1001 minor traits for magic swords

BriarMonkey

First Post
93) Quick to Action: This, normally light, blade grants its bearer a +2 bonus to Initiative rolls.

94) Survivalist: This blade grants a +2 competance bonus to Survival checks.

95) More Damage: Whenever damage for this blade is rolled and the roll results in the absolute minimum (such as rolling a 1 on a d6), the result can be re-rolled. The subsequent re-roll is kept.
 

log in or register to remove this ad

Nookie

Explorer
96) Illusory Blade: On a critical hit this weapon produces a minor yet distracting illusion. Maybe a glimpse of an enemy just out of the corner of the eye. If the enemy fails a will save dc 10 she believes she is flanked for the next round behaves as such granting you a flank bonus.

97) Faithful Blade: You can loose this weapon similarly to a dancing weapon but instead of attacking the blade simply floats in an adjacent square of your choice and follows you around. This grants you basicaly the quick draw feat with the weapon and any disarm attempts simply cause the weapon to move to an adjacent square instead of flung away.

98) Self repairing: If damaged this weapon repairs its self at the rate of one hit point per day. weapons completely sundered cannot repair themselves and much be repaired as per normal crafting rules.

99) Vengefull Blade: If you are ever reduced to 0 Hp or below this blade lunges foreward emediately and deliver one final attack to the creature Provided that it is within reach of the weapon.

100) The bauble blade: Each day the nature of this blades minor magical enchantment (as per this very thread) Is rolled on a d% On a roll of 100 roll 2 more times or if you prefer roll another d% and add it to the result to generate minor powers that have yet to be devised for this thread. :D
 

BriarMonkey

First Post
101) Sunderer: This blade is heavier than many, granting a bonus of +1 to damage when rolling for the damage results of a sunder attempt.
 

darjr

I crit!
102) Rambo. The pommel of the blade opens up and stores survival supplies, granting a +1 to all survival rolls. It always has the supplies fully stocked up.

As an alternative it could be prepared for a few different skills, like dungeonering or climb.
 

jonesy

A Wicked Kendragon
103) Moonscribe. This sword can draw messages (or anything the wielder could normally draw on a piece of paper) on the surface of an actual moon simply by wawing it at one. This causes nothing to anything on the moon, and the drawings dissappear after an hour. This ability can be used during every full moon.

104) Sealegs. The wielder of this sword will never suffer from sea sickness or motion sickness, and can move anywhere on a boat (bowsprit, mizzen, the shrouds, you name it) as if it were solid ground, no matter what the weather.

105) Tresspasser. Whoever wields this sword will leave no marks on gravel, sand, dirt, grass or mud when walking on private land not his own.
 

Nookie

Explorer
106) Stickey Fingers: Whenever you score a critical hit with this blade instead of doing aditional damage (You still do normal weapon damage) you may choose to Use a Steal combat manuver as a free action. this is useable 1/day.
 

darjr

I crit!
107) highway to heaven. These two blades come as a pair usually. Hold one out and say a command phrase and it becomes a stable platform. Together you could 'step' over a rushing river or a sinking swamp or a security wall....

edit: @Systole the stepper should be careful, make sure to set the blades horizontally.
 
Last edited:

Herobizkit

Adventurer
108) Vertigo: This sword despises heights, so much so that it grows in power as it is taken deeper underground. For every [x] amount of feet that it falls below the surface, it gains the equivalent of a +1 enchantment. If it is ever stricken with natural daylight, it temporarily loses its power, and become permanently non-magical if taken to [y] height.
 

BriarMonkey

First Post
109) Roasting Spit: When this blade is used as a spit for the roasting of an animal, the animal so cooked will always be well seasoned and golden brown and delicious.
 

jonesy

A Wicked Kendragon
110) The chicken catcher. This sword gives its wielder a land speed bonus of +10 feet per turn and +1 to dexterity, for three turns, once per day.

109) Roasting Spit: When this blade is used as a spit for the roasting of an animal, the animal so cooked will always be well seasoned and golden brown and delicious.
We should pick all the food related swords here and just start a new thread all about them. No, not really. :p
 

Remove ads

Top