D&D 4th Edition Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 61




  1. #601
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    As Cur ExSixTen's repair mechanisms continue to work, a quiet message starts to play.

    IF YOU ARE HEARING THIS CITIZENS THAN I AM EITHER DEAD, INSANE OR EVIL. IN THE AWESOME EVENT THAT I AM NOT DEAD, INITIATE THE <HASH STRING POINTER ERROR...VARIABLE CHEESE NOT FOUND... PLEASE HANG UP AND TRY AGAIN> THAT WILL BRING ME BACK TO MY SENSES. IF THAT DOES NOT WORK TRUSTY
    CITIZENS THEN A BIG HAMMER SHOULD WORK JUST AS WELL. DISCLAIMER: PLEASE NOTE THAT I AM NOT RESPONSEABLE FOR MY ACTIONS WHEN DEAD, INSANE OR EVIL.

    GM: Mini Skill Challenge, Bring back Sir ExSixTen!

    Somewhere deep inside the Warforge's memory core is the real Sir ExSixTen. He may look like a murderous canine now, but the awesome fighter of destruction is somewhere inside.

    Once per turn as a minor action you can make a skill check DC 23 (any skill you can justify), each success brings SirExSixTen's real self closer to the surface, bringing about various combat benefits.


    Combatants

    Cur Exsixten:
    AC: 33+3, Fort:29+2, Reflex:25+2, Will:25+2
    HP:5+428/500, Bloodied:250 +2 defenses, slowed EONT Jax, vulnerable 5 cold, prone, +1 AC/saves, 2d12+3 and slowed to PC starting adjacent

    Jax:79/79

    Dorn:83/83

    Andras:34/66 +2 bonus to damage rolls until the end of the encounter

    Brenn:65/65

    Quagmire:68/71, +2 to defenses TSNT1 AC(save ends) save failed


    Terrain

    The areas covered by large rocks is difficult terrain.
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  • #602
    ooc: I'm not going to have good internet access until Tuesday. Andras will just miss (most likely) with Relentless Wounding and either aid other skill checks or make his own History checks at +14.

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    In a burst of speed, Jax runs up to the forgedwere, slashes his leg while he's down, and then flees back to his original position. When he's a safe distance away, he says to Sir Exsixten, "Please, wake up! This isn't like you at all. You want to be a hero! Not a murderer-cannibal!"

    OOC: Kiting Cur Exsixten sounds just fine to me. He's slowed again from Jax's attack. I can do one more slow during the encounter, and then someone else will have to take over.

    Jax actions / stats
    Jax moved to F17 on his last turn, so I think his position on the map is in error. I'll assume he's still at F17.

    Move: Walk to K22. I *think* Jax has enough movement for this; it's hard to tell what is a rock and what isn't. At least, I don't think K22 is rocky terrain, so it should be okay.

    Standard: CA from prone. Running Slash vs Cur Exsixten hits Reflex 39 for 41 cold damage. Cur Exsixten is slowed TENT, and the 5 vulnerability to cold refreshes. Jax then moves back to F17 from the effect line, not taking an OA for the movement. (1d20+22=39; 1d4+13+2+2+5=25; 3d8+4=16)

    Minor: Insight to snap Cur Exsixten out of his wolfishness. Succeeds with a 24. (1d20+11=24)


    PC:Jax (Dekana) - L4W Wiki- Male Kobold, 11 Rogue / Daggermaster
    Passive Perception: 22, Passive Insight: 21
    AC:26, Fort:21, Reflex:26, Will:18, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:79/79, Bloodied:39, Surge Value:19, Surges left:9/9
    Initiative +13
    Action Points: 0 (encounter)

    Conditions

    Powers
    MBA: +18 vs AC, 1d4+12; or with CA, +21 vs AC, 1d4+14 + 3d8+4 (1/turn)
    RBA: +19 vs AC, 1d4+11; or with CA, +22 vs AC, 1d4+13 + 3d8+4 (1/turn)
    Frost Dagger, Piercing Strike, Riposte Strike, Shifty
    Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Running Slash, Second Wind, Sly Lunge, Sneak in the Attack
    Bloodbath, Frost Dagger, Knockout, Press the Advantage, Raven Cloak

    Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range, on crit, make MBA with offhand (+16 vs AC, 1d4+10)
    close the world, .txEn eht nepo

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    OOC:
    Dorn has a good chance to push Cur Exy further into the mountains this turn, so he will wait until the others have gone while they are still (hopefully/possibly) in range

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    OOC: Don't worry about Brenn- he is always in range
    Will update later tonight- dinner calls

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    Brenn listened to the wereforged as it spouted more gibberish. After a moment, he gave a plaintive howl- not the note of a bloodthirsty beast, but rather like the small wolf pups that the strange warforged had been fond of. Just in case, though, he once again drew an arrow and took aim...

