Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

Leif

Adventurer
The Vault of Larin Karr

The Hall of Hanged Men looks much as you left it. Please arrange yourselves as desired, giving me updates to the coordinates shown on the attached map.
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
OOC: put cappy at bk 42 until we are ready to attack

Cappizzio prepares the old standby of Magic Missile.
 
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Leif

Adventurer
The Vault of Larin Karr, OOC -- TOTAL NON-SEQUITOR

OOC: Wednesday, May 23, 2112 Y.M. -- that was the game date when this campaign started. Having lost track of time, I'm going to guesstimate a current date, trying to take into account all of the time from the assault on the orc fort, through all of the travel around Quail Valley, through a few small dungeons, and ultimately to the vast expanse of the Underdark and to the Vault of Larin Karr.

Anyway, we'll make the current date May 23, 2115 Y.M., which put us on a 1 level per year pace, which seems about right.
 
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Lou

Explorer
Francheska Walova

Francheska moves to the wall next to the nearest target and prepares to burn it down.

OOC: Move to BI39
 

KerlanRayne

Explorer
"OK, so I have an area spell, and I'm sure Franny does as well. I think two should be enough to attack one of them. Who'll take that up?" Kerlan looks around at the others.

OOC: Kerlan is fine where he is.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
"I don't have area spells, or damaging spells, really. My friend and I will hold ourselves ready to take them on physically, and will cast Haste if it's needed."
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[sblock=Stat Block]
Mánunuksó Maliit
Male Brownie Summoner 5
NG Tiny Fey
Init +7; Senses Bond Senses (5 rounds/day), Low-Light Vision; Perception +15
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Defense
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AC 21, touch 17, flat-footed 16 (+4 armor, +3 Dex, +2 size, +2 dodge)
hp 64 (5d8+1d6+18)
Fort +5, Ref +7, Will +9
Defensive Abilities Shield Ally (+2 AC/Saves); DR 5/cold iron; Resist Shield Ally (+2 AC/Saves); SR 12
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Offense
--------------------
Speed 40 ft.
Melee +3 Longspear +7/+7 (1d4+1/x3) and
. . Cestus +9/+9 (1d2-2/19-20/x2)
Ranged Crossbow, Heavy +9/+9 (1d6/19-20/x2)
Space 2.5 ft.; Reach 0 ft.
Spell-Like Abilities Confusion, Lesser (1/day), Dancing Lights (At will), Dimension Door (self only) (1/day), Mending (At will), Mirror Image (1/day), Prestidigitation (At will), Summon Monster III (10/day), Ventriloquism (1/day)
Summoner Spells Known (CL 5, +9 melee touch, +9 ranged touch):
2 (4/day) Haste (DC 19), Summon Swarm, Evolution Surge, Lesser (DC 19)
1 (6/day) Expeditious Retreat, Mage Armor (DC 18), Grease (DC 18), Daze Monster (DC 18), Rejuvenate Eidolon, Lesser, Unfetter (DC 18)
0 (at will) Resistance (DC 17), Acid Splash, Read Magic, Detect Magic, Guidance, Light
--------------------
Statistics
--------------------
Str 7, Dex 17, Con 16, Int 20, Wis 16, Cha 22/24
Base Atk +3; CMB +4; CMD 14
Feats Dodge, Expanded Arcana (Summoner), Improved Initiative, Precise Strike, Taunt, Weapon Finesse
Traits Focused Mind, Resilient
Skills Acrobatics +10, Bluff +16, Climb +2, Craft ( Weapons) +7, Diplomacy +11, Escape Artist +12, Fly +11, Handle Animal +12, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Knowledge (The Underdark) +11, Linguistics +12, Perception +15, Ride +12, Sense Motive +8, Spellcraft +10, Stealth +15, Swim +2, Use Magic Device +11 Modifiers +4 Stealth in forest, Acrobatics (Jump) +4
Languages Common, Draconic, Drow Sign Language, Dwarven, Elven, Gnome, Halfling, Orc, Sylvan, Terran, Undercommon
SQ Brownie Save Modifiers, Eidolon Link, Life Link, Ring of Feather Falling, Share Spells with Eidolon
Combat Gear +3 Longspear, Bolts, Crossbow (20), Cestus, Crossbow, Heavy; Other Gear Arcanist's Gloves (2/day), Bedroll, Eyes of the Eagle, Flint and steel, Grappling hook, Hammock, Handy Haversack (39 @ 32 lbs), Ink (1 oz. vial, black) (3), Inkpen, Ioun Stone, Pink and Green Sphere, Rations, trail (per day) (10), Ring of Feather Falling, Rope, silk (50 ft.) (2), Scroll of Floating Disk, Shield, Summon Monster I, Comprehend Languages, Endure Elements, Unseen Ser, Smokestick (2), Soap, Bar (50 uses), Tanglefoot bag (2), Thunderstone (2), Tindertwig (10), Waterskin (2)
--------------------
Special Abilities
--------------------
+4 Stealth in forest (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Bond Senses (5 rounds/day) (Ex) Share your Eidolon's senses.
Brownie Save Modifiers +2 vs. illusions
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Focused Mind +2 to Concentration checks
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Resistance (12) You have Spell Resistance.
Summon Monster III (10/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
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Shortly after the founding of Whirtlestaff's Wizard's Academy, a family of Brownies moved in and took responsibility for keeping the place up. Since that time, they've been quietly going about their assumed duties and makinglife easier for the students and instructors - and newcomers to the Academy are carefully instructed to ignore the Brownies comings and goings in order to keep the fey around. Manny is the youngest child in the (now large) family. He never really fit with the others' notions of proper behavior, being far too outgoing and, well, noticeable. His relatives look on his ability to mix with the big folk with a mixture of pride and embarrassment.

