I see 1900s - 1920s tech in a desert enviroment, airships like those in the John Carter movie,r Howl's Moving Castle and Laputa: Castle in the Sky (think a long air-frame with dragonfly like wings) and low powered super humans running around actinglike western desperados, lawmen, or even errant knights. Together it seems like it fits many of my games and would work well in an anime and rpg but I can't think of a context which doesn't make it seem like it's a rehash of several setting elements I like to play with.
I might be able to help you here: my best EVER campaign as a GM was a supers game in which I used HERO as the system, and Space:1889 as the backbone of the setting. To that, I added whatever Wellsian/Vernian elements they left out, the
Kung Fu,
Wild Wild West and
The Adventures of Briscoe County, Jr. TV shows (and other Weird West elements), brought in some Michael Moorcock's Bastable stuff, Gibson's
Difference Engine, a dash of
Alien Nation, some of Marvel Comic's Mandarin, Namor & Iron Man stuff, some James Bond storylines,
The Man from U.N.C.L.E., a D&D lich, and the American Indian Movement.
My players added in some anime and other appropriate sources, including symphonic music and a period-correct strongman.
When I resurrected this setting for a different group more than a decade later, I threw in some
Planet of the Apes/Gorilla Grodd,
X-Men,
The Island of Dr. Moreau, Spring Heeled Jack, Batman (Gotham by Gaslight),
League of Extraordinary Gentlemenand so forth.
The players, in turn, seasoned the pot with characters inspired by Dr. Who, the Flash, Bullseye, Pusher and others.