"Necessary Evil" IC - Page 68




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  1. #671
    Attacking the barracks
    Round 3

    Inside:
    Ben moves off far enough to be out of earshot, then returns to normal form for access to his commlink. "I've found the family," he whispers, and relays the position as best he can for Sorceress to make use of her portal.

    Outside:
    "I can keep them busy out here while you portal in there with Helis and Ben and get them out." Siren tells the Sorceress.
    The Sorceress nods and immediately begins with the casting of her portal spell. As the spell is finished, the portal opens up next to her, creating a gateway that leads inside the building to the location that Brick has described. The Sorceress waits next to the portal for now, holding it open for her allies to move through first. “Quick! They will know that we are coming to them now. Get them before they can fully prepare themselves.”
    Helis releases another barrages of arrows before sprinting into the portal.
    The two remaining K'tharen troopers are still fooled by Siren's illusion, but are still active enough to avoid Helis' attack.

    Inside:
    Helis comes through the portal directly into the room Brick was watching. His shape becomes blurred in the automatic blaster fire of the elite warriors.

    OOC

    K'tharen elite blaster multi-attack (PA 5, AO 5) vs Helis (DC 16) (1d20+11=29, 1d20+11=14, 1d20+11=25, 1d20+11=21)
    Helis Toughness saves vs K'tharen elite (DC 34,31,31) (1d20+12=13, 1d20+12=21, 1d20+12=22)

    Base blaster damage 9 +5 (PA) + 2/5 (Multiattack)
    this is added to the base damage difficulty of 15.

    Helis spends 1 HP for UT. Failing the first two hits reduced his toughness rolls, by 2, so the third roll misses by 3 degrees, staggering him.

    ---

    (Status in brackets is before spending HPs for re-rolls, etc)

    Brick -
    Siren -
    Sorceress -
    Helis - bruised 3, staggered.

    K'tharen Troopers - 2/6 (Hindered)
    Drones (inside) - 6/6
    Elite K'tharen - 4/4
    V'sori Warlord -



    PCs turn!
    Last edited by Walking Dad; Tuesday, 26th June, 2012 at 08:06 AM.
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    PS: English is NOT my native language!

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  • #672
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    Myrmidon (Lvl 10)

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    Ignore Voda Vosa
    OOC: I'll use ultimate effort Toughness on that DC 34, for a 32 save, taking 1 bruised from it. The other saves I didn't fail by more than 10, so that's a dazed condition, right? I still have a standard action to take?
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #673
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    Ignore Thanee

    Sorceress

    Keep them busy! We'll be back soon, hopefully, the Sorceress says, as she steps through her portal as well.

    The shimmering blue energy disc then disappears, as she concentrates on a different spell.

    A moment later, lightning erupts in the middle of the room, engulfing everyone there, but only the enemies are harmed by it.


    OOC: Move through the Portal
    Free to change to Chain Lightning
    Cast Chain Lightning (Damage 10 Burst Area, Affects Insubstantial 2, Selective)

    In our world, immortality is not for the living. The legend lives on!
    In Memoriam Dave Arneson ( April 7th, 2009) & Gary Gygax ( March 4th, 2008).


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  • #674
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

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    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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  • #675
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    Myrmidon (Lvl 10)



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    Ignore jkason

    Ben O'hare

    Seeing Helis' predicament through the vents, Ben reaches for his steel belt buckle. As he touches it, a metallic sheen spreads up his arm to cover his entire body as the ducts begin to creak and moan with the increased weight.

    "No need to hide anymore," he says, crashing out and into the room.

    "Come on boys," the metal man calls out to the still-standing enemies. "Time to play."

    ooc
    Standard action to switch to Metal form, move action to enter the room. I'm assuming he doesn't need to make a STR check to break a normal vent in his super-strong form.
    **My most recent fiction is in Viridian Legacy: The Wasting of Duny Slough**

  • #676
    With the rest of the team inside, Siren concentrates on her images, remaining behind cover while she keeps the guards busy. Her full concentration is on the illusion, so it seems as though the attacking 'heroes' are actually beginning to damage the structure and surroundings with their attacks, though they haven't been able to directly hit a guard.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #677
    OOC: Still needing Helis' action to wrap up the turn.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


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  • #678
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    Ignore Voda Vosa
    "RRRARRRGGHH!!" Helis shouts out and charges forward, as usual, aiming to take down the warlord.

    OOC: So it's charge then, reduce the attack roll by 2. Also, activating shield retort after the attack. Regeneration 10 should heal something too.
    Last edited by Voda Vosa; Friday, 29th June, 2012 at 01:28 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #679
    OOC:
    You don't want to charge unless its the only way to get off an attack.
    In 3e it actually gives you a -2 attack penalty for some weird reason.

    Standard action, move up to your speed rank in a straight line then make an attack at -2
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #680
    OOC: He has to charge, if he wants to attack the warlord in melee. He currently has only free and one standard action.
    Reducing the accuracy for charge makes sense. It allows you to move and attack. You pay the 2 point inaccuracy for the extra movement.
    The classic charge bonus (reduce defense for accuracy) is handled by the All-Out maneuver.
    Will update later today
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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