"Necessary Evil" IC - Page 35
  1. #341
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    Waghalter (Lvl 7)

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    Gemini

    Gemini follows the others into the room once the portal is open, and he recasts the protective barrier spell around himself just in case. He's not really tech-savvy enough to deal with the AI that seems to be in place here, so he just waits to see what happens....... And suddenly misses having that jerk Sagittarius around, or Cancer, psychotic though he was.....at least they knew their way around machines.

    ooc
    Ack! Sorry, didn't realize it had been roughly 2 weeks since I last checked the thread. Coulda sworn I had checked last week, but apparently not. It seems like PbP hasn't been able to hold my interest very well this year, dunno why, maybe it's the pace or just distractions around the house. Even though my first online roleplaying was on a sort of PbP/collective-storytelling forum, and I didn't have trouble with PbP here for the first year or two that I tried it.....

    Anyway, I'll try to refocus. Things aren't looking good so far, though, for Gemini's style, either with the particular campaign or the particular group he's working with (not what he's used to).

    Sorceress powers copied (Gemini):
    "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
    Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
    Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

    Helis powers copied (Gemini's Duplicate):
    Weapon Master Array (Hypastes - Strike 8 with Penetrating and Autofire 1 and PF: Split attack 2 and PF: Alternate Power 2, 28 pp; AP Phyla - Strike 8 with Penetrating and Secondary Effect and PF: Thrown and PF: Reach 1; AP Toxotes - Blast 8 with Autofire 1 and PF: Precise and PF: Improved Range 1)
    Heracles Armor (Hard to lose, Device 3, 12 pp, Protection 3, Shield 4, Immunity 2 - critical hits, Enhanced Strength 4, and Super Strength 1 with PF: Shockwave).

  2. #342
    Round 0.5 (enemy only)

    The robot acts much more quickly than expected, closing in, his blow so powerful that Helis feels it's effect even through his armor.


    OOC



    ---

    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick -
    Gemini (Helis) -
    Gemini (Sorceress) -
    Sorceress -
    Helis - (used 1 HP) - 1 bruised

    TG 4 -


    Players up, then robot again!
    Last edited by Walking Dad; Thursday, 15th September, 2011 at 10:43 AM.

  3. #343
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    Myrmidon (Lvl 10)



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    The blow catches Helis on the chest, making him reel a few steps. A thin line of blood drips from the edge of his mouth. "For Are's spear! This metal colossi is strong indeed!" Helis says as he rubs the blood away. "Taste the mighty Phyla of the Gods!" he challenges as he tries to impale the robot with his spear.

  4. #344
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    Sorceress

    The Sorceress mentally flips through her arsenal of spells and selects the Firebolt from it, believing that it might be best-suited to damage this probably well-armored foe.

  5. #345
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    Brick does his best to throw some nasty dents into the robot before it can do more damage.

    OOC: Stacking All-Out Attack / Power Attack to boost Damage DC to 30

  6. #346
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    Waghalter (Lvl 7)

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    Gemini

    Gemini chants and gestures to hurl a Fire Bolt of his own at the giant robot, stepping back a bit as he does so. A moment later, the Helis-lookalike Gemini launches a Toxotes attack at the robot......

    ooc
    Attacking as indicated above. The penalty for shooting into melee is already factored into my roll for Magic-Gemini.

    Sorceress powers copied (Gemini):
    "Energy Shield" Force Field 8 (flaw: Full Action, drawback: Power Loss without proper gestures and incantations to cast, 1pp),
    Array 4 (power feat: Alternate Power 1, drawback: Power Loss as above, 1st configuration is "Teleport" Teleport 3 with Change Direction and Turnabout power feats plus the Accurate extra but also the Short-Range flaw, 2nd configuration is "Town Portal" Teleport 8 with Portal extra and Action: Standard flaw and Anchor/Single Place flaw and Long-Range flaw, 8pp),
    Magic 8 (power feat: Alternate Power 8, drawback: Power Loss as above, 1st configuration is "Frozen Armor" Snare 4 with the Aura and Duration: Sustained and Independent and Total Fade extras but the Action: Full and Range: Touch flaws, 2nd configuration is "Glacial Spike" Blast 4 with the Range: Perception and Linked extras but the Action: Full flaw and it is linked to "Turn to Ice" Petrification 8 with the Range: Perception and Linked extras but the Action: Full and Duration: Instant/Lasting flaw, 3rd configuration is "Frozen Orb" Blast 5 with the Area: Cone/General and Linked extras but the Action: Full flaw and it is linked to "Freeze" Snare 5 with the Area: Cone/General and Linked extras but the Action: Full and Entangle flaws, 4th configuration is "Blizzard" Blast 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full flaw and the Full Power and Reduced Range 1 drawbacks and it is linked to "Freeze" Snare 5 with the Indirect 1 and Progression: Cloud Duration 1 power feats and the Area: Cloud/General and Linked extras but the Action: Full and Entangle flaws and the Full Power and Reduced Range 1 drawbacks, 5th configuration is "Chain Lightning" Blast 5 with the Indirect 1 power feat and the Area: Burst/General extra, 6th configuration is "Fire Bolt" Blast 7 with the Accurate 2 power feat, 7th configuration is "Fire Ball" Blast 5 with the Indirect 1 power feat and the Area: Explosion/General extra, 8th configuration is "Fire Wall" Blast 4 with the Indirect 2 and Slow Fade 1 power feats and the Area: Line/General and Duration: Sustained and Independent extras but the Action: Full flaw and the Full Power and Reduced Range 2 drawbacks, 9th configuration is "Telekinesis" Telekinesis 5 with the Subtle 1 power feat and the Damaging and Range: Perception extras but the Duration: Concentration flaw, 23pp)

