The Forges of the Mountain King Chapter 1- Bottom's Up! - Page 13




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    Quote Originally Posted by Pinotage View Post
    This quote is hidden because you are ignoring this member.
    Kazzagin didn't hesistate too long. No sooner had his fellow dwarf land a stunning strike against the other beast, did Kazzagin's challenging roar draw the attention of its partner. With shield held high he leapt towards the edge of the pit, jumping over boulders to clear the space quickly. His mighty battleaxe sang through the air, blazing the white light of Pelor. "Urguh!" he grunted as the axe bit into carapace, splashing ichor on the cold stones beneath his feet. "Pelor's might be with me," he growled as he bashed the monster's head away with his shield.

    OOC: Minor - Divine Challenge on Fire Beetle #2 (Marked)
    Move - To AH24
    Standard - Holy Strike 21 vs. AC - Damage 10 hp
    The second Fire Beetle edges backwards slightly, legs kicking the air momentarily- it has no where to go only retreat in to the hole behind it. It holds firm as Kazzagin wrenches his Battleaxe free, more of yellowy goop drips from the wound- the creature makes a series of low-pitched clicks and whirs...

    OOC: Krogan is up next.



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan*
    9 Mardred
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/34
    Len 29/29
    Mardred 25/25
    Thorgrim 33/33

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 10 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1 Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2 Hit 10 damage.



    New Map

    goonalan
    Last edited by Goonalan; Friday, 27th May, 2011 at 12:27 AM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

 

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    Krogan

    Ok, so Krogan will draw his axe as a minor action, then charge with all of his might and perform a devastating overhead attack (hopefully :-). Moving to AH26 in a straight line (10feet is enough for a charge, right?)
    ' GAAAAAARRRRRGGHHHH '


    OOC: That is a battle cry for now, I will work on that ;-)
    Last edited by Ressurectah; Friday, 27th May, 2011 at 10:40 AM.

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    Quote Originally Posted by Ressurectah View Post
    This quote is hidden because you are ignoring this member.
    Ok, so Krogan will draw his axe as a minor action, then charge with all of his might and perform a devastating overhead attack (hopefully :-). Moving to AH26 in a straight line (10feet is enough for a charge, right?)
    ' GAAAAAARRRRRGGHHHH '


    OOC: That is a battle cry for now, I will work on that ;-)
    The Fire Beetles are bruised, broken and battered, their tough shells smashed and cracked in places, both are bloodied, and bleeding yellowy gunk...

    OOC: Mardred is up next, then Cinara- I've heard from Ripjames (Mardred); I think he should be in play this evening. As for Larryfinnjr (Cinara), then no reply so far... If I hear nothing by midday tomorrow then I'll play them this turn.



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred*
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/34
    Len 29/29
    Mardred 25/25
    Thorgrim 33/33

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 19 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1 Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2 Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2 Hit 9 damage & Bloodied.



    New Maps

    goonalan
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #124
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    Marderd

    OOC: No sign of ripjames so here goes-


    Mardred spins a dagger out and takes a step backwards, cocks his arm- takes aim, and lets it rip, the dagger hurtles towards the second Fire Beetle.

    "Come on lads!" Mardred shouts, and looks for somewhere to hide.

    OOC: Minor: Draw Dagger.
    Move: Ambush Trick to AI-30 gain Combat Advantage against Fire Beetles.
    Standard: Ranged Basic Attack with Combat Advantage vs FB#2.
    Free: Sneak Attack if hit with the above.


    Mardred's daggers spins way wide, actually sticking in to Korgan's armour briefly- no damage. Mardred cringes and mouths 'sorry' as Krogan looks round at him, a little perturbed.



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara*
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/34
    Len 29/29
    Mardred 25/25
    Thorgrim 33/33

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 19 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1 Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2 Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2 Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2 '1' Miss.

    Last edited by Goonalan; Saturday, 28th May, 2011 at 01:01 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #125
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    Cinara

    OOC: Again, no sign of Larryfinnjr, so here goes, actually I was waiting for Cinara to make her move- you'll see below.


    Cinara draws he Warhammer, and hefts her shield. Then moves forward trying to look as menacing as possible...

    OOC: Interrupt- this was what I was waiting for.


    Suddenly the collapsed stone portal groans and... splits, clearly it has seen better times- Cinara's foot shoots through the gap and is caught in the jagged ravine.

    OOC: Make an Athletics check to continue Move or else leg is caught and movement ends.


    That's not enough, Cinara's leg is caught as the stone moves slightly and clamps tight to her lower limb.

    "I'm stuck", Cinara yelps and is forced to try again to prise herself free, this time bringing her warhammer to bare as a lever to attempt to widen the gap.

