1001 minor traits for magic swords

Aramax

First Post
15) Gibbering blade. A sword that gibbers and mumbles things man was not meant to know. Always just out of understanding but clear enough to be disturbing.

You can be heard, -5 to all stealth or silent movement. +5 DC for all enemies in earshot against fear effects.

Maybe add a few charges of the fear spell.

Dunno if it's balanced and probably out of the scope of the OP.

as OP I approve this post! lol
 

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darjr

I crit!
22) Angels cry. The sword tears angels sorrows for the evil that men do.

When swung in combat the tears splash about and hit opponents, troubling those who are evil as if they've been hit by a vial of holy water.

The trail of tears you leave behind are a beacon call for those who would aid you and those that would see you, and the sword, destroyed.
 
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Falariel

First Post
23) Blade Agleam: The beautiful polished sheen on this blade gives you a +1 circumstance bonus to any Charisma-based checks when it is visible.
 

jonesy

A Wicked Kendragon
24) Green Max. This talking sword has seen a lot and travelled with many adventurers. When the party sets down to rest it will politely ask to tell one of the numerous tales of places it has been to. If allowed to tell the tale everyone who listened to it will upon awakening have an increased land speed of 5 feet for the next 6 hours. Green Max can bestow this once every 24 hours. If asked to tell a tale at any other time it will instead tell a story of a battle it was in. This will give only its wielder +1 to damage against the creature type featured in the story for the next 12 hours. It can bestow this every 24 hours. The two story types are mutually exclusive. Finally, Green Max will bestow its wielder +1 to AC when in battle against sword wielding foes by giving tips during it, but only if the character has asked it if it has any tips for the combat beforehand. If the request is made as a demand or in a rude manner instead of an inquiry or in a polite manner, it will refuse to give tips for the battle and will take back any bonuses in effect from it, and will sulk for the next 48 hours.
 

jonesy

A Wicked Kendragon
25) The Sword of Feasts. This impressively decorated two hander likes to party and will bestow its owner an impressive appetite. It will double the price of your Inn expenses, and there is a 15% chance that you will wake up with someone in your bed. It will then congratulate the two of you on your nightly endeavours, regardless of whether anything actually happened (maybe the person just 'happened' to sleepwalk into your bed). You also receive a +10 bonus to any checks against poisons, and can in fact drink any amount of alcohol without bad effects (giving you the ability to drink anyone short of a god under the table). You also receive a +1 charisma bonus to anything related to barmaids.

Edit: sorry, you said minor traits. I may have flown a bit to the left field. :)
 
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BriarMonkey

First Post
26) Light: Upon command, the sword will give off a soft glow equivilant to that of a torch, lasting up to an hour.
27) Bane's Warning: The sword is keyed to a particular type of foe. Whenever that type of foe is within 60' of the sword, the sword glows green/blue/whatever.
28) Burdensome: The weapon is much heavier than a normal weapon of its type, making it cumbersome to wield. The weapon suffers a -1 on To Hit rolls, but gains a bonus of +2 to damage rolls.
29) Ever-clean: Regardless of the blood, guts, gore, grime, muck, and filth the weapon is exposed to, it will never tarnish or become dirty. (This does not obviate the effects of rust monsters or the like.)
 
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darjr

I crit!
30) Over thirty. A cursed sword, anyone who posses it must bend the truth in some way when speaking or writing. Never trust anyone over thirty.
 

Nookie

Explorer
31) Troublemaker: The weapon has a way of finding its way into into the possession of one of your friends.

32) Psychotic: While not (necessarily) intelligent the sword sometimes whispers messed up things that only you can hear. E.g.

Can you hear them choking?

That was more fun than flying a kite through a field of burning kittens.

Cut your own throat. the grounds is too dry.


33) Dandriff: The weapon sheds off a bit of metal filings each day. this never seems to affects the quality or the appearance of the weapon.

34) Chivalrous: When ever there is a damsel in distress you gain a +1 luck bonus to the first attack roll or skill check used in saving the damsel.

35) Clumsey: The weapon has a minor curse. Whenever you roll to Back up a fumble (same idea as backing up a Crit) subtract 1 from the roll making it more likely to fumble.
 

Aramax

First Post
25) The Sword of Feasts. This impressively decorated two hander likes to party and will bestow its owner an impressive appetite. It will double the price of your Inn expenses, and there is a 15% chance that you will wake up with someone in your bed. It will then congratulate the two of you on your nightly endeavours, regardless of whether anything actually happened (maybe the person just 'happened' to sleepwalk into your bed). You also receive a +10 bonus to any checks against poisons, and can in fact drink any amount of alcohol without bad effects (giving you the ability to drink anyone short of a god under the table). You also receive a +1 charisma bonus to anything related to barmaids.

Edit: sorry, you said minor traits. I may have flown a bit to the left field. :)
All are Welcome!
 


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