D&D 4th Edition Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 8





  1. #71
    GM: Yep, players go first on a tie. Also remember the Init bonus from Quagmire/Andras (+2)
    My PBP characters: http://tinyurl.com/yy9skz2

 

  • #72
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    ° Ignore covaithe
    ooc: Quagmire gets initiative 21. That includes +2 from Andras, which I'm not completely sure is legit. If you think it's not, then 19.
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  • #73
    WAIT, YOU CAN'T... NO ONE JUST... NOT WORTH... <FATAL BLOW TO EGO, INITIATE EMERGENCY EGO REPAIRS... FAILURE! RETRY...>

    Sir Exsixten twitches and trembles as rusty gears grind and squeal inside his head as the wolves approach.

    OOC: I can't beat their initiative even with the +2 bonus, so I'll just take 10.


    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:69/69, Bloodied:34, Surge Value:17, Surges left:13/13
    Initiative +4, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow,Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.
    Last edited by Iron Sky; Wednesday, 25th May, 2011 at 10:01 PM.

  • #74
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    ° Ignore Dekana
    init 16
    Initiative 16. (1d20+9+2=16)

    Jax stat block
    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:63/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 0 (encounter)

    Conditions

    Powers
    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets

    close the world, .txEn eht nepo

  • #75
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    ° Ignore pathfinderq1
    Always attuned to his surroundings, Brenn began to move before the wolves did, stepping back down the alleyway with uncanny agility. He stopped only for a moment- long enough to fire an arrow at the largest wolf; the shaft struck the beast in one massive ear- not a deadly wound, but painful enough to monopolize the creature's attention.

    OOC

    >initiative 26, +2 for warlord bonus= 28; roll Roll Lookup

    >Move: walk to AW 73 (or further 'north' if possible, to the limit of Move 7)

    >Standard: Attack dire wolf alpha with Disruptive Shot (vs. AC), 1d20+14= 28 (hit for 11 damage and dire wolf alpha is Dazed, save ends); roll Roll Lookup

    >Free: at end of turn, shift back one more (if possible)

    >Where did the woman go? If needed, Brenn has a minor action left for a Perception check at +18 to look for her.


    Brenn Blackfeather

    Elf Ranger 6 (e-Hunter)
    Initiative +10/Passive Perception 28/Passive Insight 17; low-light vision
    HP 50 (50)/Bloodied 25/Surge value 12/Per day= 7 (0 used)
    AC 21/FORT 16/REF 20/WILL 18 (attacks from more than 5 square range take a -1)
    Resist 5 necrotic, 5 poison
    Speed 7/Size medium/Saves normal
    STR 12 (+1)/DEX 20 (+5)/WIS 18 (+4)
    CON 13 (+1)/INT 10 (+0)/CHA 8 (-1)
    Melee basic: Short sword, +8 (AC), 1d6+2 damage
    Ranged basic: +2 duellistĺs longbow +15 (AC), 1d10+9 damage, range 20/40
    Skills: Acrobatics +10; Athletics +11; Endurance +9; Nature +14; Perception +18; Stealth +13; Thievery +13 (+15 tools)
    Powers:
    Aimed shot (at will)
    Clever shot (at will)
    Rapid shot (at will)
    Aspect of the dancing serpent (at will/Stance)(active)
    Aspect of the seeking falcon (at will/Stance)
    Disruptive shot (Encounter, x2)(1 used)
    Reactive shift (Encounter)
    Weave through the fray (Encounter)
    Elven accuracy (Encounter)
    Centered breath flurry of blows (Encounter)
    Safe passage (Daily/utility)
    Deathcut armor (Daily/item)
    >Action points: 1 left (of 1)
    >Second wind: not used

    http://l4w.wikia.com/wiki/PC:Numu_Nukoni_(pathfinderq1)

  • #76
    GM: Since Andras can't get up to 27 Initiative, I'll just roll for him to move things along

    Init=20


    Quote Originally Posted by covaithe View Post
    ooc: Quagmire gets initiative 21. That includes +2 from Andras, which I'm not completely sure is legit. If you think it's not, then 19.
    GM: I believe everyone should have +2 to Init, and the two don't stack. I'm not too worried about exact Init, just if you roll greater or equal to the wolfs.

    I try to resolve the turns in order posted and would only use the initiative if there is any timing conflicts or anything like that

    Quote Originally Posted by pathfinderq1 View Post
    >Where did the woman go? If needed, Brenn has a minor action left for a Perception check at +18 to look for her.
    GM: She is cowering in a corner away from harm (and thus not on the map).

