D&D 4th Edition Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 5





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  1. #41
    You advance cautiously forward. As you peer into a nearby cell, two evil yellow gleaming eyes look back at you. The hair on the back of your neck stands up as you realize the eyes are too far apart and round to belong to any human. From this seemingly endless patch of darkness, a guttural growl issues forth to fill the room. Faster than your eyes can follow, a huge wolf-like creature springs forward. There is murder in its eyes and blood on its claws. There is a clang as its razor sharp nails ping off the shield of a guard. The other attempts to hack at the beast with his sword, but the monster leaps aside with ease. The bodies of two more guards lie nearby.

    GM: Please roll Initiative

    Jaconos Hanabara's Initiative= 15, if you roll higher you may take your turn. The guards will act after the party.

    Also, there is enough light in the area, no need to supply your own


    combatants

    Jaconos Hanabara
    HP 265; Bloodied 133
    AC 23; Fortitude 23; Reflex 23; Will 23

    Guard 1: ???
    Guard 2: ???


    Terrain

    All the doors are open. Non-broken furniture is difficult terrain.
    Attached Thumbnails Attached Thumbnails Jaconos Hanabara1.jpg  
    My PBP characters: http://tinyurl.com/yy9skz2

 

  • #42
    Initiative 10
    1d20+4=10


    OOC: Here's some other possible Quagmires.
    Attached Thumbnails Attached Thumbnails WAR_concept_oct08-12.jpg   The_Warrior_by_kerembeyit.jpg   335fe7150c368148ee171ea5aec0379a.jpg  
    Last edited by Iron Sky; Tuesday, 17th May, 2011 at 07:28 AM.

  • #43
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    Ignore Dekana
    Despite the horrifying scene that would cause a lesser kobold to flee in terror, Jax recklessly charges deep into the cell, past even the embattled guards. Once in position, he stabs at the wolf-man's back paw. The creature hobbles for a few moments as its battle stance is compromised.

    "What are you waiting out there for? Help me!"

    OOC: Initiative 27.
    Jaconos has a -4 penalty to AC and Reflex until the end of Jax's next turn.

    Jax stat block / actions
    Actions
    Initiative: 27. (1d20+9+2=27)

    Move: Walk to G6.

    Minor: Shifty to H7.

    Standard: Imperiling Strike vs Jaconos hits Fort 24 for 32 damage, and Jaconos takes a -4 penalty to AC and Reflex until the end of Jax's next turn. CA is from First Strike. (1d20+19=24, 1d4+11+1=14, 2d8+4=18)


    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:63/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 1 (encounter)

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets

    close the world, .txEn eht nepo

  • #44
    Dorn takes Jax's lead. (Initiative 27 - also gain 5 tmp hp at start of each encounter thanks to item). He moves into position (Move to B6) and hurls a bolt of freezing death at the wolf-man-thing, which just barely hits thanks to Jax's maneuver. (Ice Dragon's Teeth hits Ref 19 for 24 cold damage, and target is slowed TENT Dorn. I will also use furious assault to do 6 more damage.)

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 1

    Current Effects
    Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
    one dagger in each hand

    Encounter Resources
    Bedeviling Burst
    USED Ice Dragon's Teeth
    Spark Form
    USED Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    Ice Javelins
    Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

  • #45
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    Ignore pathfinderq1
    Brenn drew an arrow and fired at the bestial being in the cell, hardly even seeming to aim. The shot truck cleanly, hitting the creature high in the shoulder and spinning it to the ground.

    OOC

    >Standard: Clever Shot RBA (vs. AC, includes Dancing Serpent bonus), 1d20+16= 35 (hit, deals 15 damage and target is knocked prone); roll Roll Lookup


  • #46
    ooc: Initiative 6. I know, nice right?

  • #47
    Glad to see some backup! one of the guards shouts, sticking his sword into the monster's arm while the other stab's the sword into the creature's torso.

    The wolf-like creature howls with rage. It grabs the first guard and tosses him with ease into the nearby wall. There guard crumples to the floor, dead from the impact. Next the beast chops its teeth on the second's guards neck, there is a scream and a snap and the man drops to the floor.

