D&D 4th Edition Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 23


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  1. #221
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    OOC/FYI

    >Beginning this Friday, I will be offline and unable to read or post, for an indeterminate period of time. I am moving about halfway across the country, from Massachusetts to Indiana, and internet set-up on the far end is still unresolved. Please NPC as needed- I will catch up once I am back on-line

 

  • #222
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    GM: You can flank with the chickens

    Sorry for the messy looking map, not sure if I can not display the names of some objects.

    Thanks for letting me know pathfinderq1. Good luck with the move! Would you rather I NPC Brenn or another player?

    The man-like wolf howls as the arrows pierce him, but manages to stand up as they knock him down. The other huge wolf runs at Quagmire and bites at him, piercing his armor. The white wolf tries to rip off the boards on the windows, but the boards are nailed on too well.

    Suddenly yelping and barking can be heard, like that from young pups. Out of the forest appears several young dire wolfs. Even at their young age they are still huge, bigger than that of regular wolfs. They growl and bark, excited to hunt with the rest of their pack.

    actions

    Dire Wolf Omega #2 (south)
    Move:West:
    Standard: Maul Quagmire 18 vs AC miss & 35 vs AC crit 22 damage

    Dire Wolf Alpha:
    Move: Towards Window
    Standard:Hit, but reduced to 0 because of DR (ignore second roll)

    Stalker in the Dark:
    Move: Stand up from prone

    Dire Wolf Pups appear on the map.

    combatants

    Stalker in the Dark (west wolf creature)
    HP: 223/286 dazed EONT
    AC:24 Fort:24 Ref:24 Will:24

    Dire Wolf Alpha (south wolf)
    HP: 212/234
    AC:25 Fort:24 Ref:23 Will:22

    Dire Wolf Omega (North #1 & East #2)
    #2: HP: 126/179
    AC:25 Fort:25 Ref:22 Will:23

    Dire Wolf Pup 1, 2, 3, 4:
    HP: 68/68
    AC:20 Fort:17 Ref:20 Will:19

    Quagmire: 49/56
    Jax:63/63
    Dorn:5+62/62 Dorn's square and all adjacent squares are heavily obscured
    Andras:47/51
    Brenn:50/50
    Sir Exsixten: 4+61/69 DR3
    Chicken Champions of the Order of the Red Plus

    Sir ExSixTen can make attacks as if he were in any of the chicken's squares.

    The chicken's move with him.

    They grant him DR3 since their armored bodies are fluttering about.

    The chickens have an aura 1 that does 1d6+6 damage to any creature who ends its turn in it. (does not mark)

    Extra attacks for Sir ExSixTen:
    Combined Attack of the Lords of Awesome.
    Standard Action: Sir ExSixTen makes a MBA, Chickens then make an attack against the same or different target(+12 vs AC, 1d6+6 damage and marks EONT).

    Breath of Great Justice
    Standard Action: Sir ExSixTen command his fowl army to breath a cloud of acid for honor and glory!
    Close blast 5, +12 vs ref, 2d8+6 acid damage.
    Special: May be used as a minor action 1/encounter.



    Traps

    Yellow i circle:Caltrops Slow StartONT, Perception 25 to spot
    Black Square: Pit trap: Perception 25 to spot
    Difficult Terrain: Fence, barricades (yellowish circular things), Roof


    House

    (note: I boosted the base stats of the doors/windows)

    Door & Windows are marked by yellow i symbol.

    Door: HP 20/20 AC 25 DR 10

    North Window: HP 20/20 AC 25 DR 10

    South Window: HP 15/20 AC 25 DR 10
    Attached Thumbnails Attached Thumbnails farmattack3.2.jpg  
    Last edited by Luinnar; Monday, 18th July, 2011 at 08:14 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #223
    Andras fires an arrow. It's not very effective.

    Actions
    Move: Move to T15.
    Standard: Paint the Bulls-Eye vs eastern Dire Wolf. Color me shocked.

    Luinnar, maybe you moved all the obstacles to the token layer? That might be why MapTools is trying to show their names.


    Andras's mini-stats
    Andras genasi Warlord 6
    Initiative: +4 | Passive perception: 18 | Passive Insight: 13
    AC: 21 | For: 20 | Ref: 18 | Will: 16
    HP: 47/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
    Resist: 5 Fire, 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Primordial
    AP: 0 | Second Wind: not used
    Melee Basic Attack: +12 vs AC, 1d10+6 damage
    Ranged Basic Attack: +11 vs AC, 1d10+7 damage
    Powers: Paint the Bulls-Eye, Risky Shot
    Race the Arrow, Staggering Shot
    Relentless Wounding, Create Opportunity
    Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
    Rebounding Longbow, Deathcut Armor, Acrobat Boots

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

    Conditions:


  • #224
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    WELL DONE MY FURRY FRIENDS, BY SHEER WEIGHT OF NUMBERS YOU HAVE PULLED DOWN THE FOE. THOUGH THOROUGHLY FEEBLE AND INEPT INDIVIDUALLY, COMBINED YOU ARE ONLY SLIGHTLY FEEBLE AND INEPT!

