Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Cappizzio smiles triumphantly as he wipes the mostly decayed golumn chunks off his rapier onto tylara the golumn.
 

Scotley

Hero
Tylara orders her newly summoned and now largely unneeded Lantern Archon to lead the way using its detect evil power as it goes. The bright ball of light illuminates the passage forward.

Since Cappizzio wisely decided against rubbing golum goo on her, Tylara compliments his fine work.
 

Leif

Adventurer
Victory! The golem is hacked to pieces by Cappi's razor sharp blade!

*Combat Ended!*

The golem wears a heavy gold chain worth 100gp, from which hang three keys -- one gold, one silver, and one bronze.

OOC: I modified the map slightly, so I thought I should give you another shot NOT TO LEAVE THE CHAIN AND KEYS BEHIND! ;)
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Wow! I'd aways heard these things were really tough . . . seems sort of, well, anticlimactic. Not that I'm complaining; I'm just saying . . ."

Manny scoops up the chain and keys and mounts up, settling his "lance" on his instep. "Alrighty! On we go."

_______________
MannyEWPortrait.png


[sblock=Mini Stats]
Manny
Initiative: +7
AC: 21 (17 Flat-Footed, 16 Touch)
HP: 64/64
CMB: +4 CMD: 14
Fort: +5 Reflex: +7 Will: +9

Senses: Low Light Vision
Perception: +15, Sense Motive: +8

Current Weapon in Hand: +3 LongSpear

Conditions in Effect: Mage Armor, Haste

Special Abilities: Damage Reduction (5/Cold Iron), Spell Resistance (12), +2 AC and Saves when w/in Relós' reach, +4 Stealth (Forest Only)

Spells Available
Cantrips: Unlimited
1st Level: 4/6
2nd Level: 1/4

Spells Known
Cantrips: Acid Splash, Detect Magic, Guidance, Light, Read Magic, Resistance
1st Level: Daze Monster, Expeditious Retreat, Grease, Mage Armor, Rejuvenate Eidolon (Lesser), Unfetter
2nd Level: Evolution Surge (Lesser), Haste, Summon Swarm

Relós
Initiative: +4
AC: 27 (17 Flat-Footed, 21 Touch)
HP: 44/44
CMB: +6 CMD: 22
Fort: +5 Reflex: +9 Will: +1

Senses: DarkVision
Perception: +8, Sense Motive: +2

Attacks: Claw/Claw/(Rake/Rake)/Bite (Add 1d6 Cold and 1d6 Acid Damage to each Attack)

Conditions in Effect: Bull's Strength, Haste, Mage Armor

Special Abilities: Evasion, Natural Attacks count as Magic
[/sblock]
 




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