    OOC

    >Minor: Nature check to pull Sir Ex out of Cur Ex, 1d20+15= 29
    >Standard: Ready action- (trigger= Cur Ex stands up)(action= Clever Shot RBA, 1d20+18 vs. AC= 25 (miss); rolls for all Roll Lookup
    >Move: much as I don't want to stretch the map too far, ol' Cur Ex is getting too close- move straight north for 7 sqaures worth of move (or until limit of LoS


    OOC: Tactics- Brenn's RBA will miss this time, but he can attempt slow or prone as an at-will, and has two more uses of Disruptive Shot, which slows even on a miss, and can daze or Immobilize. Just let me know what we need. This could turn into a heck of a grind, with those HP and defenses...

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    Dorn moves in (Move to G16) and shouts out to Cur Exsixten:

    "Oh no! This terrible beast will destroy us! If only Sir Exsixten, the mightiest of the Lords of Awesome, were here to help us!" (Bluff 25)

    Dorn sends three sharp blasts of thunder toward Cur Exy, and one strikes home, pushing the beast further into the hills (Demon-Soul Bolts hits Cur Exy once for 21 thunder damage, and pushes him one square east)

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer/Demonskin Adept 11

    Immediate Reactions: use Narrow Escape to take 1/2 damage and teleport away
    Current Effects: resist 10 thunder, ignore 10 thunder resistance,
    +1 AC from even roll TENT

    Passive Perception 14, Passive Insight 14
    AC 25, Fort 21, Reflex 21, Will 24 (base defenses)
    HP +5TMP 83/83 Bloodied 41 Surge Value 20, Surges 7/7
    Speed 7, Initiative +13
    Action Points: 1

    Notes
    Daily Wild Soul: thunder
    Dorn uses the first d20 attack without mods for his Wild Magic boon
    Dorn scores a crit on 19 or 20

    Encounter Resources
    USED Demon-Soul Bolts
    Bedeviling Burst
    USED Ice Dragon's Teeth
    Spark Form
    USED Furious Assault
    Variable Resistance
    Narrow Escape
    Half-Orc Resilience
    Second Wind
    Use Action Point

    Daily Resources
    USED Chromatic Orb
    Moon and the Stars
    Winds of Change
    Deep Shroud
    Chaotic Defense
    Gambit Armor Power
    Luckblade Dagger
    Diamond Cincture

    2x potion of healing

  • #608
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    GM: Just waiting on Quagmire (and Andras, but I can NPC him if TwoHeadsBarking is not back)
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    OOC: Sorry, didn't realize it was just me.


    Quagmire backs another step away, maintaining his defensive stance. "Sir Exsixten! he calls in a ringing voice. "You are no mere flesh-creature, to be brought so vilely low by a mere disease! It is no match for you! Overcome this inner foe and drive it forth, lest your awesomeness be decremented! Come on, we have damsels to save and worthy foes to smite!"

    actions
    move: one square SW
    Standard: total defense
    minor: diplomacy 1d20+15=27

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  • #610
    Andras fires what he will later refer to as a warning shot at his former ally. He then calls out to the warforged, "Is this really the proper behavior for a vassal of the, um, whatever you're always going on about. Dukes of Amazing, or something like that?" The genasi shrugs, "You know what I mean, right?"

    Actions
    Move: Move to -F21.
    Standard: Relentless Wounding vs Cur Exsixten. Not a nat 20, so nevermind.
    Minor: History check. 19, so no.


    Andras's mini-stats
    Andras genasi Warlord 9
    Initiative: +13 | Passive perception: 19 | Passive Insight: 14
    AC: 25 | For: 23 | Ref: 20 | Will: 17
    HP: 34/66 | Bloodied: 33 | Surge value: 16 | Surges: 9/9
    Resist: 5 Fire
    Speed: 6 | Languages: Allarian, Primordial
    AP: 0 | Second Wind: not used
    Melee Basic Attack: +14 vs AC, 1d10+7 damage
    Ranged Basic Attack: +15 vs AC, 1d10+10 damage
    Powers: Paint the Bulls-Eye, Direct the Strike
    Insightful Warning, Staggering Shot, On My Mark, Takedown Strike
    Relentless Wounding, Create Opportunity
    Firedeath, Inspiring Word (1/2), Shake It Off, Reorient the Axis
    Rebounding Longbow, Boots of the Fencing Master, Feytouched Armor, Boar Tusk Helm

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

    Conditions:
    +2 to damage rolls


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