The Forges of the Mountain King Chapter 1- Bottom's Up! - Page 14




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  1. #131
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    Stirge #2

    The second Stirge descends the cliff unseen, and flutters down to attack a totally unprepared Krogan.

    OOC: Move: Fly to AG27.
    Standard: Bite with Combat Advantage Krogan- Hit 5 damage, and Grabbed (DC 12 Escape) and Ongoing 5 damage- Blood Drain.


    The Stirge latches on and grips tight- it's proboscis darting in to Korgan's neck, it begins to drink deep Dwarf blood.

    OOC: Korgan is Grabbed, and therefore Immobilised- DC12 to Escape, and at the start of his turn takes 5 damage (Save ends).



    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2
    20 Thorgrim*
    19 Kazzagin
    10 Krogan
    9 Mardred
    8 Cinara
    8 Fire Beetle #2
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/20 Grabbed (DC12 Escape) Ongoing 5 damage.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 19 Hit Points- Bloodied. Divine Challenge (Kazzagin).
    Stirge #1
    Stirge #2

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.




    OOC: Thorgrim you're on...


    New Map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3
    Last edited by Goonalan; Saturday, 28th May, 2011 at 04:53 PM.
    4e Points of Light Campaign (with nice images), go here.

 

  • #132
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    Thorgrim Wildaxe

    Groaning about his burning skin, Thorgrim moves to the second beetle, drawing his second waraxe on the way.
    His two swings are nearly to fast to follow...

    OOC


    minor: draw waraxe
    move: move to 24 AJ (should give no OAs)
    standard: Twin Strike vs Fire beetle 2 (targets AC)
    att includes CA for flanking

    sheet

    Thorgrim Wildaxe
    Played by Walking Dad
    Dwarf Ranger Level 1

    Perception: 17 Insight: 12 Low-light Vision

    AC 14 Fortitude 15 Reflex 12 Will 12
    Initiative: +1 Speed: 5
    Str 18 Con 16 Dex 13 Int 10 Wis 14 Cha 8

    Hit Points: 26 / 33 Bloodied: 16
    Temporary Hit Points: 0
    Healing Surge: 8 Surges per day: 9 / 9

    Resist:
    Saving Throw: +5 vs Poison.

    Action Points: 1 Second Wind: 1 (Minor Action)

    Languages: Common, Dwarven.

    Trained Skills: Athletics +8, Dungeoneering +9, Endurance +9, Heal +7, Perception +7.
    Other Skills: Acrobatics 0, Arcana 0, Bluff -1, Diplomacy -1, History +0, Insight +2, Intimidate -1, Nature +2, Religion +0, Stealth 0, Streetwise -1, Thievery 0.

    Feats: Toughness, Dwarven Weapon Training.

    Traits:
    Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
    Prime Shot- +1 To Hit if closest to enemy with Ranged attack.

    At-Will Powers: Standard Actions.
    Melee Basic Attack (Waraxe): +6 vs AC 1d12+6 damage.
    Ranged Basic Attack (None):
    Maraunder's Rush (Waraxe): +6 vs AC 1d12+8 damage (Wis bonus included in damage). Can use in place of Charge attack.
    Twin Strike (Waraxe & Waraxe) +6 vs AC 1d12+2 damage & +6 vs AC 1d12+2 damage.

    At-Will Powers: Minor Actions.
    Hunter's Quarry: You designate the nearest enemy as your Quarry and deal an extra 1d6 damage against the creature. The Quarry remains active until the creature is killed or you designate a different enemy as Quarry. Minor Action.

    Encounter Powers: Minor Actions.
    Off-Hand Strike (Waraxe & Waraxe): +6 vs AC 1d12+6 damage. Minor Action.
    Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

    Daily Powers: Standard Actions.
    Sudden Strike (Waraxe & Waraxe): +6 vs AC 1d12+2 damage. Regardless of hit or not Shift 1 square and make a secondary attack against the same target. +6 vs AC 2d12+6 damage, and the target is Weakened until the end of your next Round.

    Conditions:


    Last edited by Walking Dad; Saturday, 28th May, 2011 at 06:29 PM.
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  • #133
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    Quote Originally Posted by Walking Dad View Post
    Thorgrim Wildaxe

    Groaning about his burning skin, Thorgrim moves to the second beetle, drawing his second waraxe on the way.
    His two swings are nearly to fast to follow...

