Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)

Dekana

Explorer
He then stops short when he notices Exsixten's reaction. "Oh, he looks mad, you should probably back away," he calls out to Quagmire and Jax.

"Err, yeah!" Jax yells back, wondering how Andras can tell that. He retreats as far as he can before Cur Exsixten can react. (to G18)
 

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Iron Sky

Procedurally Generated
Though hindered by Brenn's arrows, Cur Exsixten advances.

THIS IS NO INFECTION, IT IS A TRANSMUTATION FROM A LAWFUL STUPID AXE-BRAIN TO A CHAOTIC AWESOME DAWG. IT IS REPLACING THE FICTIONAL LORDS OF AWESOME WITH TWISTED SIMULACRUMS THAT IS SLOWLY DISMANTLING THE "SIR" PERSONALITY MATRIX THAT YOU PEASANTS <FOR SOME REASON> WANT BACK.

DOGBREATH? NO ONE INSULTS SIR EXSIXTEN AND GETS ANYWHERE WITH THESE FEEBLE ATTEMPTS TO USURP MY CONTROL. SURRENDER AND BOW BEFORE ME, TOGETHER WE SHALL RULE THE WORLD AS ALPHA AND PACK!

With that, he tears into Quagmire, then takes the hobgoblin down with a massive blow and tears into Andras.

Sir Exsixten's voice comes from somewhere inside the beast, as if from a great distance.

CITIZENS, THE CHAMPION OF AWESOME IS LOST AND CAN'T FIND HIS WAY. THERE IS GREAT EVIL SO CLOSE HE MIGHT SMELL IT IF HIS MASS SPECTROMETER WASN'T MALFUNCTIONING, BUT LACK OF WAVELENGTH-FREQUENCY ANALYSIS MAKES PHYSICAL APPREHENSION IMPOSSIBLE!

OOC: Short Turn Summary: Quagmire takes 75 damage, is marked, dying stuff, -2 AC(save ends). Takes 2d12+3(or more) and slowed at start of turn.
Andras takes 22 damage, marked, prone, -1 to AC(save ends), 2d12+3(or more) and slowed at start of turn.
Cur Exsixten is at 11+312/500hp in G21. Status Effects: slowed, vulnerable 5 damage, +1 AC/saves, 2d12+3(or more) and slowed to PC starting adjacent.

Keep talking guys - this Cur Exsixten is terrifying, has more nasty tricks up his "sleeve", and needs to be stopped. I think the talking/kiting strategy would be the best thing to do.


[sblock=Actions]Before Turn: Combat Challenge MBA: 1d20+20=31 vs Quagmire's 29 AC, hit, 2d12+10=19(reroll 1)=27 damage, marked, -1 to AC(save ends), Cur Exsixten gains 5 THP
Start of Turn: Regen 10 to 5+250/500hp. Take -1 to defenses from mini-skill challenge.
Minor: Diamond Cincture: -1 Fort, spend a surge, heal 62hp
Move: Move to K22.
Standard: Charge to I21, MBA: 1d20+20+1(charge)=23 vs Quagmire's 29 AC, miss.
AP: Standard: Boulder Charge: Charge through Quagmire to G21, 1d20+20+1(charge)=36 vs Quagmire's 28 AC, hit, 3d12+10+5(Con)+2(THP)+2(Bloodied)=48 damage, now -2 to AC(save ends), Cur Exsixten gains 11 THP, 29 vs Andras' 25 AC, hit, 3d12+10+5(Con)+2(THP)=22(reroll a 1)=22 damage vs Andras, marked, -1 to AC(save ends), knocked prone.
Start of Quagmire and Andras Turns: Take 2d12+3(+2 more if THP, +2 more if bloodied) and slowed TenT

Immediate Interrupt: Combat Challenge: If a creature marked by Cur Exsixten shifts or makes an attack that doesn't include him, he makes an MBA against them (+20 vs AC, 2d12+10 damage and gain 5 THP).

Status Effects: slowed, vulnerable 5 cold, +1 AC and saves, PCs starting adjacent take 2d12+3 damage and are slowed while he can make OAs

[sblock=Cur Exsixten's Statblock... Luinnar's eyes only][sblock=Seriously, his eyes only(well, and mine)]Cur Exsixten, Male Wereforged Solo Soldier 15
Passive Perception: 18, Passive Insight: 18
AC: 32(28), Fort:29(24), Reflex:25(21), Will:25(21) -- Speed:7
HP:11+312/500, Bloodied:250, Surge Value:62, Surges left:11/14, Regen 10
Initiative +10, Action Points: 0, Saves: +5(6)

Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Counter, Daring Shot, Warforged Resolve, Second Wind, Comeback Strike, Rain of Steel, Victorious Surge, Boundless Endurance, Unyielding Avalanche, Boulder Charge
Hybrid Powers: Revitalizing Pounce, Bloody Path, Thunderfury Rage
Items: Delver's Light, Potion of Healing x 1, Potion of Resistance x 1, Amulet of Life, Dwarven Thrower, Restful Bedroll, Dwarven Armor, Diamond Cincture

MBA
: +20(+22 OA) vs. AC, 2d12+10 damage and enemy movement is stopped(OA) and Sir Exsixten gains 5 temporary hitpoints.
RBA: 6/12, +19 vs AC, 2d12+7 damage.

