PF Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04] - Page 81
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    "I think I had better use my expertise here . . . . ."
    Perception check: traps.

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    The Vault of Larin Karr - The Room at the Bottom of the Ladder

    OOC: I need you to be more specific, DeWar. Please tell me where you are searching for traps and how you are doing so.
    Last edited by Leif; Monday, 30th July, 2012 at 02:53 AM.

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    checking the bronze door, door frame and the floor around the door, then looking for arrow hole about the room to ensure no surprises.

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    The Vault of Larin Karr - The Room at the Bottom of the Ladder

    Capizzio does find an indication that there is some sort of magical effect activated when the door is opened, and he gets the feeling somehow that it is conjuration-related.

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    Quote Originally Posted by Leif View Post
    Capizzio does find an indication that there is some sort of magical effect activated when the door is opened, and he gets the feeling somehow that it is conjuration-related.
    Cappizzio relays the information, while trying to identify the effect

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    The Vault of Larin Karr - The Room at the Bottom of the Ladder

    OOC: There is nothing else that can be learned from visually studying the closed door. There are other things that might be done, however.
    Last edited by Leif; Tuesday, 31st July, 2012 at 03:42 AM.

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    The Vault of Larin Karr - The Room at the Bottom of the Ladder

    OOC: Thanks for the 'free advice' Allen416. Please offer it somewhere else? This is a private game. Yes, it seems that I'm talking/posting to myself now.
    Last edited by Leif; Tuesday, 31st July, 2012 at 04:14 AM.

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    Upon hearing this news, Kerlan looks askance at the other two doors. He then closely examines the closest of the two remaining doors, looking for evidence of similar magics on it.

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    The Vault of Larin Karr - The Room at the Bottom of the Ladder

    Kerlan

    I was puzzled by your post, so I checked Kerlan's seet. Man, there are a bunch of items on there that I know I didn't give you and you didn't start with them, so I'm wondering why I was never told about them. But, anyway, not that big a deal in the long run. *sigh* But what you've made here is a wizard who can fill the role of a rogue, if he has the time to carefully inspect/study stuff. It might have been nice to know that ahead of time. I do have a slight problem with you out-roguing our rogue, and our rogue just might, too.


    The 'closest' door is the door with the silver handle leading to the east. It has the same indicia of magic as the bronze-handled door to the south. And, to save time: the gold-handled door to the north is similar to the others. The only differences noted are that they seem to each have a different form of conjuration/summoning associated.

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    OOC: sorry - drawing a blank here guys. ideas?

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