    OOC


    minor: draw waraxe
    move: move to 24 AJ (should give no OAs)
    standard: Twin Strike vs Fire beetle 2 (targets AC)
    att includes CA for flanking
    The first waraxe plunges down and through the beetles carapace, spraying the Dwarf Ranger with gunk, the Beetle lets out a high pitched screech, attempts to reverse, and is caught by the second waraxe blow.

    The creatures legs go from it and slithers backwards, back down the hole from which it emerged- quite dead.

    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2
    20 Thorgrim
    19 Kazzagin*
    10 Krogan
    9 Mardred
    8 Cinara
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/20 Grabbed (DC12 Escape) Ongoing 5 damage.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1
    Stirge #2

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin-




    OOC: Kazzagin- you're on...


    Here's the map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3
    Last edited by Goonalan; Saturday, 28th May, 2011 at 07:40 PM.
    4e Points of Light Campaign (with nice images), go here.

  • #134
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    Kazzagin

    The stirge came out of nowhere, flying down from the ceiling while Kazzagin was using his enormous shield to block the blast of fire from the beetle. He shifted his attention for only a moment to assess the situation around him, but Thorgrim's twin waraxes made up his mind for him. "Foul beast," he growled as he turned to face the strige behind him. "You be strong, Krogan," he called as he took the battle towards the strige in front of him. He hoped his encouraging cry would assist Krogran in escaping his predicament. Empowered by Pelor's holy light, he swung his axe at the stirge, cutting neatly into the creature's body. "Krogran, you be escaping. You be doing it now!" He bellowed almost too loudly for his own liking, the heat of the battle on him.

    OOC: Minor - Divine Challenge on Stirge #1 (Marked)
    Minor - Divine Mettle on Krogran (+2 Save)
    Move - None
    Standard - Holy Strike 23 vs. AC Stirge #1 - Damage 10 hp

    Kazzagin
    Kazzagin
    Played by Pinotage
    Dwarf Paladin of Pelor Level 1

    Perception: 11 Insight: 16 Low-light Vision

    AC 20 Fortitude 15 Reflex 13 Will 13
    Initiative: 0 Speed: 5
    Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

    Hit Points: 31 / 31 Bloodied: 15
    Temporary Hit Points: 0
    Healing Surge: 7 Surges per day: 13 / 13

    Resist:
    Saving Throw: +5 vs Poison.

    Action Points: 1 Second Wind: 1 (Minor Action)

    Languages: Common, Dwarven.

    Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
    Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

    Feats: Weapon Expertise (Axe).

    Traits:
    Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

    At-Will Powers: Standard Actions.
    Melee Basic Attack (Battleaxe): +7 vs AC 1d10+4 damage.
    Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
    Holy Strike (Battleaxe): +7 vs AC 1d10+4 Radiant damage. If you marked the target it takes an 1 (Wis Bonus) damage.
    Valiant Strike (Battleaxe): +7 vs AC 1d10+4 damage. +1 To Hit per enemy adjacent to you.

    At-Will Powers: Minor Actions.
    Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
    Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

    Encounter Powers: Standard Actions.
    Radiant Smite (Battleaxe): +7 vs AC 2d10+5 Radiant damage (including Wis Bonus to damage).

    Encounter Powers: Minor Actions.
    Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

    Daily Powers: Standard Actions.
    Paladin's Judgement (Battleaxe): +7 vs AC 3d10+4 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

    Conditions:

    Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

    Gold: 39 gp 6 sp
    Last edited by Pinotage; Saturday, 28th May, 2011 at 08:07 PM.

  • #135
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    Quote Originally Posted by Pinotage View Post
    The stirge came out of nowhere, flying down from the ceiling while Kazzagin was using his enormous shield to block the blast of fire from the beetle. He shifted his attention for only a moment to assess the situation around him, but Thorgrim's twin waraxes made up his mind for him. "Foul beast," he growled as he turned to face the strige behind him. "You be strong, Krogan," he called as he took the battle towards the strige in front of him. He hoped his encouraging cry would assist Krogran in escaping his predicament. Empowered by Pelor's holy light, he swung his axe at the stirge, cutting neatly into the creature's body. "Krogran, you be escaping. You be doing it now!" He bellowed almost too loudly for his own liking, the heat of the battle on him.