    CITIZENS, LEARN FROM THEIR EXAMPLE - SEPARATE YOU STAND AS COWERING, WHEEZY MEATBAGS THAT STINK OF SWEAT AND FEAR, BUT BY YOUR POWERS COMBINED YOU ARE LIKE... <BOMBASTIC ARTICULATOR FAILURE, RE-ROUTING> SOMETHING THAT IS NOT A COWERING, WHEEZY MEATBAG THAT SINKS OF SWEAT AND FEAR!


    Actions
    Minor: -
    Move: Move to S19
    Standard: Charge to U17. MBA: 1d20+12+1(charge)=25 AC, hit, 1d12+8+2(THP)=17 damage and marked TenT.
    Start of Wolf's Turn: Chickens do 1d6+6=12 damage at the start of its turn.
    Immediate Interrupt: Sir Exsixten makes an MBA against any adjacent creature he has marked if it shifts or makes an attack that doesn't include him.

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:4+61/69, Bloodied:34, Surge Value:17, Surges left:13/13
    Initiative +4, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped(OA) and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.

  • #225
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    Dorn's form is barely visible underneath the cover of his undulating shroud (Minor - sustain shroud). A trio of shining, icy spears emerges from the darkness, streaking toward the wolves as Dorn attempts to cull the herd (Ice Javelins hits Pup 1 for 14 cold damage, Pup 4 for 18 cold damage, and Omega for 23 cold damage. All three take ongoing 5 cold damage (save ends))

    "Where to?" he says quietly to Brenn - the half-orc's voice is oddly warped by his arcane shroud.

    Brenn, DM

    Dorn, aka Mobile Heavily Obscured Weapons Platform, will move wherever Brenn wants him to go (Dorn has speed 6)


    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 1

    Current Effects
    Deep Shroud (sustain minor)
    Wild Soul: radiant (Resist 5 radiant and ignore first 5 radiant resistance)
    Note - Dorn uses the first d20 attack without mods for his Wild Magic boon

    Encounter Resources
    USED Bedeviling Burst
    USED Ice Dragon's Teeth
    Spark Form
    USED Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    USED Ice Javelins
    Moon and the Stars
    USED Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

  • #226
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    "Right here is fine," Brenn replied in a clipped tone- but even as he spoke, he moved out along the roof line, looking for a clear shot. The swarm of deadly chickens made targeting difficult, though, and he ended up firing an arrow directly into the ground beside one of the larger wolves. Then he stepped back into the darkness...

    OOC

    >Move: around to Y 11
    >Standard: Clever Shot RBA on Omega; 1d20+16 (vs. AC)= 20 (miss);rolls (includes Dancing Serpent bonus) Roll Lookup
    >Free: end of turn Dancing Serpent shift to Z 12, back into obscured square

    >Note: no preference for who needs to NPC, just don't want to hold things up. Also, stalker in the dark is dazed, save ends, not until end of turn.

  • #227
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    Jax follows Sir Exsixten's lead and flees from the puppies. He comes alongside the swarm of the chickens and throws a lightning-quick dagger thrust to the largest wolf's rear. The painful wound causes the wolf to give Jax an angry glare - exactly what the kobold wanted, since the distraction provides Quagmire with an opportunity of his own.


    OOC: Bonus damage! Until the start of Jax's next turn, the next ally who hits DWΩ #2 and has combat advantage against it deals 2d8+4 extra damage.

    Jax stat block / actions
    Actions
    Move: walk to X17.

    Standard: Piercing Strike vs DWΩ #2 hits Reflex 33 for 39 damage. (1d20+16+3=33; 1d4+11+1+2+5=23; Sneak attack: 2d8+4=16)

    Minor: Sneak in the Attack vs DWΩ #2. Until the start of Jax's next turn, the next ally who hits the target and has combat advantage against it deals 2d8+4 extra damage. (looking at Quagmire!)


    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:63/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 0 (encounter)

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets
    Last edited by Dekana; Tuesday, 19th July, 2011 at 02:13 AM.
    close the world, .txEn eht nepo

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    Quagmire tries, but his counterstroke fails to penetrate the wolf's thick hide. "Will no one rid me of this damned wolf?" he bellows. Improbably, the classical allusion distracts the slavering, blood-crazed beast.

    actions
    Standard: Hammer and Anvil: 19 vs. reflex misses, so Jax's sneak in the attack damage is still up for grabs.
    Minor: inspired belligerence. All allies have CA against DW Omega and +4 to damage against it, until start of my next turn. So anyone can claim Jax's bonus damage now.
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  • #229
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    The stalker moves forward and is about to pounce when it falls into the pit trap. You can hear it snarl in anger as it gets up readies to jump out. The large white wolf tries again to rip the boards covering the window to shreds, but once again it fails. The huge wolf claws at Sir ExSixTen, but both attacks only graze his armor.