    Helis powers copied (Gemini's Duplicate):
    Weapon Master Array (Hypastes - Strike 8 with Penetrating and Autofire 1 and PF: Split attack 2 and PF: Alternate Power 2, 28 pp; AP Phyla - Strike 8 with Penetrating and Secondary Effect and PF: Thrown and PF: Reach 1; AP Toxotes - Blast 8 with Autofire 1 and PF: Precise and PF: Improved Range 1)
    Heracles Armor (Hard to lose, Device 3, 12 pp, Protection 3, Shield 4, Immunity 2 - critical hits, Enhanced Strength 4, and Super Strength 1 with PF: Shockwave).

  7. #347
    Round 1

    The blow catches Helis on the chest, making him reel a few steps. A thin line of blood drips from the edge of his mouth. "For Are's spear! This metal colossi is strong indeed!" Helis says as he rubs the blood away. "Taste the mighty Phyla of the Gods!" he challenges as he tries to impale the robot with his spear. But it simply bounces of the armor. It isn't made of mere steel.
    The Sorceress mentally flips through her arsenal of spells and selects the Firebolt from it, believing that it might be best-suited to damage this probably well-armored foe. But the spell is deflected away by some sort of force field.
    Brick does his best to throw some nasty dents into the robot before it can do more damage. But even his mighty blow fails to penetrate the casing.
    Gemini chants and gestures to hurl a Fire Bolt of his own at the giant robot, stepping back a bit as he does so. A moment later, the Helis-lookalike Gemini launches a Toxotes attack at the robot...... but both attacks seem useless.

    The robot extends scythe-like blades from arms, swinging it at Brick while simultaneously firing an energy beam from his eyes at the Sorceress, but is not able to penetrate her defenses...




    Players up (Brick should maybe use a HP to re-roll his Toughness save), then robot again!

  8. #348
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    Gemini

    Gemini blinks and gawks as the colossal machine doesn't even seem fazed by the entire group's barrage of fists, flames, and projectiles, even the ones that were exceptionally well-aimed. "Ohhhh-kaaaayyyy........ I....don't think we can......defeat this......mechanical monstrocity.....unless.....one of you.......has been hiding a super-robot-hacking device or......electro-magnetic pulse power of phenomenal magnitude......" he mutters in a faux-William Shatner voice.

    With that, Gemini runs back through the Sorceress' Portal followed by his Helis-lookalike 'brother'.

    ooc
    Retreating back into the sewer through the Portal. Gemini's already mimicking the best attacks he's capable of at his current Mimic rank, and has only a miniscule chance of even Bruising/Injuring the robot. He's not even certain that he could mimic any of the robot's capabilities, but he is certain that even if he did, he'd still be unable to damage the robot except on a very lucky shot given his own power-mimicking limitations. Seems like many of the foes so far are tough to harm, and Gemini's not a very powerful attacker even when mimicking one.

    Most likely he'll either abandon the group here or sometime soon at this rate. Gemini will just return to his old team of villains and enlist their magical, psionic, and high-tech talents in getting him out of Doctor Destruction's lousy telepathic communication/tracking connection if at all possible, even if he has to convince Libra, Capricorn, or Ophiuchus to do some ritual magic to accomplish it. Working for a psychotic control-freak with bad sense for picking teams isn't Gemini's style. He's used to working with more-subtle and more-varied villains.

  9. #349
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    OOC: HP re-roll:

    Toughness Re-roll (HP) (1d20+11=14)

    On a HP re-roll, everything below 10 counts as 10, correct? So his re-roll is actually 21. Not enough to escape unscathed, but I think he's just bruised now?

  10. #350
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    Sorceress

    The Sorceress looks back to her portal, where Gemini just fled through, then back to the powerful robot and to Brick, who is still staggering from the mighty blow he received.

    Maybe he is right... but I won't give up, that quickly...

    Then she takes a moment to focus and think about an approch that might better help them than the straightforward attacks they have been trying so far.


    OOC
    Will probably use a Hero Point to Improvise, but need some time to whip something up.

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