D&D 4th Edition Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 11




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  1. #101
    Andras moves forward as he notches a broadhead arrow and fires it directly into the flank of one of the wolves. The arrow twists through muscle and sinew, weakening the creature against future attacks. He grins as he shouts out to Exsixten, "Chin up, metal man! Are you really going to let some pups get the better of you?"

    Actions
    Standard: Relentless Wounding vs Dire Wolf 2. Hits AC 26 for 23 damage. Until the end of the encounter, my allies gain a +4 power bonus to damage rolls against it.
    Move: Move to BA 72
    Minor: Inspiring Word on Exsisten, healing surge + 6.


    Andras's mini-stats
    Andras genasi Warlord 6
    Initiative: +4 | Passive perception: 18 | Passive Insight: 13
    AC: 21 | For: 20 | Ref: 18 | Will: 16
    HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
    Resist: 5 Fire, 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Primordial
    AP: 0 | Second Wind: not used
    Melee Basic Attack: +11 vs AC, 1d10+6 damage
    Ranged Basic Attack: +11 vs AC, 1d10+7 damage
    Powers: Paint the Bulls-Eye, Risky Shot
    Race the Arrow, Staggering Shot
    Relentless Wounding, Create Opportunity
    Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis
    Rebounding Longbow, Deathcut Armor, Acrobat Boots

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

    Conditions:


 

  • #102
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    Quagmire drags himself to his feet again, muttering. "Pull yerself together, old hob! Ye'r not gonna let a buncha overgrown dogs take ye down." Some color restored, he hews at the wolf in front of him, hobbling it for a moment and giving Jax a clear target.

    actions
    Move: stand
    Minor: Inspiring word on self: heals 30, bringing Q to full.
    Standard: Hammer and Anvil on wolf 3. 32 vs Reflex hits for 11 damage, and Jax gets a free MBA with +1 to hit and +6 damage.


    Quagmire
    Quagmire Weaselcrust- Male Hobgoblin Warlord 7
    Passive Perception: 12, Passive Insight: 12
    AC:21, Fort:17, Reflex:16, Will:18 -- Speed:5
    HP:56/56, Bloodied:28, Surge Value:14, Surges left:8/9
    Action Points: 1, Second Wind: not used
    MBA +11 vs. AC, 1d8+4 damage
    Powers
    Wolf Pack Tactics, Commander's strike, Chainmail of Sacrifice, Throwing shield
    Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition,
    Bastion of Defense, Stand the Fallen, Stand Tough, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield

    Notes:
    • Allies within 10 who can see and hear Quagmire gain +2 initiative
    • Allies who spend an AP within sight of me regain 9 HP

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  • #103
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    Out of Town

    I'll be out of town for a wedding starting Friday, returning late Tuesday.
    Feel free to NPC as needed.

  • #104
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    Jax seizes the opportunity that Quagmire has handed him. He leaps at the wolf and strikes it while it's distracted.

    MBA hits
    MBA vs Dire Wolf 3 hits AC 37 for 35 damage. (1d20+19;1d4+19;2d8+4)
    Last edited by Dekana; Thursday, 2nd June, 2011 at 03:56 PM.
    close the world, .txEn eht nepo

  • #105
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    With only an instant's hesitation, Brenn fired an arrow at the most badly injured wolf. The arrow struck cleanly, knocking the beast to the ground.

    OOC

    >standard: RBA against dire wolf 1; 1d20+16 (vs. AC)= 31, hits for 13 to kill DW 1; rolls (including Dancing Serpent bonus to attack and damage) Roll Lookup

  • #106
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    Seeing their opening the two remaining wolves turn their attention to Quagmire. They knock him down and their huge jaws tear through the Warlord's armor, penetrating to the skin underneath.

    actions

    Dire Wolf 2 & 3:
    Standard:Bite Quagmire: 24 & 37 vs AC,44 damage total, Quagmire is prone.

    combatants

    Dire Wolf:
    HP: 140, Bloodied 70
    AC: 23, Fort: 22, Ref: 21, Will: 20
    Dire Wolf 2:59/140 , Until the end of the encounter, Andras's allies gain a +4 power bonus to damage rolls against it.
    Dire Wolf 3:18/140


    Sir ExSixTen:6+51
    /69
    Quagmire: 12/56
    Jax: 41/63


    OOC: You can move south if you need to move around the wolves. I'm at the limit with how far the map can be zoomed out however, so please end your turn on the map
    Attached Thumbnails Attached Thumbnails packattack5.jpg  
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  • #107
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    Sir Exsixten continues to slump, his swings not coming even close to the wolf. His shoulders hang, his shield lowers, and his head hangs down.