    OOC: Minor - Divine Challenge on Stirge #1 (Marked)
    Minor - Divine Mettle on Krogran (+2 Save)
    Move - None
    Standard - Holy Strike 23 vs. AC Stirge #1 - Damage 10 hp
    Kazzagin's axe swings hard and connects with the Stirge, tracing a line of hurt along the weird insectoid flyer, the Stirge is buffeted badly but is still in the fight. It hovers before Kazzagin still- looking for an opening.


    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2
    20 Thorgrim
    19 Kazzagin
    18 Scorpion*
    10 Krogan
    9 Mardred
    8 Cinara
    7 Len

    HP & Conditions

    PCs
    Cinara 29/29
    Kazzagin 31/31
    Krogan 34/20 Grabbed (DC12 Escape), Ongoing 5 damage, +2 on Saves.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1 Damage 10 Hit Points & Combat Challenge (Kazzagin).
    Stirge #2

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin- Divine Challenge Stirge #1. Divine Mettle Krogan. Holy Strike Stirge #1- Hit 10 damage.

    Scorpion-




    Unseen by the adventurers, creeping out from beneath the fallen stone portal, now split, comes a silvery-blue scorpion, a full six feet long from the tips of its pincers to the end of its wicked-looking barbed tail.

    OOC: Hold Krogan, the Scorpion is in play.


    New Map-

    The Forges of the Mountain King
    4e Points of Light Campaign (with nice images), go here.

  • #136
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    Scorpion

    Undetected by Cinara, and unspotted by the other Dwarfs, the Scorpion low to the ground siddles forward and attempts to lock it's pincers around Cinara.

    OOC: Move to AF21 from beneath stone portal.
    Standard: Claws with Combat Advantage Cinara- Woo-hoo, a natural 20.
    Cinara takes 8 damage and is Grabbed by the Scorpion, and takes 5 Lightning damage at the start of your turn until you escape the Grab.


    The scorpion grips tight, it's clawed pincers digging in to Cinara's lower limbs, the terrified Dwarf looks back to see the new enemy and notices a burst of electricity crackle around the strange scorpions mandibles and mouth parts...

    The creature's great stinger arches over its back, looking for an opportunity.


    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 1

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2
    20 Thorgrim
    19 Kazzagin
    18 Scorpion
    10 Krogan*
    9 Mardred
    8 Cinara
    7 Len

    HP & Conditions

    PCs
    Cinara 29/21 Grabbed (DC14 Escape), Ongoing 5 Lightning.
    Kazzagin 31/31
    Krogan 34/15 Bloodied. Grabbed (DC12 Escape), Ongoing 5 damage, +2 on Saves.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1 Damage 10 Hit Points & Combat Challenge (Kazzagin).
    Stirge #2
    Scorpion

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin- Divine Challenge Stirge #1. Divine Mettle Krogan. Holy Strike Stirge #1- Hit 10 damage.

    Scorpion- Move AF21. Claws with Combat Advantage Cinara- '20' Hit 8 damage and Grabbed (DC 14 to Escape) and taking Ongoing 5HP Lightning damage.

    Krogan- 5HP Blood Drain & Grabbed.





    OOC: Krogan you're up next- You take 5 damage at the start of your turn- already applied- which makes you on 15 HP and Bloodied. You are Grabbed (DC12) by Stirge #2- Athletics or Acrobatics to escape (as a Move Action), you can't make a Save to end the damage as it only ends when you escape the grab.


    The new map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3
    Last edited by Goonalan; Saturday, 28th May, 2011 at 08:49 PM.
    4e Points of Light Campaign (with nice images), go here.

  • #137
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    Krogan

    Krogan will rip the stirge of its back (athletics check to brake free), toss it on the ground and slice it open...

    Lets open it up and see what is there...
    Last edited by Ressurectah; Sunday, 29th May, 2011 at 12:06 AM.

  • #138
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    Quote Originally Posted by Ressurectah View Post
    Krogan will rip the stirge of its back (athletics check to brake free), toss it on the ground and slice it open...

    Lets open it up and see what is there...
    The Stirge is indeed grabbed and yanked free, it flutters and recovers quickly- alas not quickly enough as Krogan's slices with his greataxe- bloodying the creature in and instant. One of the Strige's wings is part-severed, if flutters frantically and produces a series of high pitched 'eeeping' sounds.

    It's not happy, and perhaps not long for this world.


