Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
With his rapier still in hand he takes a step back and casts Bull's strength.

OOC: getting ready for the worst possibility here. if he is still threatened he will cast defensively
 

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Leif

Adventurer
The Vault of Larin Karr

OOC: Before Tylara's healing spell can help Capizzio, she must succeed on a DC 16 caster level check, or else her cure spell does not function on his infernal wounds. The spell will not be lost if it does not function as intended.

OOC: Capizzio is still threatened after taking a step back -- the Bearded Devil's glaive gives it reach.

The Lantern Archon emits a searing beam of light at the Bearded Devil and the Babau Demon, and each beam strikes for 2 hp of damage. Its Aura of Menace seems to have no effect on the Bearded Devil, but the Babau Demon recoils from the Archon, cringing in visible horror. [Babau Demon is -2 to attacks, AC, and saves for 24 hours or until it successfully attacks the Lantern Archon.]

[Pausing for a moment so that we can tie up these loose ends (Tylara's caster level check) (Oh, and Kerlan still has to act, too) before the opponents attack again.]
 
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Leif

Adventurer
The Vault of Larin Karr

Capizzio is healed of 9 hp of damage by Tylara's spell, as previously stated in post # 1420. (OOC: Don't add another 9 if you've already added 9, DeWar. This is just a confirmation post.)

OOC: Doesn't Kerlan still have an action coming?
 


Leif

Adventurer
The wicked Drow Wizard, Larin Karr is smugly watching the battle's progress, and smiling at his summoned minions.

OOC: Demon and Devil attacks coming soon.
 
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Leif

Adventurer
Ooops!

OOC: I forgot it was my turn! I thought everyone just abandoned ship. The monsters apparently have their thumbs inserted forcefully in their nether regions, so they lose their actions this round.
 


Scotley

Hero
Tylara calls down a rain of dirt, gravel and small pebbles down on the group of enemies that leaves an area of uneven shifting ground between Tylara's allies and their foes. Damage (2d6=7)

OOC: [sblock=Note]http://www.d20pfsrd.com/magic/all-spells/s/stone-call[/sblock] This lovely spell calls up perfectly ordinary dirt and gravel and drops it, so there is no save or magic resistance. The damage isn't much, but it also makes the area difficult terrain, which might slow them down a bit. [/sblock]
 

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