Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

Leif

Adventurer
I sent a message about the CM screw up and got this respose in email from darjr:

"dice roller

It's one of the things that didn't make it.

It's probably first on the list to get ported over, however. "

Which leads to the question - HOW IN HE77 did DeWar do that, anyway???!!!
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Okay, I didn't understand that you meant click on the die roll. BUT, I did that, was re-directed to Circus Maximus, and tried twice to register an id with CM, and was denied as a spammer both times! Go figure!

OOC: so, non members are not able to see single posts? that sucks.

I guess you can tell I am a member of C.M.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I sent a message about the CM screw up and got this respose in email from darjr:

"dice roller

It's one of the things that didn't make it.

It's probably first on the list to get ported over, however. "

WQhich leads to the question - HOW IN HE77 did DeWar do that, anyway???!!!

OOC: I am known as insane jeenyus over there.
 






Leif

Adventurer
The Vault of Larin Karr

Sorry, make that Francheska, Manny, and Relós who are up.

[Doze pesky accent marks'll getcha evah time!]

[freakin triple post for crying out loud!]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Quick as a thought, the tiny Brownie zips between the legs of the slow moving Zombie in front of him and spins to spear it once more. Relós, working in perfect concert with his partner as usual, steps up to unleash the fury of his claws and teeth on their shared foe. I'm paying you back for this in full, boss! These things taste terrible . . . I'm gonna hack a hairball in your porridge tomorrow morning, I swear!

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[sblock=Stat Block]
Mánunuksó Maliit
Male Brownie Summoner 5
NG Tiny Fey
Init +7; Senses Bond Senses (5 rounds/day), Low-Light Vision; Perception +15
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 16 (+4 armor, +3 Dex, +2 size, +2 dodge) AC is +2 when w/in reach of Relós)
hp 53/64 (5d8+1d6+18)
Fort +5, Ref +7, Will +9
Defensive Abilities Shield Ally (+2 AC/Saves); DR 5/cold iron; Resist Shield Ally (+2 AC/Saves); SR 12
--------------------
Offense
--------------------
Speed 40 ft.
Melee +3 Longspear +7/+7 (1d4+1/x3) and
. . Cestus +9/+9 (1d2-2/19-20/x2)
Ranged Crossbow, Heavy +9/+9 (1d6/19-20/x2)
Space 2.5 ft.; Reach 0 ft.
Spell-Like Abilities Confusion, Lesser (1/day), Dancing Lights (At will), Dimension Door (self only) (1/day), Mending (At will), Mirror Image (1/day), Prestidigitation (At will), Summon Monster III (10/day), Ventriloquism (1/day)
Summoner Spells Known (CL 5, +9 melee touch, +9 ranged touch):
2 (4/day) Haste (DC 19), Summon Swarm, Evolution Surge, Lesser (DC 19)
1 (6/day) Expeditious Retreat, Mage Armor (DC 18), Grease (DC 18), Daze Monster (DC 18), Rejuvenate Eidolon, Lesser, Unfetter (DC 18)
0 (at will) Resistance (DC 17), Acid Splash, Read Magic, Detect Magic, Guidance, Light
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Statistics
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Str 7, Dex 17, Con 16, Int 20, Wis 16, Cha 22/24
Base Atk +3; CMB +4; CMD 14
Feats Dodge, Expanded Arcana (Summoner), Improved Initiative, Precise Strike, Taunt, Weapon Finesse
Traits Focused Mind, Resilient
Skills Acrobatics +10, Bluff +16, Climb +2, Craft ( Weapons) +7, Diplomacy +11, Escape Artist +12, Fly +11, Handle Animal +12, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Knowledge (The Underdark) +11, Linguistics +12, Perception +15, Ride +12, Sense Motive +8, Spellcraft +10, Stealth +15, Swim +2, Use Magic Device +11 Modifiers +4 Stealth in forest, Acrobatics (Jump) +4
Languages Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnome, Halfling, Orc, Sylvan, Terran, Undercommon
SQ Brownie Save Modifiers, Eidolon Link, Life Link, Ring of Feather Falling, Share Spells with Eidolon
Combat Gear +3 Longspear, Bolts, Crossbow (20), Cestus, Crossbow, Heavy; Other Gear Arcanist's Gloves (2/day), Bedroll, Eyes of the Eagle, Flint and steel, Grappling hook, Hammock, Handy Haversack (39 @ 32 lbs), Ink (1 oz. vial, black) (3), Inkpen, Ioun Stone, Pink and Green Sphere, Rations, trail (per day) (10), Ring of Feather Falling, Rope, silk (50 ft.) (2), Scroll of Floating Disk, Shield, Summon Monster I, Comprehend Languages, Endure Elements, Unseen Ser, Smokestick (2), Soap, Bar (50 uses), Tanglefoot bag (2), Thunderstone (2), Tindertwig (10), Waterskin (2)
--------------------
Special Abilities
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+4 Stealth in forest (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Bond Senses (5 rounds/day) (Ex) Share your Eidolon's senses.
Brownie Save Modifiers +2 vs. illusions
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Focused Mind +2 to Concentration checks
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Resistance (12) You have Spell Resistance.
Summon Monster III (10/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
--------------------
Shortly after the founding of Whirtlestaff's Wizard's Academy, a family of Brownies moved in and took responsibility for keeping the place up. Since that time, they've been quietly going about their assumed duties and makinglife easier for the students and instructors - and newcomers to the Academy are carefully instructed to ignore the Brownies comings and goings in order to keep the fey around. Manny is the youngest child in the (now large) family. He never really fit with the others' notions of proper behavior, being far too outgoing and, well, noticeable. His relatives look on his ability to mix with the big folk with a mixture of pride and embarrassment.

Eventually, Manny decided to move on out and try to make a place for himself in the larger world of the Academy. He petitioned the Deans for admittance to the Academy, and became the famed school's first Brownie pupil. Determined to live up to the great honor done him, the relatively young sprite threw himself into his studies, and excelled in his academics. However, he also has quite a wide mischievious streak, and while his constant stream of practical jokes keeps his fellow students entertained it also backfires frequently and lands him in hot water.

Manny is small even for a Brownie. He dresses simply but well and carries himself with confidence. His blue eyes sparkle with humor, and he tends to see humor and opportunities for merriment in most any situation.


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Relós
Male Quadruped
NG Small Outsider
Init +4; Senses Darkvision; Perception +7
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Defense
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AC 27, touch 17, flat-footed 21 (+4 armor, +4 Dex, +1 size, +6 natural, +2 dodge)
hp 44 (+4)
Fort +5, Ref +9, Will +1
Defensive Abilities Evasion
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Offense
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Speed 70 ft.
Melee Bite (Bite) +9 (1d4+3/x2) and
. . Claw x2 (Claws) +9 x2 (1d3+3/x2) and
. . Rake x2 (Rake) +9 x2 (1d3+3/x2)
Special Attacks Energy Attacks (Cold)
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Statistics
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Str 12/16, Dex 18, Con 13, Int 8, Wis 10, Cha 11
Base Atk +4; CMB +6; CMD 22 (26 vs. Trip)
Feats Dodge, Precise Strike
Skills Acrobatics +8, Bluff +7, Fly +6, Perception +7, Sense Motive +7, Stealth +15
Languages Common
SQ Magic Attacks

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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Attacks (Cold) (Ex) Your natural attacks deal 1d6 additional energy damage.
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.

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