    OOC: Making a Dungeoneering check this time to free her trapped limb- this in place of her Standard Action.


    She's free, and stumbles a little forward.

    OOC: Minor: Draw Warhammer.
    Move to AH23 INTERRUPTED- Athletics check to avoid trapping leg- FAIL.
    Standard: Dungeoneering check to use warhammer to lever out leg- SUCCESS.
    Free: Shift to AG23.



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #1*
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/34
    Len 29/29
    Mardred 25/25
    Thorgrim 33/33

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 19 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck- Fail. Dungeoneering check with Warhammer to lever out leg- SUCCESS, and shift to AG23.





    New Map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3
    Last edited by Goonalan; Saturday, 28th May, 2011 at 01:32 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #126
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    Fire Beetle #1

    The creature's huge maw fills with yellowy gunk- which is swiftly sucked in, and then as swiftly spat out- some chemical reaction takes place and Thorgrim is engulfed in a Fire Spray.

    OOC: Standard: Fire Spray vs Thorgrim.
    Hit for 7 Fire damage.


    Thorgrim is engulfed in flame, burnt and singed.

    The Beetle holds position and clicks and whirrs some more.

    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2*
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/34
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 19 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Last edited by Goonalan; Saturday, 28th May, 2011 at 01:41 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #127
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    Fire Beetle #2

    The second Fire Beetle gulps once, twice- hiccups and chews, it's gorge fills with yellow gunk- it repeats the trick of its compatriot, flames lick out and wash over Kazzagin & Krogan.

    OOC: Standard: Fire Spray vs Kazzagin & Krogan.
    Krogan Hit for 9 Fire damage.


    Krogan is left burnt and scalded- caught within the flame, Kazzagin ducks behind his shield and avoids all hurt.

    The Beetle holds steady...


    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len*

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/25
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 21 Hit Points- Bloodied.
    Fire Beetle #2 Damage 19 Hit Points. Divine Challenge (Kazzagin).

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.




    New Map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3

    Note the flames are gone in a second, I just put them on to show you where they were.

    OOC: Len- you're on.
    Last edited by Goonalan; Saturday, 28th May, 2011 at 01:55 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

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    Len

    Len loosens his swinging arm and moves into one of the fire beetles, and they better beware as this time he knows how to spell.

    OOC: Beetle no.1, Len moves to AL26


    Len leads with his shield for a shield bash.

    OOC: Encounter power: Shield Bash, hopefully to push target and leave it prone

    Last edited by hairychin; Saturday, 28th May, 2011 at 03:37 PM.

  • #129
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    Quote Originally Posted by hairychin View Post
    This quote is hidden because you are ignoring this member.
    Len loosens his swinging arm and moves into one of the fire beetles, and they better beware as this time he knows how to spell.

    OOC: Beetle no.1, Len moves to AL26


    Len leads with his shield for a shield bash.

    OOC: Encounter power: Shield Bash, hopefully to push target and leave it prone
    Len's Shield slams into the Fire Beetle, and crushes completely the creatures head, destroying it in an instant and sending its ruined body skittering away down the rubble slope.

    But what's this- Mardred screams at Kazzagin, just in time a Stirge flutters down in to the chamber, having made its way from the cliffs above.

    Mardred's warning is just enough of a warning.

    But alas, the second Stirge arrives somehow below the radar, unspotted, it flutters frantically towards Krogan, unseen.

    OOC: Kev, try to remember to include your character sheet in your post.


    OOC: Thorgrim hold off your attack for the moment- Stirges.



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1*
    24 Stirge #2
    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/25
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 19 Hit Points- Bloodied. Divine Challenge (Kazzagin).
    Stirge #1
    Stirge #2

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.



    Map-

    The Forges of the Mountain King
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #130
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    Stirge #1

    OOC: No need for checks to identify this creature, as I said previously some monsters are known to you- that said more details can be garnered by taking a Free Action to identify any extra details with a Knowledge Monster Check, again Nature.


    The creature flutters down and launches it's attack at Kazzagin, attempting to land on him and dart it's proboscis in to the juicy Dwarf.

    OOC: Move: Fly to AG24
    Standard: Bite Kazzagin- Miss.


    Alas the creature is swatted away and has to content itself with hovering before Kazzagin, trying to find a way through the Dwarf's defences.

    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2*
    20 Thorgrim
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #1
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/25
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 19 Hit Points- Bloodied. Divine Challenge (Kazzagin).
    Stirge #1
    Stirge #2

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.


    Last edited by Goonalan; Saturday, 28th May, 2011 at 04:34 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

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