    The pups are more successful. One runs up to the Warforged and manages to dart through the mass of chickens and grab him by the ankle, dragging him away from the fray. A second bites Jax, grabbing him by the arm. Another circles around the back of the house while the other tries to get through the fence, but hurts its paws on the caltrops.
    actions

    Stalker in the Dark:
    daze save succeeded from last turn
    Move:T11
    Pit trap 28 vs ref hits takes 15 damage and falls into it and is prone.
    Move: Stand up from prone.

    Omega #2:
    Standard:Maul vs Sir ExSixTen both MBAs miss
    ongoing damage save failed

    Alpha:
    Standard: Bite window miss

    Pup:
    #1:
    Move: S09, hits caltrops slowed startONT.
    Move:S10
    ongoing damage save succeeded

    #2:
    Standard:Charge Sir ExSixTen to T19 24 vs AC hit for 7-3=4 damage. Sir ExSixTen is grabbed.
    Move: Drag Sir ExSixTen to Q21

    #3:
    Move:V22
    Standard: Charge Jax 31 vs AC hit for 6 damage, Jax is grabbed

    #4:
    Double move to AA14
    ongoing damage save succeeded

    combatants

    Stalker in the Dark (west wolf creature)
    HP: 208/286
    AC:24 Fort:24 Ref:24 Will:24

    Dire Wolf Alpha (south wolf)
    HP: 212/234
    AC:25 Fort:24 Ref:23 Will:22

    Dire Wolf Omega (North #1 & East #2)
    #2: HP: 30/179 marked EONT, 5 cold damage ongoing (save ends), the next ally who hits the target and has combat advantage against it deals + 2d8+4, grants Ca and +4 to damage Start or Quagmire's next turn).
    AC:25 Fort:25 Ref:22 Will:23

    Dire Wolf Pup 1, 2, 3, 4:
    AC:20 Fort:17 Ref:20 Will:19
    #1 HP: 49/68 slowed startONT
    #2 HP: 68/68
    #3 HP: 68/68
    #4 HP: 45/68

    Quagmire: 49/56
    Jax:57/63, grabbed
    Dorn:5+62/62 Dorn's square and all adjacent squares are heavily obscured
    Andras:47/51
    Brenn:50/50
    Sir Exsixten: 61/69 DR3, grabbed
    Chicken Champions of the Order of the Red Plus

    Sir ExSixTen can make attacks as if he were in any of the chicken's squares.

    The chicken's move with him.

    They grant him DR3 since their armored bodies are fluttering about.

    The chickens have an aura 1 that does 1d6+6 damage to any creature who ends its turn in it. (does not mark)

    Extra attacks for Sir ExSixTen:
    Combined Attack of the Lords of Awesome.
    Standard Action: Sir ExSixTen makes a MBA, Chickens then make an attack against the same or different target(+12 vs AC, 1d6+6 damage and marks EONT).

    Breath of Great Justice
    Standard Action: Sir ExSixTen command his fowl army to breath a cloud of acid for honor and glory!
    Close blast 5, +12 vs ref, 2d8+6 acid damage.
    Special: May be used as a minor action 1/encounter.



    Traps

    Yellow i circle:Caltrops Slow StartONT, Perception 25 to spot
    Black Square: Pit trap: Perception 25 to spot
    Difficult Terrain: Fence, barricades (yellowish circular things), Roof


    House

    (note: I boosted the base stats of the doors/windows)

    Door & Windows are marked by yellow i symbol.

    Door: HP 20/20 AC 25 DR 10

    North Window: HP 20/20 AC 25 DR 10

    South Window: HP 15/20 AC 25 DR 10
    Attached Thumbnails Attached Thumbnails farmattack4.jpg  
    My PBP characters: http://tinyurl.com/yy9skz2

  • #230
    "Alright beastie," Andras addresses the wolf as he readies another arrow, "your skin is too tough for my arrows. But what about your eyes?" True to his word, the genasi's next shot goes deep into one of the creature's eye sockets, killing it. Andras then moves around to distract the pup attacking Jax.

    Actions
    Standard: RBA vs eastern Dire Wolf. Hits AC 31 for a total of 28 damage, thanks to Sneak in the Attack. Oh! Actually, that's 32 damage, because I forgot the bonus from Quagmire.
    Move: Move to U19.



    Andras's mini-stats
    Andras genasi Warlord 6
    Initiative: +4 | Passive perception: 18 | Passive Insight: 13
    AC: 21 | For: 20 | Ref: 18 | Will: 16
    HP: 47/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
    Resist: 5 Fire, 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Primordial
    AP: 0 | Second Wind: not used
    Melee Basic Attack: +12 vs AC, 1d10+6 damage
    Ranged Basic Attack: +11 vs AC, 1d10+7 damage
    Powers: Paint the Bulls-Eye, Risky Shot
    Race the Arrow, Staggering Shot
    Relentless Wounding, Create Opportunity
    Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
    Rebounding Longbow, Deathcut Armor, Acrobat Boots

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

    Conditions:


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