"Necessary Evil" IC - Page 30




  1. #291
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    Gemini

    "DO try not to destroy what we came here for...." the Helis-look-alike Gemini insists, looking about at the destruction Brick and Sorceress just unleashed. Then he launches another Toxotes attack at the remaining K'tharen, as the other Gemini rains down a Fire Bolt on that same K'tharen. Unfortunately, both strikes go wide as the two Geminis appear to be having trouble adapting to these new powers.

    ooc
    Repeating last round's attacks, on the remaining K'tharen inside the warehouse......... And I'm beginning to seriously hate the ENW diceroller. It has a major hate-on for Gemini doing anything useful.

    Sorceress powers copied (Gemini):
    "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
    Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
    Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

    Helis powers copied (Gemini's Duplicate):
    Weapon Master Array (Hypastes - Strike 8 with Penetrating and Autofire 1 and PF: Split attack 2 and PF: Alternate Power 2, 28 pp; AP Phyla - Strike 8 with Penetrating and Secondary Effect and PF: Thrown and PF: Reach 1; AP Toxotes - Blast 8 with Autofire 1 and PF: Precise and PF: Improved Range 1)
    Heracles Armor (Hard to lose, Device 3, 12 pp, Protection 3, Shield 4, Immunity 2 - critical hits, Enhanced Strength 4, and Super Strength 1 with PF: Shockwave).
    Last edited by Arkhandus; Saturday, 20th August, 2011 at 09:29 AM.

 

  • #292
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    Round 1

    "Now thy taste the fury of the gods!" Helis claims, as he swings his sword at the shark like alien. His sword bounces off the scales of the creatures. "Demon! You'll not escape your destiny again! I'll have thy head in a pike!"
    "DO try not to destroy what we came here for...." the Helis-look-alike Gemini insists, looking about at the destruction Brick and Sorceress just unleashed. Then he launches another Toxotes attack at the remaining K'tharen, as the other Gemini rains down a Fire Bolt on that same K'tharen. Unfortunately, both strikes go wide as the two Geminis appear to be having trouble adapting to these new powers.
    The remaining K'tharen strikes with his cybernetic enhanced claws at Helis futilely.


    OOC


    K'tharen claw attack (1d20+9=14)

    ---

    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick -
    Gemini (Helis) -
    Gemini (Sorceress) -
    Sorceress -
    Helis - (used 1 HP)

    K'tharen 1 - 1 bruised
    K'tharen 2 - out
    2 drones outside -


    Players up, then aliens again!
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  • #293
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    Myrmidon (Lvl 10)



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    Ben O'hare, aka Brick

    Ben shrugs. "What can I say? I always was prone to breaking my toys as a kid."

    Seeing the lone standing alien, Ben leaps across the room, trying to pin the creature to the floor as he did Helis a few days prior.

    OOC: Darn, I hope that hits. Hate to waste a nat 20 on the grapple check.

    Okay, hopefully I got the mechanics right:

    Charge (+2) and All-Out Attack (+5) for an attack bonus of 17, Defense of 12 (eep!). DC 25 toughness save on a hit. Also on a hit, use Improved Grab to make an immediate grapple check, then use Chokehold to start choking out the final alien for a (hopefully) quick subduing.

    All-Out Charge attack; Grapple Check (1d20+17=21, 1d20+20=40)

  • #294
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    K'tharen toughness save below.
    Undamaged, but grappled. All hear the soundsof the warehouse entrance opening...
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #295
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    Sorceress

    The Sorceress, still standing on the roof an looking down, waits for the reinforcements to arrive, which can't take long, as there were some drones spotted outside of the building.


    OOC
    Hold Action

    When new opponents arrive, I will use the Chain Lightning (Selective Area Blast) on them, again (Reflex 20 - success: Toughness 20 / failure: Toughness 25).

    In our world, immortality is not for the living. The legend lives on!
    In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).


    Wondering what the Dungeon Tiles are like? Take a look here.

  • #296
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    Ben O'hare, aka Brick

    Brick starts working over the pinned alien, but the movement catches his eye and his hold on the creature slips....

    OOC: Grapple rules are still a bit fuzzy to me. Looks like the first grapple check allowed Brick to Pin, which activated his Chokehold feat. He can now damage the alien while maintaining the pin due to his Improved Grapple, right? alien defense at a -4 due to pin, round 2 of suffocation.

    Ugh. Nat 20 first round, now a nat 1. Melee attack probably missed, too, but if it hit, DC 25 toughness save. Brick's Defense is back to normal this round.
    Last edited by jkason; Tuesday, 23rd August, 2011 at 03:47 PM.

  • #297
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    Gemini

    Both Geminis wait to strike as soon as a new enemy comes into their lines of sight, or if Brick loses hold of his foe, in which case they'll blast that K'tharen instead.

    ooc
    Fire Bolt and Toxotes blast on whichever foe first shows up or escapes the grapple. And after this round I'm gonna start using InvisibleCastle again instead, darnit.
    Arkhandus, Male Tinker 4/Contemplative 4/Scapegoat 3/Roleplayer 3/Rambler 2/DM 3/Player 1
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  • #298
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    Quote Originally Posted by jkason View Post

    OOC: Grapple rules are still a bit fuzzy to me....
    OOC: We use the Pathfinder grapple rules:
    Grapple


    Flowcharts:


    Both Brick and the K'tharen gain the grappled condition (not activating any feat. You can use your next action (next round) to make another grapple check to pin and activate Brick's feat.
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  • #299
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    Helis uses the chance when the alien is pinned to try and finish it.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    Helis quickly dispatches the grappled shark-alien. The remaining two drones are no match for the sorceress' and her doppelganger's magic. They fall in a precise hail of fire and lightning.
    Using teleportation portals, you quickly travel back to the sewers, Brick and Helis carrying the 'bribe' and Dr Destruction's tech.

    "Very well. You did what we asked for and I will keep my promise. Chloe here will lead you to Terron's old place." Valerie happily agrees as the food and medcine is distributed.

    Chloe turns out to be a young woman with a strange skin coloration. She leads you through a labyrinth sewers and caves to a narrow drainage hole leading upward.

    "You will have to expand it a bit to fit though. This will be as far as I will go. I will wait nearby for your return."
    Chloe explains.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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