"Necessary Evil" IC - Page 28




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  1. #271
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    Waghalter (Lvl 7)

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    Gemini

    Gemini grits his teeth in annoyance, but focuses and chants, trying to teleport 'blindly' into the building, hoping for the best..... He tries to aim for somewhere inside near the end of the warehouse opposite the main entrance.

    The other Gemini, wearing the replica Heracles Armor, says "Be ready....."

    ooc
    Sorceress powers copied (Gemini):
    "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
    Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
    Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

    Helis powers copied (Gemini's Duplicate):
    Weapon Master Array (Hypastes - Strike 8 with Penetrating and Autofire 1 and PF: Split attack 2 and PF: Alternate Power 2, 28 pp; AP Phyla - Strike 8 with Penetrating and Secondary Effect and PF: Thrown and PF: Reach 1; AP Toxotes - Blast 8 with Autofire 1 and PF: Precise and PF: Improved Range 1)
    Heracles Armor (Hard to lose, Device 3, 12 pp, Protection 3, Shield 4, Immunity 2 - critical hits, Enhanced Strength 4, and Super Strength 1 with PF: Shockwave).
    Last edited by Arkhandus; Saturday, 13th August, 2011 at 11:13 AM.
    Arkhandus, Male Tinker 4/Contemplative 4/Scapegoat 3/Roleplayer 3/Rambler 2/DM 3/Player 1
    Games and Links
    Earlier PbP DMing: (FR 3.5) A Hard Time in Harrowdale (ended)
    The First OOC , IC and (M&M) The Bay City Sentinels (on Crazy Monkey's Asylum) (both ended/suspended)
    Earlier DMing over OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory,
    Ark's Oerth Adventures, D20 Modern/Future - Zombiepocaylpse, Wardens of Aedenshire
    DMing on OpenRPG: Pathfinder - Weird Frontiers (homebrew), the Jade Regent Adventure Path,
    D&D 3.0 - Rhunaria: Defenders of Delacroix, Star Wars Saga Edition - Light and Shadows
    *EN World's Eyros Creative Exercise and Rules/Crunch of Eyros

    *My Rhunaria D&D setting, prestige classes, feats, etc.
    *My Aurelia D&D thread on EN World, setting and rules; new and revised 3e races, classes,
    variants, PrCs, feats, spells, etc. UPDATED AGAIN September 6th 2011 with more new magic items!

 

  • #272
    Magic_Gemini is lucky, re-materializing behind some crates inside the warehouse. The air smells old and fishy and he hears something moving around. The light is very dim but he sees some shadows pass along...

    Notice check required to discern more information.
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  • #273
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    Waghalter (Lvl 7)

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    Gemini

    Gemini breathes a sigh of relief, but isn't ready to turn on his flashlight and potentially draw attention to himself yet. He takes a look around from where he stands, trying to get some bearings.

  • #274
    A half dozen shapes are moving around. At least two move with the metallic steps of drones. But some shapes are bigger and move more fluid: K'tharen!
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  • #275
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    Waghalter (Lvl 7)

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    Gemini frowns and starts chanting and gesturing again, fully aware that this is going to draw some attention to him. But he casts the spell anyway and Teleports himself out of there, back outside and this time on the roof of the warehouse. Then he chants some more to open the portal to the group, and he steps through the portal.

    After emerging in front of the group, he says "There's at least a couple of drones and multiple K'tharen inside there, and they were too close for me to open a portal inside. Would've taken too long. So I've opened a portal on the roof instead. They probably heard me chanting the blasted spell, so it's unlikely we'll have a stealthy entrance now, but that plan went out the blackened window when it turned out that the whole place is probably crawling with drones and K'tharen. So if we're going to go through with this, we may as well portal over to the roof, smash our way in from up there, drop in with guns, or I guess spells and fists and lawn darts, blazing, then book it once we grab some supplies."

  • #276
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    Guide (Lvl 11)

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    OOC: The Portal spell works a little different. You attune yourself to a location (not sure how long this takes), and afterwards you can cast the spell from anywhere to open a portal, that will bring anyone stepping through to the destination location (I don't think it is two-way). You do not have to cast the portal spell at the destination!

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  • #277
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    Myrmidon (Lvl 10)



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    Ben O'hare, aka Brick

    Ben cracks his knuckles.

    "Let's do this, then. Might be best to do a little dividing. Some of us can try to hold off and distract the drones while the rest get busy shuttling supplies through to the underground. Assuming we can keep the drones busy long enough, when we're done, those of us tussling can follow through and Sorceress can snap the portal shut."

  • #278
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  • #279
    I will rule that the incantation/gesture flaw doesn't make stealth impossible, so there is a good chance Gemini got out unnoticed.

    The portal would be two ways, until specified it is not by the creator.

    The time spent in the warehouse was not enough to attune to this place.

    If Gemini goes back, creating the portal to end by the others so they could step through would only be a full-round action.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #280
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    Waghalter (Lvl 7)

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    Gemini steps back through the portal, followed by his 'brother' as he says "Follow me. You'll have to break in through the roof."

    ooc
    Pocket Ultimate Power describes the Portal extra as "You open a portal or gateway between two points as a free action. The portal is 5 feet-by-5 feet in size. Anyone stepping through (a move action) is transported. The portal remains open as long as you concentrate. You can apply Progression feats to increase the size of your portal."

    By my reading at least, it's two-way and Gemini can step through his own portal. He attuned himself to the area near the group first for a few minutes, then left, and once he regular-teleported up to the roof, he then switched to the Teleport (Portal) alternate power and used that to open the portal between that rooftop and the attuned location (the party's location). Then stepped through. He's still concentrating on maintaining it (concentration is normally a standard action, so it still gives him a move action to step through the portal).

    The portal is open between the rooftop of the warehouse, and the ground near where the party exited the sewer system or whatever, since that's where Gemini attuned himself. Couldn't risk waiting long enough inside to attune himself to the interior of the warehouse, so he hasn't bothered with that.

    I figured the incantations for Sorceress' spells would expose Gemini's position to the enemies, and he isn't willing to stand there in the dark warehouse jabbering out mumbo jumbo for several seconds while enemies close in and take pot shots at him. Now, Gemini isn't intricately familiar with the abilities of drones and K'tharen, so he isn't willing to risk his life on the off-chance that they're deaf enough and blind enough not to notice him standing there jabbering for so long. Gemini is neither that reckless nor that selfless nor that naive.
    Arkhandus, Male Tinker 4/Contemplative 4/Scapegoat 3/Roleplayer 3/Rambler 2/DM 3/Player 1
    Games and Links
    Earlier PbP DMing: (FR 3.5) A Hard Time in Harrowdale (ended)
    The First OOC , IC and (M&M) The Bay City Sentinels (on Crazy Monkey's Asylum) (both ended/suspended)
    Earlier DMing over OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory,
    Ark's Oerth Adventures, D20 Modern/Future - Zombiepocaylpse, Wardens of Aedenshire
    DMing on OpenRPG: Pathfinder - Weird Frontiers (homebrew), the Jade Regent Adventure Path,
    D&D 3.0 - Rhunaria: Defenders of Delacroix, Star Wars Saga Edition - Light and Shadows
    *EN World's Eyros Creative Exercise and Rules/Crunch of Eyros

    *My Rhunaria D&D setting, prestige classes, feats, etc.
    *My Aurelia D&D thread on EN World, setting and rules; new and revised 3e races, classes,
    variants, PrCs, feats, spells, etc. UPDATED AGAIN September 6th 2011 with more new magic items!

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