 1, staggered)
    Gemini (Siren) -
    Gemini (Sorceress) -
    Sorceress -
    Siren -
    Helis - bruised 1 (used 1 HP)

    Grok 1 - melee with sorceress - bruised 3, dazed
    Grok 2 - melee with Helis - bruised 1, dazed
    Grok 3 - bruised 5, staggered, unconscious


    Arhandus and Jemal up!
    Last edited by Walking Dad; Sunday, 17th July, 2011 at 07:55 AM.
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  • #218
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    Gemini

    The Geminis now focus on the G'rok that closed with Siren, blasting that G'rok with mental and fiery attacks.

    Silently, Gemini broods over how inaccurate and ineffective these powers are turning out..... He needs to find better ones to mimic, or push his own power towards greater mimicry so as to duplicate the full force of the others' powers. Unfortunately, that would take time, just as it took time to develop his mimicry to its current potency. He also needed to work on improving his aim........but it would be so much easier if he just didn't have to worry about the repercussions of directing area blasts against these monsters. Having such vulnerable 'allies' was such a burden. He missed the good old days before the alien invasion..... But at least the good times might return once these pests were exterminated and kicked off HIS planet.

    ooc
    Gemini sends a Fire Bolt against G'rok #1 (DC 22 Toughness save), but there's no way that he hits with these terrible rolls........

    Gemini's duplicate Mental Blasts G'rok #1 again (DC 23 Will save). He'll strike before Gemini himself finishes casting the Fire Bolt.

    Considering having both Geminis switch their mimic-targets soon. Gemini misses copying Octavia's powers now......her invisibility and precise blasts were fairly useful for him to mimic.

    Sorceress powers copied (Gemini):
    "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
    Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
    Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

    Siren powers copied (Gemini's Duplicate):
    Atlantean Array (only Immunity to Drowning, 1pp)
    Psychic Array (Mental Blast 8, AP: Illusion 8 affecting visual/auditory senses with Progression 4 for a 100-ft.-radius, AP: Emotion Control 8, AP: Telepathy 8, not dynamic, 35pp)
    Atlantean Armor (Device 1, hard to lose, Protection 5, 4pp)
    Last edited by Arkhandus; Sunday, 17th July, 2011 at 03:47 AM.

  • #219
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    "You prehistoric rejects dare to drool upon atlantean royalty?" Siren steams with anger, her disdain rippling outward, the water beneath the g'rocs churning as the waves of mental power boil the sewer-water they stand in.

    ooc

    Extra Effort to power stunt an AP for my mental Array:
    Blast 13, Area Effect(60' radius Burst), Touch range(Burst Radiates from Siren). PF: Attack FocusX7, Selective, All-out attack, Homing, Improved CriticalX4
    Using the Ultimate power Area Attack rather than Reflex save.
    Use All-out attack for -5 def +5 atk, and Aggressive stance for +2 atk/-4 defense. Siren's ticked.
    +14 attack bonus, they make DC 28 Toughness saves, I crit on a 16-20. Using selective to avoid allies.
    Results:
    G'roc 1 AC 23, G'roc 2 AC 28, G'roc 3 AC 19. None crit, so all are DC 28 Toughness saves.
    If any of them miss, the water continues clinging to them and boiling and next round I get to try again as a free action.

    Current Defense: 13
    Fatigued(?what's the stage-one 'extra effort' fatigue again?)
    Last edited by Jemal; Sunday, 17th July, 2011 at 07:52 AM.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #220
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    Round 3 (complete)

    Ben, feeling himself on the edge of collapse, decides he might as well make sure he takes one of these creatures with him. He puts everything he has into his swing, hoping to lay the creature low. The hit causes the creature to stumble back only to be hit by the Sorceress' lightning...
    As one of the G'roks breaks through to attack the Sorceress decides to unleash a storm of lightning that miraculously (or through careful aiming) only attacks the hulking creatures. Brick's opponent finally falls down and one next to her seems to be hurt as well.
    "Ares, grant me the power, grant me the strength to be unstoppable!" Helis proclaims as he advances deftly, delivering swing after swing, stab after backflip of his energy sword. It causes some wounds, but the g'rok still stands.

    ...

    The Geminis now focus on the G'rok that closed with Siren, blasting that G'rok with mental and fiery attacks, but no no effect, as they either miss or wail to overcome the creatures bestial mind.
    "You prehistoric rejects dare to drool upon atlantean royalty?" Siren steams with anger, her disdain rippling outward, the water beneath the g'rocs churning as the waves of mental power boil the sewer-water they stand in.
    Another g'rok falls, leaving only the one fighting Helis, it's wild swing striking true and further bruising the ancient slayer...


    OOC

    first fatigue level is 'winded'. All house rules are in my blog.
    I'm using standard damage rules (all attacks are un-lethal unless specified otherwise) but I can change this if preferred by the group.

    g'rok resists mental blast (see OOC thread for roll)
    G'rok 1 & 2 Toughness save (DC 28) (1d20+10=12, 1d20+12=30)
    sorry, IC suddenly stopped working

    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick - (bruised 1, staggered)
    Gemini (Siren) -
    Gemini (Sorceress) -
    Sorceress -
    Siren - winded
    Helis - bruised 2 (used 1 HP)

    Grok 1 - melee with sorceress - bruised 4, unconscious
    Grok 2 - melee with Helis - bruised 1, dazed
    Grok 3 - bruised 5, staggered, unconscious


    PCs up!
    Last edited by Walking Dad; Sunday, 17th July, 2011 at 02:58 PM.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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