    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 2

    Initiative (* = Next to play)

    24 Stirge #1
    24 Stirge #2
    20 Thorgrim
    19 Kazzagin
    18 Scorpion
    10 Krogan
    9 Mardred*
    8 Cinara
    7 Len

    HP & Conditions

    PCs
    Cinara 29/21 Grabbed (DC14 Escape), Ongoing 5 Lightning.
    Kazzagin 31/31
    Krogan 34/15 Bloodied. +2 on Saves.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1 Damage 10 Hit Points & Combat Challenge (Kazzagin).
    Stirge #2 Damage 14 Hit Points- Bloodied.
    Scorpion

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin- Divine Challenge Stirge #1. Divine Mettle Krogan. Holy Strike Stirge #1- Hit 10 damage.

    Scorpion- Move AF21. Claws with Combat Advantage Cinara- '20' Hit 8 damage and Grabbed (DC 14 to Escape) and taking Ongoing 5HP Lightning damage.

    Krogan- 5HP Blood Drain & Grabbed. Athletics Check to break Grab- Success. Howling Strike Stirge #2- Hit 14 damage & Bloodied.

    Mardred-



    OOC: I'll wait until tomorrow some time for ripjames to see if he can post... I've had a message from larryfinnjr- very apologetic, family crisis which is going to last a little longer- I will continue to bot Cinara until he's back.


    New Map-

    The Forges of the Mountain King

    OOC: Mardred is next up...
    My but we're moving quickly now.
    4e Points of Light Campaign (with nice images), go here.

  • #139
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    OOC: No ripjames still, so here goes...


    Mardred

    Mardred shuffles forwards, grabbing another dagger out as he goes... takes aim- real good this time, no repeat of his previous failure, and launches the blade at the Stirge still bothering Krogan.

    OOC: Move: Ambush Trick for Combat Advantage over Stirge #2 to AG30.
    Minor: Draw dagger.
    Free: Backstab for +3 To Hit and extra 1d6 damage.
    Standard: Basic Ranged Attack with Dagger on Stirge #2.
    With Sneak Attack damage if Hit- can I use Backstab & Sneak Attack in the same round? Never played an Essentials Rogue.


    The dagger strikes home, and with terrible effect, the Stirge plummets and hits the dirt, Mardred pointedly winks at Krogan-

    "Go get 'em Krogan..." Mardred yells, and points in the general direction of the other Stirge and the Scorpion.

    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 2

    Initiative (* = Next to play)

    24 Stirge #1
    20 Thorgrim
    19 Kazzagin
    18 Scorpion
    10 Krogan
    9 Mardred
    8 Cinara*
    7 Len

    HP & Conditions

    PCs
    Cinara 29/21 Grabbed (DC14 Escape), Ongoing 5 Lightning.
    Kazzagin 31/31
    Krogan 34/15 Bloodied. +2 on Saves.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1 Damage 10 Hit Points & Combat Challenge (Kazzagin).
    Stirge #2 Damage 31 Hit Points- DEAD.
    Scorpion

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin- Divine Challenge Stirge #1. Divine Mettle Krogan. Holy Strike Stirge #1- Hit 10 damage.

    Scorpion- Move AF21. Claws with Combat Advantage Cinara- '20' Hit 8 damage and Grabbed (DC 14 to Escape) and taking Ongoing 5HP Lightning damage.

    Krogan- 5HP Blood Drain & Grabbed. Athletics Check to break Grab- Success. Howling Strike Stirge #2- Hit 14 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AG29. Ranged Basic Dagger with Combat Advantage & Backstab FB#2- 17 damage with Sneak Attack- DEAD.

    Cinara-




    OOC: Maps coming next time, after Cinara.
    Last edited by Goonalan; Sunday, 29th May, 2011 at 12:05 PM.
    4e Points of Light Campaign (with nice images), go here.

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    Cinara

    A sudden bolt of electric blue surges from the Scorpion's mouth parts and strikes Cinara, her elemental heritage deflects some of the hurt.

    OOC: 5 Lightning damage- she resists 2 points of damage but is reduced to 18 HP.


    "Watch the hair..." Cinara yells as the Scorpion's stinger wavers and then lurches towards her.

    First up Cinara attempts to rip herself free of the creatures hold- that's it, she somehow manages to wrench herself free, a smile flickers across her face but is swiftly wiped away- the Scorpion's stinger lashes out at Cinara.

    OOC: Immediate Reaction- Reactive Sting.


    Cinara is stung!

    OOC: Taking 6 more damage leaving her on 12 HP and Bloodied, and Immobilised & Ongoing 5 Poison damage- thinks are looking desperate for her.