Eventually, Manny decided to move on out and try to make a place for himself in the larger world of the Academy. He petitioned the Deans for admittance to the Academy, and became the famed school's first Brownie pupil. Determined to live up to the great honor done him, the relatively young sprite threw himself into his studies, and excelled in his academics. However, he also has quite a wide mischievious streak, and while his constant stream of practical jokes keeps his fellow students entertained it also backfires frequently and lands him in hot water.

Manny is small even for a Brownie. He dresses simply but well and carries himself with confidence. His blue eyes sparkle with humor, and he tends to see humor and opportunities for merriment in most any situation.


--------------------

Relós
Male Quadruped
NG Small Outsider
Init +4; Senses Darkvision; Perception +7
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Defense
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AC 27, touch 17, flat-footed 21 (+4 armor, +4 Dex, +1 size, +6 natural, +2 dodge)
hp 44 (+4)
Fort +5, Ref +9, Will +1
Defensive Abilities Evasion
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Offense
--------------------
Speed 70 ft.
Melee Bite (Bite) +9 (1d4+3/x2) and
. . Claw x2 (Claws) +9 x2 (1d3+3/x2) and
. . Rake x2 (Rake) +9 x2 (1d3+3/x2)
Special Attacks Energy Attacks (Cold)
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Statistics
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Str 12/16, Dex 18, Con 13, Int 8, Wis 10, Cha 11
Base Atk +4; CMB +6; CMD 22 (26 vs. Trip)
Feats Dodge, Precise Strike
Skills Acrobatics +8, Bluff +7, Fly +6, Perception +7, Sense Motive +7, Stealth +15
Languages Common
SQ Magic Attacks

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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Attacks (Cold) (Ex) Your natural attacks deal 1d6 additional energy damage.
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at Lone Wolf Development
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.[/sblock]
 
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KerlanRayne

Explorer
"Well it look's like we have a plan then. Ty and Cap attack the first one. If they all fall then Fran and I will attack them all. And if any are left standing, Manny will take on any stragglers with Relos. Sound good? If so, let get started." Kerlan gets in position; ready in case they all fall.

OOC: Kerlan will delay until after Ty and Cap go.
 


Scotley

Hero
"I've got an attack spell or two, but I hesitate to waste them on stationary targets. Let me try an arrow or two and see what happens. If they do all come 'alive' and attack, I'll blast them."

OOC: Current place on the map is good for Tylara.
 

Leif

Adventurer
The Vault of Larin Karr

Tylara's arrow finds its mark in the shoulder of a suspended corpse. Before the arrow has stopped vibrating in its target, that corpse and all the others release at once from their ropes and gently, but rapidly descend to the floor and begin striding toward the wizards.
 

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