    Despite its wounds, the Alpha Wolf gives a howl of defiance, commanding the others to move towards their targets. They break free of their icy bindings and rush forward, biting at Sir ExSixTen, one penetrating the Warforge's steel plating.
    actions

    Alpha (take 5 cold damage)
    Standard: Pack Tactics, Wolf 1,2,3 get to shift 3 squares (note shift is not effected by slow). (1&3 shift up 3 squares, #2 to the east).
    failed ongoing damage save, succeeded dazed

    Dire Wolf 1:
    Move: Up to Sir ExSixTen
    Standard:Bite Sir ExSixTen 32 vs AC 12 damage

    Dire Wolf 3:
    Move: Up to flank Sir ExSixTen
    Standard:Bite Sir ExSixTen miss

    Dire Wolf 3:
    Double Move NE

    combatants

    Dire Wolf:
    HP: 140, Bloodied 70
    AC: 23, Fort: 22, Ref: 21, Will: 20
    combatants
    Dire Wolf 1:111/140 (slowed EONT)
    Dire Wolf 2:103/140 (slowed EONT)
    Dire Wolf 3:132/140

    Dire Wolf Alpha:
    151/234 HP, Bloodied 117
    (slowed EONT), prone, 5 ongoing cold damage (save ends)
    AC: 25, Fort: 24, Ref: 23, Will: 22

    Sir ExSixTen:
    57/69
    Attached Thumbnails Attached Thumbnails packattack2.jpg  
    Last edited by Luinnar; Thursday, 26th May, 2011 at 06:19 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #77
    OOC:
    I just realized Dorn is not on the map - it wouldn't have mattered last round, but it does now. Since I stated he was stepping behind Quagmire before hostilities started, can we put him in AY/74?

  • #78
    Quote Originally Posted by nerdytenor View Post
    OOC:
    I just realized Dorn is not on the map - it wouldn't have mattered last round, but it does now. Since I stated he was stepping behind Quagmire before hostilities started, can we put him in AY/74?
    OOC: Sure, sorry about that. I'll be sure to put him on it next update.

    Party is up too
    Last edited by Luinnar; Thursday, 26th May, 2011 at 07:17 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #79
    Sir Exsixten remains eerily silent as he hacks ferociously at the wolves about him.

    OOC: Summary:
    Alpha 1 takes 10 damage and is marked.
    DW1 takes 19 damage and is marked.
    DW3 takes 18 damage and is marked.
    Sir Exsixten gains 8 THP.


    Actions
    Move: Shift south 1 to BD73.
    Standard: Hack and Hew:
    *Attack 1 vs Dire Wolf Alpha: 1d20+12+2(CA)=30 AC, hit, 1d12+8=10 damage and marked and Sir Exsixten gains 8 THP.
    *Attack 2 vs Dire Wolf 1: 1d20+12=27 AC, hit, 1d12+8+2(THP)=11 damage, reroll(Axe Expertise)=19 damage and marked.
    AP: Sweeping Blow:
    *Attack 1 vs Dire Wolf Alpha: 1d20+14+2(CA)=23 AC, miss.
    *Attack 2 vs Dire Wolf 1: 1d20+14=18 AC, miss.
    *Attack 3 vs Dire Wolf 3: 1d20+14=27 AC, hit, 1d12+6+2(THP)=18 damage and marked.
    Minor: -
    Immediate Interrupt: Combat Challenge: If any creature marked by Sir Exsixten shifts or makes an attack that doesn't include him, he gets an MBA (+12 vs AC, 1d12+8(+2 more if has THP) damage and Sir Exsixten gets 4 THP).

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:8+57/69, Bloodied:34, Surge Value:17, Surges left:13/13
    Initiative +4, Action Points: 0
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.

  • #80
    Dorn starts running toward the wolves. As he accelerates, he begins to spin and throw off sparks. A few steps later and he is a ball of lightning, whipping through the enemy ranks. He emerges unharmed, slowing down, returning to his normal self.

    Actions

    Move to BA/76.
    Standard - Spark Form. Dorn shifts 8 squares, moving through enemy ranks. He attacks each enemy he passes through (all of them). Dorn takes this path - S, SW, SW, SW, NW, NW, NW, N, ending in BA/70.
    Spark Form hits wolf 1 and 3 (both for 19 lightning damage), and misses wolf 2 and alpha.


    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 0

    Current Effects
    +1 AC from even d20 first attack roll
    Wild Soul: poison (Resist 5 poison and ignore first 5 poison resistance)
    one dagger in each hand
    Note - Dorn uses the first d20 attack without mods for his Wild Magic boon

    Encounter Resources
    Bedeviling Burst
    USED Ice Dragon's Teeth
    USED Spark Form
    USED Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    USED Use Action Point

    Daily Resources
    USED Ice Javelins
    Moon and the Stars
    Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

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