    The being turns its bloodthirsty eyes on the party. Tensing up for its next move. You notice that some of the damage that was caused to it has already start to heal.

    actions

    Guard 1:MBA vs Jaconos
    Guard 2:MBA vs Jaconos
    both hit for 12 total damage

    Jaconos Hanabara:
    Start of Turn: Regain 10 HP
    Move: Stand up from prone.
    Standard: Kill Guard 1
    Action Point
    Standard: Kill Guard 2

    Sorry, sacrificial minions don't get rolls against them


    combatants

    Jaconos Hanabara
    HP 186/265; Bloodied 133, -4 penalty to AC and Reflex until the end of Jax's next turn, slowed TENT Dorn
    AC 23; Fortitude 23; Reflex 23; Will 23


    Terrain

    All the doors are open. Non-broken furniture is difficult terrain.
    Attached Thumbnails Attached Thumbnails werewolf2.jpg  
    My PBP characters: http://tinyurl.com/yy9skz2

  • #48
    YOU, PEASANT, DON'T LET THE BEAST THROW YOU ANYWHERE, HE LOOKS STRONG ENOUGH TO... *crunch* ...DO THAT. YOU, OTHER PEASANT, HE LOOKS LIKE HE'S GOT A NASTY BITE, DON'T LET HIM GET TO YOUR JUGULAR OR... *scream, gurgle* ...

    CITIZENS, LOOKS LIKE WE'LL HAVE TO DO IT OURSELVES, Sir Exsixten says, looking over his shoulder as he buries his axe into the beastie.

    Actions
    Move: Move to G5
    Minor: Daring Shot: Jaconos is marked TenT and Sir Exsixten gains 5 THP.
    Standard: Brash Strike: 1d20+14=23 vs AC, hit, 1d12+12+2(THP)=22 damage and Sir Exsixten grants CA to Jaconos.

    Sir Exsixten's Statblock

    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:5+69/69, Bloodied:34, Surge Value:17, Surges left:13/13
    Initiative +4, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow,Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.
    Last edited by Iron Sky; Thursday, 19th May, 2011 at 08:18 AM.

  • #49
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    Ignore Dekana
    Jax sidesteps to avoid the guard being hurled into the wall beside him, but there is no escaping the bone-crunching CCRRACK noise of the man's neck being snapped. Jax winces and tries to ignore the corpse at his feet. But the sight in front of him is no better; the beast seems to be healing its wounds at a phenomenal rate!
    Ahh, it's invincible! he thinks in alarm.

    Surrounded by dead humans and an implacable wolf-man, Jax decides to double down on danger and go for the kill! With Sir Exsixten in position for the flank, Jax unleashes a flurry of attacks against the creature's back. He begins chuckling and his reptilian grin gets wider as he scores each successive hit. By the time he is forced away from the wolf's back, he is laughing like a madman. "Heal that you monster! Gyahaha!"

    Jax stat block / actions
    Actions
    Minor: Shifty to I7.

    Minor: Low Slash vs Jaconos hits Reflex 36 for 32 damage and he's slowed until the end of Jax's next turn. (1d20+19=36; 1d4+11+4+1=19; 2d8+4=13)
    Rampage!

    AP-Standard: Mocking Strike vs Jaconos CRITS for 50 damage, and Jaconos takes a -3 penalty all defenses against Jax's attacks until the end of the encounter. Getting Sneak Attack again came from the Slaying Action feat. (1d20+19=39;2d4+11+1;2d8+4, crit: 2d12=10)
    Killing Spree!

    Free: In response to bloodying Jaconos, Press the Advantage vs Jaconos hits AC 33 for 20 damage.
    (1d20+19=33;2d4+11+1+2=20)
    Running Riot!

    Standard: Sly Lunge vs Jaconos hits AC 29 for 25 damage, and Jax gains CA against Jaconos TENT.
    (1d20+19=29;1d4+15+1+2=22;1d6=3)
    Holy S***!!!


    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:63/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 0 (encounter)

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets

    Last edited by Dekana; Thursday, 19th May, 2011 at 10:57 PM.
    close the world, .txEn eht nepo

  • #50
    Dorn's mouth hangs open at the ridiculous display of destruction wrought by Jax. Dorn tries to finish the creature off with a ball of acidic death, but the creature shakes it off (OOC - Dorn starts in B6 (I moved there last turn), Acid Orb misses, Dorn then moves to D4).

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 1

    Current Effects
    Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
    one dagger in each hand

    Encounter Resources
    Bedeviling Burst
    USED Ice Dragon's Teeth
    Spark Form
    USED Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    Ice Javelins
    Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

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