Notes: *Enemies hit take cumulative -1 to AC(save ends). *Gain 5 THP on healing surge. *Reroll the first 1 on damage rolls. *+2 damage with THP. *+2 damage vs bloodied enemies.[/sblock][/sblock][/sblock]
 

Dekana

Explorer
[sblock=ooc]Nice turn, Iron Sky! It looks like we're going to have to kill Cur Exsixten about 5 times over just to get through all his surges.

One concern: Quagmire looks to be standing on difficult terrain (H21), so I'm not sure if Cur Exsixten is going to be able to charge through him while slowed.[/sblock]
 

Luinnar

First Post
[sblock=ooc]Nice turn, Iron Sky! It looks like we're going to have to kill Cur Exsixten about 5 times over just to get through all his surges.

One concern: Quagmire looks to be standing on difficult terrain (H21), so I'm not sure if Cur Exsixten is going to be able to charge through him while slowed.[/sblock]
GM: I-G21 is difficult terrain :)
 

Iron Sky

Procedurally Generated
OOC: Clearing 1 square of difficult terrain jumping would be DC10. Cur Exsixten's Athletics is +17, so he can't fail
 

pathfinderq1

First Post
OOC: Let me try something- placeholder for post coming soon

>Never mind. Just saw that we didn't have a GM update yet. Will wait a bit for that.
 
Last edited:

Luinnar

First Post
GM: Don't forget about the damage from being next to Cur ExSixTen.

Andras taunt seems to have shorted out some of Cur ExSixTen's circuits as red oil starts to ooze out of his gears.

<DANGER ANGER MANAGEMENT SYSTEMS FAILING...SELF REPAIR SYSTEMS FAILING...BACKUP REPAIR SYSTEMS FAILING...TAUNT UNACCEPTED...DIVIDE BY ZERO ERROR...ERROR CODE ALPHA BETA SQUARE>

GM: Cur ExSIxTen may no longer heal or gain THP.

[sblock=Skill Challenge, Bring back Sir ExSixTen!]
Sucesses so far: -3 to defenses, Cur ExSixTen can no longer heal HP or THP.

Using the same skill 2 more rounds in a row brings about a cumulative -2 to the check.

Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside.

Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.[/sblock]

[sblock=Combatants]
Cur Exsixten:
AC: 29+1, Fort:26, Reflex:22, Will:22
HP:11+312/500, Bloodied:250 slowed EONT Brenn, +5 to damage & grants CA SONT Quagmire,+5 power bonus to damage rolls until the end of the encounter, vulnerable 5 cold, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent

Jax:79/79 CA against Cur Exsixten TENT

Dorn:83/83

Andras:12/66 +2 bonus to damage rolls until the end of the encounter, marked, -1 to AC(save ends), prone

Brenn:65/65

Quagmire:-19/71, marked, -2 to AC(save ends), prone, dying
[/sblock]

[sblock=Terrain]
The areas covered more than half by large rocks is difficult terrain.Squares that is less than 1/2 rocks are not difficult terrain.
[/sblock]
 

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Dekana

Explorer
After seeing the hurt Cur Exsixten just put out, Jax decides to keep his distance. He throws his dagger at the forgedwere's feet. It strikes one front leg and ricochets off the other before returning to his hand. Large blocks of ice immediately encase the struck legs, weighing down Cur Exsixten.

He continues trying to talk down his werewolf friend. "What about Quagmire? Do you really want his death on your hands? I mean, your claws. Paws? Whatever those things are!" It doesn't seem like his words have much effect though, so Jax's kobold instincts kick in and he flees from combat.


[sblock=Jax actions / stats]Standard: RBA vs Cur Exsixten hits AC 36 for 26 cold damage. (1d20+22=36;1d4+2+2+5+5=18;3d8+4=8)
--Free: Frost Dagger on hit, deals another 20 cold damage and Cur Exsixten is slowed TENT. (I added the vulnerability and Andras's +5 damage for this, since it's not "extra" damage and it is a damage roll). (2d8+5+5=20)

Minor: Insight to de-werewolf Cur Exsixten fails (1d20+11=17)

Move: walk to E11.


PC:Jax (Dekana) - L4W Wiki- Male Kobold, 11 Rogue / Daggermaster
Passive Perception: 22, Passive Insight: 21
AC:26, Fort:21, Reflex:26, Will:18, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
HP:79/79, Bloodied:39, Surge Value:19, Surges left:9/9
Initiative +13
Action Points: 0 (encounter)

Conditions
Invisible TENT

Powers
MBA: +18 vs AC, 1d4+12; or with CA, +21 vs AC, 1d4+14 + 3d8+4 (1/turn)
RBA: +19 vs AC, 1d4+11; or with CA, +22 vs AC, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Running Slash, Second Wind, Sly Lunge, Sneak in the Attack
Bloodbath, Frost Dagger, Knockout, Press the Advantage, Raven Cloak

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range, on crit, make MBA with offhand (+16 vs AC, 1d4+10)
[/sblock]
 

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