    Cinara hefts her warhammer, she's not done, she can take the beast- and with the power of the earth coursing through her feet and up to her arms she strikes...

    Smashing in to the beast, and sending it scuttling backwards.

    OOC: Also next To Hit vs Scorpion at +1.


    Cinara breaths deeply and lets the spirits of elements flow through her, healing her body and spirit. She is no longer bloodied.

    OOC: Cinara now on 22HP but is still Immobilised and next turn will take ongoing Poison damage.


    "Guys, a little help here- please..."

    OOC: Move: Acrobatics Check to escape Grab.
    Standard: Warhammer Earth's Endurance vs Scorpion.
    Minor: Healing Word Self
    Saving Throw vs Immobilised & Poison


    Combat


    Encounter #1 The Once Mighty Tower

    Turn: 2

    Initiative (* = Next to play)

    24 Stirge #1
    20 Thorgrim
    19 Kazzagin
    18 Scorpion
    10 Krogan
    9 Mardred
    8 Cinara
    7 Len*

    HP & Conditions

    PCs
    Cinara 29/22 Immobilised, Ongoing 5 Poison.
    Kazzagin 31/31
    Krogan 34/15 Bloodied. +2 on Saves.
    Len 29/29
    Mardred 25/25
    Thorgrim 33/26

    Monsters

    Fire Beetle #1 Damage 37 Hit Points- DEAD.
    Fire Beetle #2 Damage 37 Hit Points- DEAD.
    Stirge #1 Damage 10 Hit Points & Combat Challenge (Kazzagin).
    Stirge #2 Damage 31 Hit Points- DEAD.
    Scorpion Damage 9 Hit Points.

    Actions To Date

    Turn #1

    Thorgrim- Draw Waraxe. Move to AK24. Marauder's Rush FB#1- Hit 21 damage & Bloodied.

    Kazzagin- Divine Challenge FB#2. Move to AH24. Holy Strike FB#2- Hit 10 damage.

    Krogan- Draw Greataxe. Charge- Howling Strike FB#2- Hit 9 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AI30. Ranged Basic Dagger with Combat Advantage FB#2- '1' Miss.

    Cinara- Draw Warhammer. Move to AH23- INTERRUPTED as stone door collapses, Athletics Check or stuck.

    Fire Beetle #1- Fire Spray Thorgrim- Hit 7 Fire damage.

    Fire Beetle #2- Fire Spray Kazzagin & Krogan- Hit Krogan only for 9 Fire damage.

    Len- Move to AL26. Shield Bash FB#1- Hit 16 damage & DEAD.

    Turn #2

    Stirge #1- Move (Fly) to AG24. Bite Kazzagin- Miss.

    Stirge #2- Move (Fly) to AG27. Bite with Combat Advantage Krogan- Hit 5 damage & Grabbed (DC 12 to Escape) and taking Ongoing 5 HP damage- Blood Drain.

    Thorgrim- Move AJ24. Twin Strike with Combat Advantage FB#2- Hit & Hit 18 damage- DEAD.

    Kazzagin- Divine Challenge Stirge #1. Divine Mettle Krogan. Holy Strike Stirge #1- Hit 10 damage.

    Scorpion- Move AF21. Claws with Combat Advantage Cinara- '20' Hit 8 damage and Grabbed (DC 14 to Escape) and taking Ongoing 5HP Lightning damage.

    Krogan- 5HP Blood Drain & Grabbed. Athletics Check to break Grab- Success. Howling Strike Stirge #2- Hit 14 damage & Bloodied.

    Mardred- Draw Dagger. Move Ambush Trick to AG29. Ranged Basic Dagger with Combat Advantage & Backstab FB#2- 17 damage with Sneak Attack- DEAD.

    Cinara- Escape Grab- Success. Scorpion Reactive Sting Cinara- Hit 6 damage & Immobilised & Ongoing 5 Poison damage. Earth's Endurance Scorpion- Hit 9 damage and Pushed 1 back, next attack on Scorpion +1 To Hit. Healing Word +3 HP Self. Save vs Immobilised & Ongoing Poison- Fail.

    Len-



    New Map-

    http://gallery.rptools.net/v/contrib...rf1/?g2_page=3

    OOC: That was busy, Len you're up.
    Last edited by Goonalan; Sunday, 29th May, 2011 at 12:36 PM.
    4e Points of Light Campaign (with nice images), go here.

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