Here's Kathra:
Kathra Flameguard
Played by Hairychin
Dwarf Mage Level 1
Perception: 16 Insight: 16 Low-light Vision
AC 14 Fortitude 13 Reflex 14 Will 13
Initiative: +0 Speed: 5
Str 10 Con 16 Dex 10 Int 18 Wis 13 Cha 8
Hit Points: 26 / 26 Bloodied: 13
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 9 / 9
Resist:
Saving Throw: +5 vs Poison; Fire 7 (+2 when bloodied)
Action Points: 1
Second Wind: 1 (Minor Action)
Languages: Common, Dwarven.
Trained Skills: Arcana +9, Dungeoneering +8, Insight +6, Perception +6.
Other Skills: Acrobatics 0, Athletics +2, Bluff -1, Diplomacy -1, Endurance +7, Heal +1, History +4, Intimidate -1, Nature +1, Religion +4, Stealth 0, Streetwise -1, Thievery 0.
Traits:
Stand Your Ground - You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
Enchantment Apprentice - +2 to arcane pulls, pushes, or slides.
At-Will Powers: Minor Actions
Light: Range 5, fills the square and all squares within 4, free action to cancel.
At-Will Powers: Standard Actions
Melee Basic Attack (Quarterstaff): +4 vs AC, 1d8 dam.
Ranged Basic Attack (Throwing Hammer): Range 5/10, +2 vs AC, 1d6 dam.
Magic Missile: Range 20, Automatic hit, 6 dam.
Phantasmal Assault: Range 10, +4 vs Will, 1d8+4 psychic dam and the target grants CA and can’t make OAs until end of your next turn.
Hypnotism: Range 10, +4 vs Will, Either force target to make melee basic +4 attack against another or slide up to 5 squares.
Encounter Powers: Free Actions
Spook: Use Arcana instead of Intimidate.
Suggestion: Use Arcana instead of Diplomacy.
Encounter Powers: Minor Actions
Second Wind: Healing Surge & +2 to all Defences until end of your next turn.
Encounter Powers: Standard Actions
Burning Hands: Blast 5, +4 vs Reflex, 2d6+4 dam against all enemies in AoE, ½ dam if miss.
Charm of Misplaced Wrath: Range 10, +4 vs Will, Hit: slide the target up to 5 squares and it is dazed until the end of your next turn, Effect: the target is forced to make a basic attack against another with +2 dam.