    <EGO LEVELS AT CRITICAL MINIMUMS, ARTIFICIAL INFLATION REQUIRED, EMERGENCY DENIAL REROUTING FAILED, AWESOME-O METER ZEROED, ALL OUR BASE ARE BELONG TO THEM...>

    Actions
    Minor: -
    Move: -
    Standard: Brash Strike: 1d20+14+2(CA)=19 AC vs Wolf 3, miss, marked TenT, Sir Exsixten grants CA to Wolf 3 TenT.
    Immediate Interrupt: Combat Challenge: If any creature marked by Sir Exsixten shifts or makes an attack that doesn't include him, he gets an MBA (+12 vs AC, 1d12+8 damage and Sir Exsixten gets 4 THP).

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:6+52/69, Bloodied:34, Surge Value:17, Surges left:12/13
    Initiative +4, Action Points: 0
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.

  • #108
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    When the most wounded wolf foolishly turns its attention away from Jax, he sidesteps it and stabs it straight in the chest. The beast howls pitifully and the collapses.
    Jax points at the last wolf and taunts "What now, dog? The tables have turned!" He then runs around to the far side of it so he can flank with Quagmire again.

    Jax stat block / actions
    Actions
    Standard: Piercing Strike vs Dire Wolf 3 hits Reflex 37 for 34 damage, killing it. (1d20+16+3=37;1d4+11+1+2=16;2d8+4=18)

    Move: walk to BB77.

    Minor: Shifty to BB76.


    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:41/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 0 (encounter)

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets

    close the world, .txEn eht nepo

  • #109
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    "Quagmire!"

    Dorn tries to focus harder, stepping away from the remaining wolf (Shift one north). He conjures a ball of glowing acid and sends it splashing into the wolf's face. (Acid Orb hits Wolf 3 for 17 acid damage and an additional 4 from Andras - 21 total).

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 0

    Current Effects
    Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
    one dagger in each hand
    Note - Dorn uses the first d20 attack without mods for his Wild Magic boon

    Encounter Resources
    USED Bedeviling Burst
    USED Ice Dragon's Teeth
    USED Spark Form
    USED Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    USED Use Action Point

    Daily Resources
    USED Ice Javelins
    Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

  • #110
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    Quagmire lurches to his feet, bloodied and slightly white around the eyes, but undeterred. "Don't worry 'bout me, Dorn. We got this." Once again, he signals Jax to be ready, and distracts the wolf.

    actions
    Much like last turn... Move: stand
    Minor: inspiring word on self, heals 27.
    Standard: Commander's strike; Jax gets an MBA with +1 to hit and +4 damage. Not having my sources here at work, it's not clear to me how much of that +4, if any, stacks with the +4 from Andras. I doubt it will matter; we should be able to take the wolf down this round without it. I hope. I don't really want to get hit again.



    Quagmire
    Quagmire Weaselcrust- Male Hobgoblin Warlord 7
    Passive Perception: 12, Passive Insight: 12
    AC:21, Fort:17, Reflex:16, Will:18 -- Speed:5
    HP:39/56, Bloodied:28, Surge Value:14, Surges left:7/9
    Action Points: 1, Second Wind: not used
    MBA +11 vs. AC, 1d8+4 damage
    Powers
    Wolf Pack Tactics, Commander's strike, Chainmail of Sacrifice, Throwing shield
    Hammer and Anvil, Inspiring Word x2, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition,
    Bastion of Defense, Stand the Fallen, Stand Tough, Vanguard longsword, Chainmail of Sacrifice, Gauntlets of Ogre Power, Throwing Shield

    Notes:
    • Allies within 10 who can see and hear Quagmire gain +2 initiative
    • Allies who spend an AP within sight of me regain 9 HP

    My games

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